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Forums - Nintendo - Five Ways Skyward Sword Went Wrong (possible spoilers)

Gnac said:
Motion controls ARE right for Zelda; perhaps they're just not right for you.

Motion controls are good when they let the player control the action. As it is, each enemy is a little puzzle to be solved with horizontal and vertical slices, and it's set up for that instead of truly expressing what the player is trying to do. Not a tech problem, a design problem.



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I think it is a very good game. You can make a list of complaints for any game and magnify them in your mind. I am really enjoying it. The motion controls are fabulous.

The points are all valid from a point of view, but I don't share the focus.



Yes.

www.spacemag.org - contribute your stuff... satire, comics, ideas, debate, stupidy stupid etc.

@Soleron:
You'll have to elaborate on the "expressiveness" part, since I don't know what exactly you hope to express via motion controls that SS doesn't let you do.

My post was in response to Kain_Kusanagi's repeated (and tiresome) want for classic controls. I can't quote him on this java browser, which is not a fault of the technology, but the website design.



WHERE IS MY KORORINPA 3

okami wasn't plagued with any issues lol those negatives i cant fully agree with anyway.



After 5 years of bitching about EVERYTHING Nintendo does i just can't articles like this seriously anymore



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I actually agree on certain degree.
All of those (except Fi, she ruled!) were my major complains with Skyward Sword (of course, not as bad as the article suggests, but they still disappointed).

It actually felt like they didn't have enough development time, it was so small compared to TWW or TP, even compared to OoT and MM.

As a side note, this thread looses a lot of credibility due to pezus posting it, as he was constantly trashing Skyward Sword pre-release and he did just to cause trouble.



Disagree with the point on characters. Cast of side characters was easily more compelling than Twilight Princess and perhaps rivals Wind Waker (where side-cast was one of the things they got right)

On the matter of content, i did feel that the world had less, but one has to account for the fact that these worlds were denser, as well, having more stuff in the smaller area

Also on the matter of "unchanging world," one easily forgets that the areas changed rather dynamically throughout the course of the game, growing more dangerous as the game proceeded



Monster Hunter: pissing me off since 2010.

When I still played SS, I thought it's one of the best Zeldas ever made. Now looking back, I hate to say it, but I agree with the author. Must have been the excitement for a new Zelda title that confused my mind. It's definitely one of the lesser Zeldas and not really a must-play.



updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.