| CDiablo said: I wouldn't be surprised if this is the XBOX portable. Windows 8 based tablet. |
my thoughts.
Imagine not having GamePass on your console...
| CDiablo said: I wouldn't be surprised if this is the XBOX portable. Windows 8 based tablet. |
my thoughts.
Imagine not having GamePass on your console...
happydolphin said:
Opinions come in different shapes and sizes. I would say the view expressed in the article was a lousy opinion. Opinions based on numbers and facts tend to be more robust. His wasn't, as a few numbers showed. ALSO (added after post): If it's about the subjective feel of it, he either didn't touch it yet, or is playing dumb because all the feedback we've gotten this far on it is that it is lightweight and fairly ergonomic (yes, I'm being conservative with the word fairly). |
" I would say the view expressed in the article was a lousy opinion. Opinions based on numbers and facts tend to be more robust"
how do you use numbers and facts to express the feel of a device in your own opinion?
"If it's about the subjective feel of it, he either didn't touch it yet, or is playing dumb because all the feedback we've gotten this far on it is that it is lightweight and fairly ergonomic"
first off if he did indeed use it ( likely because he's a video games journalist ) and thinks its bulky doesn't that count as feedback?
secondly what feedback are you reffering to? you mean the few reports we've had so far on it being comfortable from a couple of journalists?
....do you think that its wise to use a couple of people to generalise the feel of a product for everyone?
happydolphin said:
If it is a 40" LCD with a thinner debth compared to a vita's surface to depth ratio, then for all suits and purposes it is less bulky. If you're arguing portability, then of course volumetric measurements are the way to go. @Volumetrics. So familiar with them you called them square inches. Something's fishy. |
" If it is a 40" LCD with a thinner debth compared to a vita's surface to depth ratio, then for all suits and purposes it is less bulky. "
...so according to you


| o_O.Q said:
" If it is a 40" LCD with a thinner debth compared to a vita's surface to depth ratio, then for all suits and purposes it is less bulky. " ...so according to you
|
A great example of lumping. Good work.

Where I just discussed with Kitler that it all depends what you're mesuring, and took the time to define 2 metrics (total volume versus surface to depth ratio), and explain the difference between mesuring bulk in two contexts (portability versus design), you just throw them all back together.
To further illustrate how limited your logic is, I'll use a counter example via the volume metric.
Take this technology:

It's 55" across and 4 millimeters thick. If we were to take its volume, at an aspect ratio of 16:9, we have the following dimensions.
47.9394" w x 26.9659" h x 0.1575" w
Volume: 203.60 cube inches
Surface to depth ratio: 8207.80 (the bigger this is, the sleeker the design)
The thing weighs 16.5 pounds, which can be shocking to you.
All depending on which metric you choose, one can be considered sleeker than the other. In this occurence, the 55" LG TV would be sleeker than both a Vita and a Wii U controller by considering the Surface to depth ratio. In terms of volume, it is slightly smaller than 2 Wii U Controllers ducktaped together.
| badgenome said: Gyrating around in front of a glorified camera while mashing on a touch pad... how did gaming ever devolve into this? |
This way, you'll actually look more silly playing FFX-2 than the game is itself. No mean feat.
this could actually be good for both companies
it only means that Microsoft will seek the casuals from the begin this time, where Nintendo's WiiU will have both Nintendo's games and 3rd party support, because this way developers will make games with the tablet in mind, for both systems
don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^
happydolphin said:
A great example of lumping. Good work.
Where I just discussed with Kitler that it all depends what you're mesuring, and took the time to define 2 metrics (total volume versus surface to depth ratio), and explain the difference between mesuring bulk in two contexts (portability versus design), you just throw them all back together. To further illustrate how limited your logic is, I'll use a counter example via the volume metric. Take this technology:
It's 55" across and 4 millimeters thick. If we were to take its volume, at an aspect ratio of 16:9, we have the following dimensions. 47.9394" w x 26.9659" h x 0.1575" w Volume: 203.60 cube inches Surface to depth ratio: 8207.80 (the bigger this is, the sleeker the design) The thing weighs 16.5 pounds, which can be shocking to you. All depending on which metric you choose, one can be considered sleeker than the other. In this occurence, the 55" LG TV would be sleeker than both a Vita and a Wii U controller by considering the Surface to depth ratio. In terms of volume, it is slightly smaller than 2 Wii U Controllers ducktaped together. |
"In this occurence, the 55" LG TV would be sleeker than both a Vita and a Wii U controller by considering the Surface to depth ratio."
...um ok i did physics too i understand surface area and volume, but regardless it doesn't make this statment any less absurd in a context related to people who actually have to handle these devices
"If it is a 40" LCD with a thinner debth compared to a vita's surface to depth ratio, then for all suits and purposes it is less bulky. "
I guess I will be passing by another xbox console. Never owned or played the original xbox and only played a few minute of 360.
I do not want all console next generation offering the same experiences. That will be lame.
Nintendo should go with Wii U features.
Sony should go away.
Microsoft stick to your 360 and Kinect and create a console from there.
"Nintendo fan for life"
They were probably exploring the option tentatively. If Nintendo supports it by default then it costs them next to nothing to support it out of the box as well in the next generation because Nintendo are doing all the hard work. If it works as a game system they'll probably support it better as time passes, maybe even making an official revision and controller. It is probably closer to following in someone elses footsteps than copying, though I suspect had they done it by themselves they may not have supported analogue sticks and physical buttons as well.
Tease.
It's my understanding the are using Kinect and a contoller with a screen on it that's high def.