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Forums - Gaming - Why putting an end to used games could be a good thing.

Torillian said:
Rhonin the wizard said:

Is anyone going on a crusade to ban used books sales? or used movie DVDs? how about used houses?

 


Fair point, but I'd argue that Video Games are a different beast than either of those.  books houses and cars all noticeably degrade over time and buying a used car will inherently come with more repair costs than a new one.  Movie DVDs are very similar to Video Games except that Video Games only get one shot at getting your money while a large portion of the film industry's money is from theatre ticket sales more so than the sale of DVDs.  This holds true for music as well since most bands make a significant portion of their income from live shows instead of CD sales.  Video Games are much more like computer software since it's something that rarely degrades when used and the creators only get one shot at the customers' money, and software designers have been fighting used sales/duplication for quite a while so it doesn't seem unreasonable to me that the video game industry would try to do the same.  


your points are good but invalidated by the fact that people buy good games new usually on day 1. also computer software is as much a service as a product. Anti virus programs? get updated, its a service
Windows? gets updated/service packs. it's a service
MMO's? updates/patches/expansions/support if you have issues = service.

the only value argument for the crusade against used sales is retailer shouldn't get such profit from the sale. but the way to go about this isn't by restricting content or the game itself. the simple solution to this is to let people who buy it new to get all the DLC for free, the problem is game companies will then sell 1/4 a game and the rest will be DLC.

but here is a better idea.
make good games.
how many used copies of skyrim are out there? its february and i bet its still somewhat hard to find used copies of the game.
for the original xbox you only needed a few games and you would be satisfied. personally i had starwars battlefront 1 and 2, halo 2, battlefield 2 modern combat, and fable lost chapters
Back then i was in highschool. the routine was, come home, videogames till dinner, homework, TV ,sleep every day, generation was like that, it was fun and stayed fun.

this gen just glancing at my stack of games i have about 25 360 games, and 10 PS3 games, my sister has a Wii with about 6 games.
come home from college classes... bored.... bored... netflix?? seen it all... bored...

how come this gen games plain SUCK. is it reviewers giving good reviews for bad/mediocre games? is it people buying bad games at launch? who knows.. but now being a gamer sucks and is too exensive to buy everything new.
instead of a game being an investment its a money pit, how come star wars battlefront was fun for months and months and MW3 is fun for just HOURS..
so a $60 game last gen lasted about 600 hours of game time/fun
this gen $60 lasts something like 25 hours... we are going downhill and its sad



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StevenKreg said:

2nd – The publishers will now mark down their games even cheaper and faster than ever before. (Right now Gears Of War can be bought used on Gamestop for $5.00. Imagine if the publishers matched those kind of discounts later into a games age.) already you can get gears of war new for $40. Is that a rip off? What if the companies that made it could put that into their own pocket, rather than someone else.

Why would they drop prices faster when the need to compete with cheap used games is taken out of the equation?

Also, what happens when a game goes out of print and is only available used? Whatever the problems with used games, disempowering the consumer doesn't seem a good solution.



When I got a GameCube, the disc media put me off buying 2nd hand for a while.

Games bought for GC...
Total: 15
New: 11
Total money spent: £360
Money spent on new games: £315

I started buying used games again near the end of GC life, and through Wii ownership.
Games bought for Wii...
Total retail: 32 (so far)
New: 20
Total money spent: ~£710
Money spent on new retail games: ~£510
Plus whatever I spent on WiiWare and VC, which I think is probably about £350.

I still bought more new games than used, though a few of the new games were discount prices too (Okami was £12 for example)



No, just no.

Once I buy something I own it. It's my property and I can do what I want with it. I can shelve it, burn it, sell it, or modify it as I see fit.

Taking away used games sales is like ripping ownership rights away from us. Why should we say, "Thank you", for have our right to buy and sell property stomped all over? If publishers want to make more money then they should make better products that people don't trade in as soon as they finish their measly 6 hour campaigns.



they wouldn't rake in any more from me. I buy a certain number of games new and no more. I would just satisfy myself with fewer games. I'd probably be more discerning and only buy games that I can play for many many hours.

It would probably be a good thing for me really, it means I would do less gaming. Would be good for my kids too for the same reason.

Anyway, seems to me great games with mass appeal rake in millions for the publisher even with used games, so it's not like they aren;t making a killing off games already. And mediocre games will probably sell even less than the do now, given people aren't going to take a chance on a mid quality game if they can't flick it on.

I predict killing off used game sales would lead to the popular franchises selling somewhat more, and the unknown and mid-low quality games selling a lot less.

All MS, Sony need do is look at PSN/XBL only game sales to see what's in store for zero used games.

Oh, and it would kill off the video game rental business, which publishers get a cut of, don't let them tell you any different.

Poor misguided fools thinking that every used game sale = a new game sale lost. It's simply not even close to being a reasonable assumption.

And all that is on top of what Kain_K says about ownership. Philosophically killing off second hand trading is simply wrong, it's wrong for cars, books, pianos, furniture, game consoles, cameras, TVs, PCs... and it's wrong for video games. In fact I think there should be a DLC trading system, you can trade DLC with others through PSN/XBL, once the trade is completed the game / content is wiped from your console's HDD and wiped from your PSN/XBL account.



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IF new games sales dropped to $30 instead of $60 day-1 then maybe i'll see your point.

...but i highly doubt games would be dropped to $30. hence i don't see your point.



You're living a dream my friend. Eliminating used games sales will not cause new game prices to drop. Why would they need to drop prices? Nothing forces them to.

Eliminating used game also kills our ability to sell games we buy and end up hating. Do you really wish for zero control over the things you purchase? Do you really wish for devs and publishers to have control over the products you own?

What you are advocating is to give them total control ...  gone are the days when gamers care about gamers... I am sick to my stomach...

 

 

No more resale value,  no more competition from resellers to drop prices, more DRM, more of everything we don't need.

 

Seriously... think about YOU and stop thinking about the best interests of the multi billion dollar corporations... PLEASE!



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binary solo said:

they wouldn't rake in any more from me. I buy a certain number of games new and no more. I would just satisfy myself with fewer games. I'd probably be more discerning and only buy games that I can play for many many hours.

It would probably be a good thing for me really, it means I would do less gaming. Would be good for my kids too for the same reason.

Anyway, seems to me great games with mass appeal rake in millions for the publisher even with used games, so it's not like they aren;t making a killing off games already. And mediocre games will probably sell even less than the do now, given people aren't going to take a chance on a mid quality game if they can't flick it on.

I predict killing off used game sales would lead to the popular franchises selling somewhat more, and the unknown and mid-low quality games selling a lot less.

All MS, Sony need do is look at PSN/XBL only game sales to see what's in store for zero used games.

Oh, and it would kill off the video game rental business, which publishers get a cut of, don't let them tell you any different.

Poor misguided fools thinking that every used game sale = a new game sale lost. It's simply not even close to being a reasonable assumption.

And all that is on top of what Kain_K says about ownership. Philosophically killing off second hand trading is simply wrong, it's wrong for cars, books, pianos, furniture, game consoles, cameras, TVs, PCs... and it's wrong for video games. In fact I think there should be a DLC trading system, you can trade DLC with others through PSN/XBL, once the trade is completed the game / content is wiped from your console's HDD and wiped from your PSN/XBL account.

I like that. How many of us have purchased digital copies of games that we will never play again. It would be sweet to be able to at the very least gift it to a friend or trade for another digital game. DLC and download only games should come with the same expectations of ownership as anything else we buy. If not than it's like renting content forever and hoping the publisher doesn't pull that content from the server.



That whole argument is flawed. Businesses don't reduce prices just because. If there were no used game market, the only thing that would definitely change is increased profits for devs/pubs due to used game purchasers buying a % of games new. (granted their overall game purchase numbers would likely drop too)

There would be no later discounts etc. Pubs/devs just want to increase their bottom line and they see used sales as a way to do that.

The only way I'd see any of what you said potentially coming true is if they were a purely digital delivery system thus, cutting out a significant cost to manufacture the game. Then game prices wouldn't like drop at launch, but they may go down faster over time with more sales etc as seen with steam.

However, looking at what has happened with music digital delivery, I doubt that too.




Welp. I changed my mind. Good points.