theprof00 said:
Wow, what is your point? Are you saying that if it were all about the prettiness/color, then R&C and LBP should be as big as Halo, Mario, and Fable? Talk about a bad argument. Maybe I didn't illustrate my point well enough, but anyone who is able to understand the concept behind what I said wouldn't have any problem with the details. Lemme boil it down for you: Sony's games are very dark and grim and brown. While I like that style, a lot of people don't and I for one wouldn't have a problem with the games being more colorful. I will defend brown and bloom on a "quality" level, but on a "marketing" level, I can see how a game that looks tailored to 20-something males wouldn't appeal to younger males, women, and kids and is then overshadowed by games like Halo, fable, Mario, etc etc etc that DO have more color, and are "capable" of appealing to different demographics. Now please, provide me a retort that is consistent with my point of "Sony could do a little more with artstyle to appeal to more demographics" |
Though I do agree, I'd like to nuance it a little. Take a movie like Indiana Jones (think Uncharted for a sec). It's dusky, it's gritty. Yet it maintains a charm via humor and character. The colors are still there despite leaning towards tones of brown.
Yet, it had mass appeal.
I think grit is good, as long as the experience doesn't lose its charm and become so serious people are reluctant to pick it up.