happydolphin said:
Torillian said:
happydolphin said:
"The Vectrex is a poor example to use. You need yet to prove to me the unlikely: that ppl used it with their thumbs."
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http://www.youtube.com/watch?v=rFlHdlfZQgI Look at the 8 min mark and you'll see the guy playing the controller in the video, and from what I can tell whenever he uss that stick he uses his thumb. It may not have been as well designed for that particular application but it's clear that's how it's played by some at the very least.
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Kudos for the video, it was informative. But Tor, lol at attempt at using the thumb in 4:29. As of there he uses thumb and index as I mentioned many posts ago. I understand he uses only his thumb at 8:00, but alot of the time he wasn't holding it from the top and the position didn't seem comfortable at all. But I'll concede even this.
Even then... All the other arguments brought up, the fact that Nintendo did not use potentionmeters they actually had a digital joystick (so it's not even an analogue stick), this proves they didn't base their design off the vectrex or any other analog stick out there. And then, as I demonstrated to o_O.Q, they didn't succeed in bringing it to the masses like Nintendo did, 1.5 to 2 years before the Playstation. This argument holds much stronger for the american public, but roughly 2 Million japanese users (total japan Mario sales) is also considerable as a threshold.
So, in summary,
1) The Vectrex was preceded by the Atari 5200 joystick.
2) The first thumbstick, as far as we know, was the Vectrex, but it was a poor one, and very incomplete as a thumbstick. In contrast, the N64 digital thumbstick was fully functional, ergonomic, and designed for use with a back trigger button. The design was solid. The dualshock did not drastically improve the N64 design, it simply refined it.
3) The N64 controller was not an analog stick, it was digital. Hence, its design is not based of the Atari 5200 technology (and Vectrex for that matter). Same cannot be said about the PS1 design.
4) The game Mario 64 gloriously demonstrated to the public how this HW technology was to be properly used, within video game software.
5) Last but not least, the N64 was the first console to bring this technology to the masses, in a mediatically explosive way. In terms of cultural phenomenon, we can accredit Nintendo for its marketing and software interactivity efforts: it made noise. Hence why, in my view, it is the one to win the credit on this point.
If any of these points are still up for debate (point 4, maybe. Flight simulators had their place with this too I think), let's get to the bottom of this ;)
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