By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Witcher 2 Xbox 360 console exclusivity explained

OXMUK

f you're looking for a game to drag you kicking and screaming away from Skyrim, The Witcher 2: Assassins of Kings may be up to the task. It's a completely different kind of RPG, but it scratches much the same colossal pence-per-hour itch. Speaking to OXM in our new issue, on shelves next week, CD Projekt's Konrad Tomaszkiewicz and Jakub Stylinski explained how the PC epic found its way to Xbox 360... but not to PS3.

"It's our first experience with consoles - we've only worked on the PC until now, and we wanted to make a really good adaptation of our game," Tomaszkiewicz began. We've used the same team who worked on the PC version to make a really good adaptation.

"We've used the same team who worked on the PC version to make the transition to Xbox, mainly because when we tried to outsource the first Witcher, it ended up being a bad experience. We could have tried to bring it to other consoles, but we just wanted to focus on the one platform."

"Our team isn't that large - we can't focus on three platforms at once," Stylinski put in. "What we're doing now is making the same additional content for PC and Xbox, and if we were working on PS3 too we just wouldn't be able to get it all done."

Porting the further adventures of Geralt (the Witcher of the title) to Xbox had its share of challenges. "I think the memory limits were the biggest problem," Stylinski mused. "You know we wanted to make the game look as good as the PC version.

"So the majority of work was done by the programmers who had to create a new kind of streaming to feed the console. The art assets are one thing, but we also had to figure out a way of streaming all the quests in too. We had to cut each of the main quests into many smaller parts and that means - because you have more quest parts on Xbox - there are more gameplay sections to debug and polish."

Worried by all this talk of cutting back? Fear not - the core game hasn't been altered. "We didn't have to alter the content of the quests at all, but we just split them into smaller chunks."

http://www.oxm.co.uk/38960/witcher-2-xbox-360-console-exclusivity-explained/

 



Around the Network

PS3 is notoriously difficult to work with, same with the PS2.. its understandable.
the 360 is the closest console to PC in terms of making a game.



It's a bit sad, I would have liked to play Witcher 2 on my PS3 since it takes forever before I get a PC powerful enuff to handle it on highest settings and the X360 version is no option for me because I can't stand the noice of my nearly five year old Xbox 360.



Saying "PS3 is difficult to develop for"... or "x360 awesome untapped potential unleashed" would get attention and 100 post threads.

The current stated reason is too tame and boring. No one cares about reasonable explained exclusives. Booo!



all I can say is, I love these guy's passion.



Around the Network

PS3 cant handle The Witcher 2.



Atto Suggests...:

Book - Malazan Book of the Fallen series 

Game - Metro Last Light

TV - Deadwood

Music - Forest Swords 

Aw well, though I would want to play it.



           

I would have loved to try it on my PS3. It is seriously lacking in RPGs right now. Oh well.



"Trick shot? The trick is NOT to get shot." - Lucian

Areym said:
I would have loved to try it on my PS3. It is seriously lacking in RPGs right now. Oh well.

Seriously lacking in good RPG perhaps? I would think Skyrim and Kingdoms of Amalur qualify as RPGs, having one brand new RPG and one less than 6 months old seems like a console is fairly well served by RPGs at the moment.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Shame because The Witcher 2 was definitely my favorite WRPG last year, and PS3 fans deserve to play such a game.