| happydolphin said: Hey Marcus. I wanted to keep it short but out of friendship I'll give you your answers. Here I go: friends. definitely. ok shoot 1) Given that memory cards are mandatory (there is no argument here, it's a fact), yeah you're kind of right. But both you and I know the mass will go for the 4GB models. Here is the pricing scheme. (Wikipedia) agreed 4GB card will retail for $19.99, 8GB for $29.99, 16GB for $59.99, and the 32GB for $99.99 Even being conservative, if going for the 8GB model, 30$ is far from covering the estimated losses for the Vita (which I would guess is anywhere from 50 to 100$ per unit, since it should take a full 3 years to recuperate). conflicted Anyways, I was just trying to point out an example or two of loss-leading. The 3DS and 360 are/were other examples, and the cube was also briefly. At least you know what a loss-leader is now right? GC, yea, that was bad. 2) I was just saying Sony does have AAAs, and if you're worried they won't be long-living, that's a matter of developer competence and marketing, and I have no doubt ND will be more than capable of sustaining the quality of games like UC and TLoU or whatever new IP they come up with. agreed, but here is no guarantee TLoU will sell the numbers needed to be considered a AAA title. and if it doesn't. you alredy know whats going to happen, cause the situation never changes. 3) What will they do with new smaller studios, but increase their management and marketing burden? The best they can do is hire these people to create Indie and casual games. Yeah, that is a good idea I agree. But such studios would be useless in the short-term for Sony's bigger guns. Sony needs to focus on a select few flagships and push them down our throats and ensure very high quality, while on the other hand offering casual and indie content to please the temporary gaming need. agreed but for Sony finding that that Halo or whatever is going to be hell, and while great, their current studios won't get them that ip, no matter how good they are. i've said it once. i buy PS3 exclusive first, and this gen there are only 3 exceptions, excluding Move games. Sony has the games(shooters), but as you've said, it's not there market. 4) public, masses, same diff. Sony should certainly not fight MS on its turf at the moment, they don't have the firepower. They need to focus fire and differentiate, offer value to their customers asap. Twisted Metal is a good thing right now, gamers are looking for exclusives. Once they gain forces again, then they should make a serious effort at meeting MS on its turf. Just not now. i can't say masses and public, are the same thing, cause masses would mean in this context, majority, while the public equates to all gamers in general, and that public is often split between the genres they like the most, so you get the masses somewhere in that. Sony doesn't have sellers is not true. They have them, but they need massive sellers, reaching to the 8Mil, 10Mil numbers like they had last gen. It isn't happening because their efforts are diluted, especially marketing. I remember when Crash was everywhere, Playstation was a killer brand. Where is that? That's what I'm asking for. To move "systems", you need a community. To create community, you need support and marketing. It's fundamental. agreed. the biggest points you've made are focus, diluted, marketing, and support. their efforts are spread to thin, and that's why i recommend 8 ip a yr. 13-15 is way to many from a marketing standpoint imo. to many products, and not allocated of resources. |







