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Forums - Microsoft Discussion - 'A Kinect shooter would be horribly boring', says Ghost Recon dev

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Jazz2K said:
S.T.A.G.E. said:
Jazz2K said:
S.T.A.G.E. said:
Jazz2K said:
S.T.A.G.E. said:

The Move does what the Wii can do and also what it cannot. The Move does what the Kinect majorly can do and supports it for actual games properly. It's the perfect marriage, it just needs the Microsoft style publicity and more games. Microsoft is style, Sony is substance (in regards to motion controls and game focus)....Sony needs style or else their venture in the casual games sector will surely fail. Games like sorcery give me hope for the Move....but I dont feel like the existence of a game like that alienates me as a gamer. With Kinect it does unless you hate completely casual games. The Move gives casuals and core a reason to game simultaneously, the question is the quality of the library because the tech is there.


What does that even mean?


Style over substance is the age old tale of never judging a book by its over. A company creates a beautiful aesthetic and markets everything in your face but once all thats over and a lesson is to be learned or thing to be gained there is void. What are you playing? What are you getting out of it? Is it marketed properly towards you? ETC. Substance is that which consists of, or has the the proper composition. Kinect when it comes to games as a peripheral lacks substance, yet has style which is why it attracts casuals. The Move could've just been left the PS Eye but Sony knew it needed substance to push gaming in a different direction savy? If Sony thought the Kinect was the way to go Microsoft would have no Kinect.

Q & A:

What peripheral do you think could play Ghost Recon more accurately and not need a traditional controller?

A) Wii

B) Kinect

C) Move


Pushing gaming? Move? All it's gonna do is pursue what Nintendo already did and they are passed that already. Also people need to stop with this Sony passed Kinect because of blablabla... they realised how much work it would need them to operate it properly and they didn't have the nor knowledge nor the funds to do a proper software to complement the technology. It's not like Primesense handed it over to MS and MS didn't have anything to do you guys should read more on how Kinect came to life.

Also not holding anything is already a bigger step than holding something just becaus you can add other things. If you thought you could play a game without anything in your hands just because some MS rep said so then you need to learn to sort all these claims out. Playing a car game will always be better with a wheel why? Because that's how you do in real life. Immersion! But you also turn your head to look in your mirrors, when you shout orders to teammates you actually shout the orders in real life... then again immersion. When you dance well you don't have to hold sticks unless you're in a rave and crave those lightsticks. I could go on and on all night.

Shooters were made and crafted with keyboard and mouse at first and almost every PC gamers were saying they couldn't be properly done with controllers because there were too few buttons and it couldn't be as precise... hey guess what, shooters are made with controllers in mind first right now. It took then time but they changed how they made the controls so it would work better with controllers. How can you expect not the same thing with new devices. Next gen will probably see a new version of the Move and K2 and hopefully a new controller for Xbox, be sure to see gesture based games to take over.

The Wii is not capable of as much as the move is dude. The controller tracking on the move is much better and doesnt just track motion but speed and power, hence why in the Fight you need to put far more effort than in Punch Out. It's also a harder workout on the upper body. The Move controls are the perfect marriage (as I've said before) of similar but more superior tech to the Wii (more buttons on the controller for more actions) and more powerful PS Eye model including voice command/recognition but less powerful than the Kinect which solely relies on three cameras. The Kinect allows you to move on stand in a 3D realm and be tracked without a controller but you cannot properly control movement going through the depth of a realm. The Move allows for solid movement throughout the 3D realm and allows manipulation. As proven the move is the most accurate shooter controller as well in FPS games like KZ3 where shooting demands proper movement and aiming. Control you could only dream of for the Conduit franchise on Nintendo. When you're accurately controlling KZ3 better than the Conduit that tells you something. Thats true 1:1 tracking.

The move is basically created for precision gaming and if you go to review sites this is the motion control meant for the core, because of all the buttons it has. If theres any motion control that alienates the casuals its the Move. It does what the Kinect and the Wii do combined. Simple. The Move is the only motion controller which can prove a threat to Keyboard and mouse games in genres such as RTS, and FPS. Ive seen the thing manipulate a RTS style demonstration in full scalable 3D realm. This makes the screen your chess board, which is extremely sick and you can control it like minority report. Kinect is more for families and kids and will not step away from that position because it cannot. Its used for simple tasks because simple gestures is all it tracks.

http://www.youtube.com/watch?v=8cvBKgn7hd8&feature=watch_response


Man you really have no idea how both work. If you really think Move will prove a threat to keyboards well maybe on Playstation platforms but not gonna happen anywhere else. PC games are running on Windows and guess which technology is going to Windows, yes it's Kinect. All you have to realise is that the route we're taking is the one which users hold nothing in their hands. Kinect is a precursor but there may be something else going on at other companies. It could well be Sony, Apple, Google or even Samsung it doesn't matter. I side with Kinect right now because to me it's a big step foward. Communication with games will go more naturally with this kind of technology than Move's efforts. It has nothing to do with Sony vs MS it's about where the industry is going and where it will innovate the most.

Your link leads to some random guy talking about what he thinks both techs will offer when they release... hey it's been more than a year already why the outdated link? As far as I know core gamers don't solely play shooters. I consider myself a casual gamer but I understand that Kinect will not replace controllers for certain types of games anytime soon and Move is a non factor. Until every consoles comes with motion controllers by default devs will be reluctant to create compelling games for it and will cater more to casuals. Wait until PS4 and 720 to compare, we already know K2 will come by default, it will be up to Sony to show that Move 2 is to be taken seriously but until now Move is like a one hit wonder that took samples from an old popular song.

Of course I know how both work. The move has been used in tech demos before showing how they could control an RTS. Its quick one one tracking and you can manipulate a 3D realm with the wand and a camera. Kinects camera is a precursor to better tech (yes), possibly for core titles they could create a movement mat (like what you saw in DDR on consoles) but until then with the tech Kinect has now things will remain stagnant for the core. The Move has more potential for games, period. The game with the highest potential on the Kinect is Dance Central out of all the games which have launched. The whole gimmick behindt  Kinect is that you are the controller. If you like it thats all well and good but the only project Microsoft is publishing which might have a chance is Ryse and that game might get set back to next gen because it might take them that long to try and get some depth out of Kinect. Sure Crytek can make a pretty place, but can they make a core title for Kinect? They would be the first. The Move hasnt had that problem. The Move is taken seriously and has been labeled the "core peripheral" out of all the motion control because of all the controls the buttons have, ergonomics, body tracking and PS eye integration. If you want to make a new genre or bend a genre it can be done with the Move unlike its counter-parts. What I can give the Kinect is the camera is strong enough to track the body, which is what puts Dance Central ahead of all the other dance games. I never said the move doesnt work, I said for the core....it is not the best peripheral at all. It would actually place third based on actual control. You must be ignoring me when I say the Move is pretty much the Wii and Kinect in one.



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Well, for most games I'd agree. But I think kinect could probably work really well with a scary FPS game if done right.





Reasonable said:
kowenicki said:
No shit. Luckily it wasn't devised for such a thing. When will people get it? Kinect isn't trying to be and doesn't need to be a total replacement control system. It's an alternative for certain types if games, and it works very well in those games.


The problem isn't the people who get it but those who don't.  There is plenty of silly hype spread about what Kinect "could do" or "will do" once developers work it out, combined with MS themselves putting out speculative vids which imply a lot more than can be delivered.  That backdrop is why we're going to keep hearing "give it time" from one side and "bollocks it's not a good fit" from the other.

Kinect will clearly never be the best choice for a traditional shooter as main control scheme.  It's just not possible.  It's great when used correctly - no doubt about it.  But the problem I feel is too much of the fanbase is trying to push it's capabilities as being more than they are which will always draw a response from the other side.

this



I never believed for a second that Kinect or Move would be relevant in traditional gaming. I hope that all this means that motion controls won't be the standard for next gen.



coolbeans said:
S.T.A.G.E. said:
kowenicki said:
No shit. Luckily it wasn't devised for such a thing. When will people get it? Kinect isn't trying to be and doesn't need to be a total replacement control system. It's an alternative for certain types if games, and it works very well in those games.


Four words: "Kinect for the core". Microsoft wants to force Kinect down our throats. I like Dance Central and all but its not a core game. Star Wars, Ghost Recon Kinect etc. All those games are better done with the Move than the Kinect and can be called core titles, but Sony needs to reach out to devs commercially the same way Microsoft does. They have a product of substance, so they need to put glitter on substance....its not as hard as they might think. Microsoft can put glitter on anything.

Who's to say they have but pubs/devs rejected the offers.  Many motion development pursuits were used on the Wii already and Move has shown no differences in overall control scheme.


kinect hasn't really either imo

https://www.youtube.com/watch?v=au3UJHItYgc

https://www.youtube.com/watch?v=6gOVj_I5npA



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Let me fix this thread for all sides:

Motion control schemes will always suck (in comparison) for traditional shooters:

Kinect : Will suck at traditional shooters
Move: Will suck at traditional shooters
Wii: Sucks at traditional shooters

Want to play a shooter? Use a KBM or Controller, problem fixed.



Millenium said:
Let me fix this thread for all sides:

Motion control schemes will always suck (in comparison) for traditional shooters:

Kinect : Will suck at traditional shooters
Move: Will suck at traditional shooters
Wii: Sucks at traditional shooters

Want to play a shooter? Use a KBM or Controller, problem fixed.


Actually ive played Killzone 3 with the blaster gun and its pretty damn awesome. The only thing I hated was the menus. 



coolbeans said:
o_O.Q said:
coolbeans said:
S.T.A.G.E. said:
kowenicki said:
No shit. Luckily it wasn't devised for such a thing. When will people get it? Kinect isn't trying to be and doesn't need to be a total replacement control system. It's an alternative for certain types if games, and it works very well in those games.


Four words: "Kinect for the core". Microsoft wants to force Kinect down our throats. I like Dance Central and all but its not a core game. Star Wars, Ghost Recon Kinect etc. All those games are better done with the Move than the Kinect and can be called core titles, but Sony needs to reach out to devs commercially the same way Microsoft does. They have a product of substance, so they need to put glitter on substance....its not as hard as they might think. Microsoft can put glitter on anything.

Who's to say they have but pubs/devs rejected the offers.  Many motion development pursuits were used on the Wii already and Move has shown no differences in overall control scheme.


kinect hasn't really either imo

https://www.youtube.com/watch?v=au3UJHItYgc

https://www.youtube.com/watch?v=6gOVj_I5npA

Sigh....since we're in 2012, that point isn't even worth arguing.  The amount of new ideas given by the PC community makes your E3 fallout vids-and opinion-completely moot.  *Rubs hands* Who's next?


well thats a problem in of itself. Why the hell are the people ACTUALLY developing for Kinect doing anything close to cool as the PC community. Either the PC guys are that damn good or MS' guys are that damn lame



coolbeans said:
o_O.Q said:
coolbeans said:
S.T.A.G.E. said:
kowenicki said:
No shit. Luckily it wasn't devised for such a thing. When will people get it? Kinect isn't trying to be and doesn't need to be a total replacement control system. It's an alternative for certain types if games, and it works very well in those games.


Four words: "Kinect for the core". Microsoft wants to force Kinect down our throats. I like Dance Central and all but its not a core game. Star Wars, Ghost Recon Kinect etc. All those games are better done with the Move than the Kinect and can be called core titles, but Sony needs to reach out to devs commercially the same way Microsoft does. They have a product of substance, so they need to put glitter on substance....its not as hard as they might think. Microsoft can put glitter on anything.

Who's to say they have but pubs/devs rejected the offers.  Many motion development pursuits were used on the Wii already and Move has shown no differences in overall control scheme.


kinect hasn't really either imo

https://www.youtube.com/watch?v=au3UJHItYgc

https://www.youtube.com/watch?v=6gOVj_I5npA

Sigh....since we're in 2012, that point isn't even worth arguing.  The amount of new ideas given by the PC community makes your E3 fallout vids-and opinion-completely moot.  *Rubs hands* Who's next?

were you talking about games support for an xbox 360 peripheral or hacks for pc?

if you were indeed talking about games support i don't see how what you said is relevant... if you can raise the argument of move's originality the same can be said for kinect in terms of how they are implemented into games for control

 

https://www.youtube.com/watch?v=au3UJHItYgc

https://www.youtube.com/watch?v=6gOVj_I5npA

...or maybe i'm just seeing things and the gameplay types shown in the videos aren't similar at all

 

 



Not only would it be boring but it also won't work, I just cant see hardcore games with kinect