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Forums - Nintendo Discussion - The curious case of Fatal Frame 2 / Project Zero 2

Announced on this morning’s Nintendo Direct broadcast, ghost-busting horror game Project Zero 2: Wii Edition is a welcome addition to the Wii library. But why release it now? We investigate…

Project Zero 2: Crimson Butterfly is without question one of the scariest games I’ve ever played. Maybe even the scariest. A graduate of the ‘less is more’ school of horror, the game snares you by building tension through protracted periods of silence punctuated by creepy music, half-glimpsed shadowy things in corners, excellent use of lighting and a solid narrative. When the scares come – and come they do – it’s thanks to the aforementioned elements that they’re so effective.

It also doesn’t help that your only weapon in Project Zero 2 – or Fatal Frame 2 to give it its Japanese name – is a special ghost-munching camera, the Camera Obscura, and when you’re using said camera the game switches you to a first-person viewpoint, leaving you feeling horribly vulnerable. Anything could creep up behind you while you’re behind the lens.

And it’s the game’s myriad ghosts that do the creeping around, lunging at you from behind doors and windows or out of wardrobes or chests or sheds in spectacularly awful fashion. Project Zero 2 may not be a game with any gore, but it’s certainly not for the faint-hearted.

Then there are the two characters, the cute sisters who follow each other around (well, for some of the game they do. Don’t ask about when they get separated…). One of them has a limp, dammit, and starts to get tearful if you leave her lagging too far behind while you’re in the shoes of the non-limpy sister. As if you weren’t feeling vulnerable enough to start with…

Above: The Project Zero: Wii Edition trailer from this morning’s Nintendo Direct broadcast. Brrrrrr.

So, a great game is Crimson Butterfly, and we’re looking forward to its appearance on Wii, the Wii remote being particularly suited to the game’s torch and camera gameplay. But as the headline to this article suggests, it’s all rather curious that Project Zero 2 has now been ported for a European release.

The original game was released in Japan nine years ago. Nine years! The PAL version followed a year later on PS2 and then a director’s cut made it to the original Xbox a year after that, but it’s still seven years since Project Zero 2 last made an appearance on these shores.

What happened? Did someone at Tecmo find the code down the back of a sofa last week like you would a crumpled five pound note and think ‘Aha, I know what we should do! Let’s get this on Wii. Where’s that localisation document?”

While that’s probably not the case, why on Earth wasn’t the port done several years ago when Wii was at the height of its powers rather than in its twilight days with Wii U around the corner? Bizarre. Even more bizarre is that Fatal Frame 4: Mask Of The Lunar Eclipse was released in Japan in 2008 but was never localised for Europe or America. Why couldn’t we have that game instead?

Here’s a theory: Project Zero and its camera mechanic is obviously very neatly tailored to fit Wii U’s controller and telly combo. So could the arrival of Project Zero 2 on Wii be a precursor to either a new Fatal Frame/Project Zero Wii U game, or to a Wii U localisation of Mask Of The Lunar Eclipse? Or indeed both. That would make sense, right?

The Wii port of Crimson Butterfly clearly wouldn’t cost too much in development cash or man hours, so it’s a fairly low risk release for Tecmo, especially if they can rely on Nintendo backing for the game too. Western gamers get reintroduced to the franchise, and their appetites are nicely whetted for when Project Zero Wii U comes along, Project Zero Wii U is a massive sales success, everyone’s happy.

Mystery solved, then. Possibly.

Source

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Brings up good points. Why now, brown cow? Maybe there really is a Wii U localisation of Mask Of The Lunar Eclipse.



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OMG! I'm so happy. Not only is FF2 comfirmed it's being localized (to NoE at any rate)! That's such awesome news! I'll definitely import this, I love FF4. LoZ:SS, Xenoblade, The Last Story, Pandora's Tower and now FF2? Wii is certainly going out on a high note!



 

PZ4 or Fatal Frame 4 if you live outside EU didn't make it over and won't make it over because of a dispute between Tecmo and Nintendo, even though Nintendo now owns the IP they still have Tecmo develop it and what happened is 4 had some serious bugs and technical issues when released. When Nintendo told Tecmo to come up with a fix for them the latter demanded more money for it leading to the dispute so PZ4 is out of print as a result, the dispute is probably why nothing related to the franchise has popped up since then until now.



TomaTito said:
Even more bizarre is that Fatal Frame 4: Mask Of The Lunar Eclipse was released in Japan in 2008 but was never localised for Europe or America. Why couldn’t we have that game instead?

As far as I know the Mask of the Lunar Eclipse was not localised because it had too much bugs. Tecmo wanted money for fixing the bugs. However Nintendo didn't want to pay for fixing the bugs, because they expected a working game in the first place.

I played the fan translated version, which still had the bugs from the original version. It wasn't unplayable. One time I was locked in a room and I had to power off the wii to exit the room by reloading an old save. I played games with worse bugs (Tomb Raider: Underworld for Wii). However I can understand Nintendo. They are known for quality. I also can understand Tecmo. Fixing bugs cost money.

However I am happy that NoE plans to localize FF2.

Edit: Beaten by Wyrdness. I should really learn to type faster ...



Myriad....why does that word keep coming up, also, it used to be "myriad of", now it's just "myriad" because people think that is proper english - they only just cottoned on, more to the point they are wrong. Myriad and Myriad of, are both correct but "myriad of" pre-dates "myriad" alone.

On topic though.

Looks great, got my old Xbox copy hanging around somewhere and never got round to playing it, so will give this a go maybe.



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@ Wyrdness, hentai_11: I was aware of the PZ4 bugs / camera issues, not that Nintendo wouldn't pay Tecmo for our port/localisation. Maybe the Wii U port hoped in the article is not that obvious, though how will they release PZ4 in Europe or America? They could skip it and call a new Wii U version 4, but the port could be also possible over here.



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The fuck NOA, get on this shit! These games are actually good! But I guess they would rather have another dancing game



Wow, I though I would never play another Fatal Frame game ever again! :D

I only played the fan version of Fatal Frame 4, and the 3rd one on PS2 (altough never beat the game because my disc dissappeared...misteriously) but this is great news indeed!



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I do wonder if i could find FF4 here in Japan. The real question being if i could find it cheaply... I am aware of the fan-dub, which would (i'm assuming) run through Gekko OS



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Mr Khan said:
I do wonder if i could find FF4 here in Japan. The real question being if i could find it cheaply... I am aware of the fan-dub, which would (i'm assuming) run through Gekko OS

I think it used a save hack to translate the game.
NVM, checked the site and it's a patch. Guess it loads the game for you after applying the patch. Right, MRKs?



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