happydolphin said:
friends. definitely. ok shoot ;) Listen, I can be an asshole, but I'll never make ennemy with you. Don't take my low blows too personally. looks like we have allot in common lol. well on the site, i'm more reserved for some reason. i'll never take it personal. well i'm not an asshole, just overly sarcastic lol. conflicted mmm, it's mostly just easy logic really. Read it again. To be more proactive I'll ask, what do you expect the losses are per unit on Vita? srry, but i'm not one to expect much, but i figured it would. i'll except being wrong if that's the case lol. i guess braking even. GC, yea, that was bad. No actually it was only like 20$ or 50$ or something. Nothing too drastic. Much less than the others I mentioned. Actually it was the lightest loss leading ever I think. if i remember correctly, it only cost ninty $1. well that's what i heard then. Sony has been costing themselves money, and i'm sure it will end when PS4 is released, or they'll need help stayin afloat. agreed, but here is no guarantee TLoU will sell the numbers needed to be considered a AAA title. and if it doesn't. you alredy know whats going to happen, cause the situation never changes. A title is not judged AAA by its sales, but by reviews and quality metrics. People who say a game is AAA because it sold alot are retarded. The game is AAA and it hasn't even released yet. It's a simple fact. i know, and can agree with that, but others would argue with us in a lossing effort i'm sure lol. agreed but for Sony finding that that Halo or whatever is going to be hell, and while great, their current studios won't get them that ip, no matter how good they are. You couldn't be more wrong M. Sony was able to have exclusives selling in 10-ish millions during the PS2 era or close enough. Crash, Gran Turismo, FFVII, FFX. I believe Naughty Dog can spearhead the initiative. Their UC is already at 5.5Mil, and has lots of potential. I see a string of IPs from ND that can propel Sony into high numbers again. i hope your right. the quality is there but i just can't factor that in with the result of what we've been seeing with Sony ip this gen. agreed. the biggest points you've made are focus, diluted, marketing, and support. Yup ;) their efforts are spread to thin, and that's why i recommend 8 ip a yr. 13-15 is way to many from a marketing standpoint imo. to many products, and not allocated of resources. I'd say 5 big IPs in a gen, push those hardcore and you're golden. The rest, make money with as usual, but don't expect monster sales. Go with low budget games as much as possible (like MNR). agreed |







