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happydolphin said:

Fair enough Torillian, they probably reused their flightstick technology and thumbstick-sized it. But they looked at Nintendo, saw what they did, liked the idea, took their flightstick tech, and compacted it to the dualshock and socketed it into the controller, like Nintendo did. The idea was birthed by Vectrex, rebirthed by Nintendo some 15 years later, and 2 years later, Nintendo's idea to bring it back to the world of gaming was used by Sony. From a business point of view, there is leader-following (I won't use the term copying as it involves too many ambiguities).

For that I would be hard pressed to find anyone to disagree. But if so, let's continue! :D


Yep, and going all the way back to the topic of this thread (I know it's been a while) that is the same kind of leader-following as Nintendo is doing right now trying to regocus their efforts on online because the other two publishers (most credit going to MS here) have shown how popular and successful it can be.  And that is what started this whole mess.



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Torillian said:
happydolphin said:

Fair enough Torillian, they probably reused their flightstick technology and thumbstick-sized it. But they looked at Nintendo, saw what they did, liked the idea, took their flightstick tech, and compacted it to the dualshock and socketed it into the controller, like Nintendo did. The idea was birthed by Vectrex, rebirthed by Nintendo some 15 years later, and 2 years later, Nintendo's idea to bring it back to the world of gaming was used by Sony. From a business point of view, there is leader-following (I won't use the term copying as it involves too many ambiguities).

For that I would be hard pressed to find anyone to disagree. But if so, let's continue! :D


Yep, and going all the way back to the topic of this thread (I know it's been a while) that is the same kind of leader-following as Nintendo is doing right now trying to regocus their efforts on online because the other two publishers (most credit going to MS here) have shown how popular and successful it can be.  And that is what started this whole mess.

Ah, you win. :) It's true. But notice, I never said the contrary :D

And with that, I wrap up my 400th post :)

</thread-derailment>



happydolphin said:
o_O.Q said:
happydolphin said:

(I took the time to make your posts clearer, and I was tired of vitiligo, forgive my OCD)

Note: Please keep my posts separate, each an isolated debate. I've had enough postghetti in this thread and need to keep things clean otherwise you'll get me terribly confused.

o_O.Q said:

happydolphin said:

 So whatever these unknown devices are, they were not successful enough to be considered valid in saying they brought it to the masses. Otherwise, why have we not heard of them, where is the noise they generated? It doesn't exist, because they did not make a reasonable amount of impact to consider them valid pioneers or torchbearers, from the popularity standpoint.

 

@italics. Huh? Well first off i've already said the wii was the most successful but beyond that you haven't heard of webcams? or more specifically gaming on webcams?

Sure console gamers like the ones on this site aren't going to lend much attention to webcam gaming but, regardless, it's there, it's a form of motion gaming and is to a certain extent popular.

You can't be serious... Who considers that at all? I've done a project in College using a webcam and some collision detection, but what games used it? On what channel, website even? Do you have any substance or proof? I'll be happy with a target audience of 5Mil+. That's being nice.


um webcam gaming is available via several websites for example for free i wouldn't have stats on user base but seeing as how anyone with a webcam can access and play them i wouldn't doubt that a fairly large amount of people try them out

here are a few sites i found with a simple google search

http://webcamgames.sky.com/

http://www.lorenzgames.com/search/Webcam

http://www.fupa.com/games/0/webcam.html

its up to you to count it or not i don't care but at the end of the day its a form of motion gaming available long before the wii accessible to anyone with a webcam and computer

Okay, I'll agree this is motion gaming (as I said I've done one of these in College). But it didn't come before the N64. These games required flash (as most Webcam applications do), here is the history of it and here is the snipped:

"To jumpstart its web strategy further[citation needed], Macromedia made two acquisitions in 1996. First, Macromedia acquired FutureWave Software, makers of FutureSplash Animator, an animation tool which FutureWave Software had originally developed for pen-based computing devices. Because of the small size of the FutureSplash viewer application, it was particularly suited for download over the Web, where most users, at the time, had low-bandwidth connections. Macromedia renamed Splash to Macromedia Flash, and following the lead of Netscape, distributed the Flash Player as a free browser plugin in order to quickly gain market share. As of 2005, more computers worldwide had the Flash Player installed than any other Web media format, including Java, QuickTime, RealNetworksand Windows Media Player.[4] As Flash matured, Macromedia's focus shifted from marketing it as a graphics and media tool to promoting it as a Web application platform, adding scripting and data access capabilities to the player while attempting to retain its small footprint"

Webcame usage over the browser would be in fetal stage in 1996 on use over Netscape as a plug-in. Odds are it began actually used by a fair amount of users, and then for games, a few years later. The N64 was released in 1996. Close one though.


what does the n64 have to do with this at all?

"As for motion controls, in what case was motion controls introduced to gaming, but at the same time not bring it to the masses?"

weren't you asking me about motion gaming brought to the masses?



happydolphin said:
Torillian said:
happydolphin said:

 "The Vectrex is a poor example to use. You need yet to prove to me the unlikely: that ppl used it with their thumbs."

 

 


http://www.youtube.com/watch?v=rFlHdlfZQgI  Look at the 8 min mark and you'll see the guy playing the controller in the video, and from what I can tell whenever he uss that stick he uses his thumb.  It may not have been as well designed for that particular application but it's clear that's how it's played by some at the very least.

Kudos for the video, it was informative. But Tor, lol at attempt at using the thumb in 4:29. As of there he uses thumb and index as I mentioned many posts ago. I understand he uses only his thumb at 8:00, but alot of the time he wasn't holding it from the top and the position didn't seem comfortable at all. But I'll concede even this.

Even then... All the other arguments brought up, the fact that Nintendo did not use potentionmeters they actually had a digital joystick (so it's not even an analogue stick), this proves they didn't base their design off the vectrex or any other analog stick out there. And then, as I demonstrated to o_O.Q, they didn't succeed in bringing it to the masses like Nintendo did, 1.5 to 2 years before the Playstation. This argument holds much stronger for the american public, but roughly 2 Million japanese users (total japan Mario sales) is also considerable as a threshold.

So, in summary,

1) The Vectrex was preceded by the Atari 5200 joystick.

2) The first thumbstick, as far as we know, was the Vectrex, but it was a poor one, and very incomplete as a thumbstick. In contrast, the N64 digital thumbstick was fully functional, ergonomic, and designed for use with a back trigger button. The design was solid. The dualshock did not drastically improve the N64 design, it simply refined it.

3) The N64 controller was not an analog stick, it was digital. Hence, its design is not based of the Atari 5200 technology (and Vectrex for that matter). Same cannot be said about the PS1 design.

4) The game Mario 64 gloriously demonstrated to the public how this HW technology was to be properly used, within video game software.

5) Last but not least, the N64 was the first console to bring this technology to the masses, in a mediatically explosive way. In terms of cultural phenomenon, we can accredit Nintendo for its marketing and software interactivity efforts: it made noise. Hence why, in my view, it is the one to win the credit on this point.

If any of these points are still up for debate (point 4, maybe. Flight simulators had their place with this too I think), let's get to the bottom of this ;)


Nice revision of vectrex history!!!

The vectrex is not and never was a thumbstick the idea of a thumbstick didnt even exist back then, maybe the vectrex joystick gave birth to the idea of a thumbstick.

The vectrex is my first and favorite console and i´ve played the hell out of it.

99% of the games use the 1 and 2 as main buttons and if you tried to use that joystick as a thumbstick you couldnt reach 1&2.

1. Nintendo made the transition from joysticks to joypads for consoles with the nes all big consoles before had joysticks.

2 Nintendo made the first thumbstick for joypads and the first digitial too.

 

Edit: the closest thing to thumbstick back then was the tac-2 joystick

Edit 2: Nintendo even had sn plastick add on for the nes which made the d pad a thumbstick.



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I hope they don't half-ass this. They better really flesh it out and give us something that can at least compete with PSN. We've been waiting 6 years for this Nintendo don't screw it up!



o_O.Q said:
happydolphin said:
o_O.Q said:
happydolphin said:

(I took the time to make your posts clearer, and I was tired of vitiligo, forgive my OCD)

Note: Please keep my posts separate, each an isolated debate. I've had enough postghetti in this thread and need to keep things clean otherwise you'll get me terribly confused.

o_O.Q said:

happydolphin said:

 So whatever these unknown devices are, they were not successful enough to be considered valid in saying they brought it to the masses. Otherwise, why have we not heard of them, where is the noise they generated? It doesn't exist, because they did not make a reasonable amount of impact to consider them valid pioneers or torchbearers, from the popularity standpoint.

 

@italics. Huh? Well first off i've already said the wii was the most successful but beyond that you haven't heard of webcams? or more specifically gaming on webcams?

Sure console gamers like the ones on this site aren't going to lend much attention to webcam gaming but, regardless, it's there, it's a form of motion gaming and is to a certain extent popular.

You can't be serious... Who considers that at all? I've done a project in College using a webcam and some collision detection, but what games used it? On what channel, website even? Do you have any substance or proof? I'll be happy with a target audience of 5Mil+. That's being nice.


um webcam gaming is available via several websites for example for free i wouldn't have stats on user base but seeing as how anyone with a webcam can access and play them i wouldn't doubt that a fairly large amount of people try them out

here are a few sites i found with a simple google search

http://webcamgames.sky.com/

http://www.lorenzgames.com/search/Webcam

http://www.fupa.com/games/0/webcam.html

its up to you to count it or not i don't care but at the end of the day its a form of motion gaming available long before the wii accessible to anyone with a webcam and computer

Okay, I'll agree this is motion gaming (as I said I've done one of these in College). But it didn't come before the N64. These games required flash (as most Webcam applications do), here is the history of it and here is the snipped:

"To jumpstart its web strategy further[citation needed], Macromedia made two acquisitions in 1996. First, Macromedia acquired FutureWave Software, makers of FutureSplash Animator, an animation tool which FutureWave Software had originally developed for pen-based computing devices. Because of the small size of the FutureSplash viewer application, it was particularly suited for download over the Web, where most users, at the time, had low-bandwidth connections. Macromedia renamed Splash to Macromedia Flash, and following the lead of Netscape, distributed the Flash Player as a free browser plugin in order to quickly gain market share. As of 2005, more computers worldwide had the Flash Player installed than any other Web media format, including Java, QuickTime, RealNetworksand Windows Media Player.[4] As Flash matured, Macromedia's focus shifted from marketing it as a graphics and media tool to promoting it as a Web application platform, adding scripting and data access capabilities to the player while attempting to retain its small footprint"

Webcame usage over the browser would be in fetal stage in 1996 on use over Netscape as a plug-in. Odds are it began actually used by a fair amount of users, and then for games, a few years later. The N64 was released in 1996. Close one though.


what does the n64 have to do with this at all?

"As for motion controls, in what case was motion controls introduced to gaming, but at the same time not bring it to the masses?"

weren't you asking me about motion gaming brought to the masses?

My bad. So qtn is Wii versus webcam and other prior motion technologies. But anyways, webcams are a weak argument, we don't know how many people actually played those games.

Here is a much more mainstream and video-game related counter-example to the Wii: Top Skater, motorbike arcade games, ski arcade games, . But I believe the achievement of Nintendo's was to bring these arcade experiences to a family-affordable console. Though the webcam is a better counter-example from the "affordable from your home" POV, it's just not one I'm ready to gobble as having mass cultural impact.

That's just my humble opinion.



vaio said:


Nice revision of vectrex history!!!

The vectrex is not and never was a thumbstick the idea of a thumbstick didnt even exist back then, maybe the vectrex joystick gave birth to the idea of a thumbstick.

The vectrex is my first and favorite console and i´ve played the hell out of it.

99% of the games use the 1 and 2 as main buttons and if you tried to use that joystick as a thumbstick you couldnt reach 1&2.

1. Nintendo made the transition from joysticks to joypads for consoles with the nes all big consoles before had joysticks.

2 Nintendo made the first thumbstick for joypads and the first digitial too.

 

Edit: the closest thing to thumbstick back then was the tac-2 joystick

Edit 2: Nintendo even had sn plastick add on for the nes which made the d pad a thumbstick.

Explain that to Torillian, he provided the Vectrex video. You may want to quote this post and reply directly there.