happydolphin said:
o_O.Q said:
happydolphin said:
(I took the time to make your posts clearer, and I was tired of vitiligo, forgive my OCD)
Note: Please keep my posts separate, each an isolated debate. I've had enough postghetti in this thread and need to keep things clean otherwise you'll get me terribly confused.
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o_O.Q said:
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happydolphin said:
So whatever these unknown devices are, they were not successful enough to be considered valid in saying they brought it to the masses. Otherwise, why have we not heard of them, where is the noise they generated? It doesn't exist, because they did not make a reasonable amount of impact to consider them valid pioneers or torchbearers, from the popularity standpoint.
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@italics. Huh? Well first off i've already said the wii was the most successful but beyond that you haven't heard of webcams? or more specifically gaming on webcams?
Sure console gamers like the ones on this site aren't going to lend much attention to webcam gaming but, regardless, it's there, it's a form of motion gaming and is to a certain extent popular.
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You can't be serious... Who considers that at all? I've done a project in College using a webcam and some collision detection, but what games used it? On what channel, website even? Do you have any substance or proof? I'll be happy with a target audience of 5Mil+. That's being nice.
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um webcam gaming is available via several websites for example for free i wouldn't have stats on user base but seeing as how anyone with a webcam can access and play them i wouldn't doubt that a fairly large amount of people try them out
here are a few sites i found with a simple google search
http://webcamgames.sky.com/
http://www.lorenzgames.com/search/Webcam
http://www.fupa.com/games/0/webcam.html
its up to you to count it or not i don't care but at the end of the day its a form of motion gaming available long before the wii accessible to anyone with a webcam and computer
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Okay, I'll agree this is motion gaming (as I said I've done one of these in College). But it didn't come before the N64. These games required flash (as most Webcam applications do), here is the history of it and here is the snipped:
| "To jumpstart its web strategy further[citation needed], Macromedia made two acquisitions in 1996. First, Macromedia acquired FutureWave Software, makers of FutureSplash Animator, an animation tool which FutureWave Software had originally developed for pen-based computing devices. Because of the small size of the FutureSplash viewer application, it was particularly suited for download over the Web, where most users, at the time, had low-bandwidth connections. Macromedia renamed Splash to Macromedia Flash, and following the lead of Netscape, distributed the Flash Player as a free browser plugin in order to quickly gain market share. As of 2005, more computers worldwide had the Flash Player installed than any other Web media format, including Java, QuickTime, RealNetworksand Windows Media Player.[4] As Flash matured, Macromedia's focus shifted from marketing it as a graphics and media tool to promoting it as a Web application platform, adding scripting and data access capabilities to the player while attempting to retain its small footprint" |
Webcame usage over the browser would be in fetal stage in 1996 on use over Netscape as a plug-in. Odds are it began actually used by a fair amount of users, and then for games, a few years later. The N64 was released in 1996. Close one though.
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