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That whole argument is flawed. Businesses don't reduce prices just because. If there were no used game market, the only thing that would definitely change is increased profits for devs/pubs due to used game purchasers buying a % of games new. (granted their overall game purchase numbers would likely drop too)

There would be no later discounts etc. Pubs/devs just want to increase their bottom line and they see used sales as a way to do that.

The only way I'd see any of what you said potentially coming true is if they were a purely digital delivery system thus, cutting out a significant cost to manufacture the game. Then game prices wouldn't like drop at launch, but they may go down faster over time with more sales etc as seen with steam.

However, looking at what has happened with music digital delivery, I doubt that too.