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Forums - PC Discussion - Bethesda redeems itself with Skyrim 1.4 Beta; huge performance boost over its previous 1.3 version

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It took Bethesda a while but finally, Skyrim has been re-compiled with some optimization tools and its 1.4 Beta patch comes with incredible performance gains over its previous version. In fact, Skyrim 1.4 Beta runs even better than Alexander’s awesome performance boost tool, SkyBoost. Yeap, Bethesda has finally redeemed itself and Skyrim performs the way it was meant to. We are talking about 16fps increase in most cases and sometimes, we can even notice a 30fps jump. That’s huge and shows how unoptimized Skyrim was in the first place.

And we are not the only ones noticing this amazing performance increase. Guru3D’s members have been also experiencing similar results and member ‘UZ7′ has uploaded an interesting animated image that can be viewed bellow. This animated image compares the 1.3 version of Skyrim with the 1.4 Beta. As you can see, there is a 16fps increase at the same spot with the same settings.

Well done Bethesda and keep it up. Now if only the engine could take advantage of quad-cores…


Damn how did they not do this in the first place? I wonder how many other poor performing console ports are because of unoptomised compilers?

@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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Seems to pay off not to buy a Bethesda game on launch. I'll definitely pick it up now on PC once prices drop further.

spurgeonryan said:
I love how games can have problems, but now days those problems can be fixed! I wish they had that kind of technology back when Perfect Dark was released on the N64! It had a horrible framerate at times.
So are all the glitches fixed now as well? I think people enjoy the glitches, as long as it does not break the game they should just leave them there.

I doubt the game will ever be bug free, Oblivion after a years worth of patches and a fan made patch that fixes literally 100s of things still has some bugs after all. 

This patch fixes mostly quest bugs and performance/crashes

Beta Patch Notes (1.4.15)


  • Skyrim launcher support for Steam Workshop*
  • General optimizations for memory and performance
  • Optimized bookshelf script in player-owned houses that would occasionally cause active scripts to lag and also cause an increase to saved games filesize (PS3)
Improved compiler optimization settings
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
  • Fixed crash in Haemar's Shame if player had already completed "A Daedra's Best Friend"
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player's home
  • Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any furnishing.
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions
  • Fixed issue where transforming back to human from werewolf would occasionally fail
  • Bows and daggers will display properly when placed on weapon racks
  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
  • In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
  • Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly.
  • Fixed issue progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests.
  • In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
  • In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
  • In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
  • "The White Phial" will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
  • Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
  • In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In "Revealing the Unseen", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • "Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • "Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
  • In "The Break of Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
  • Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • "Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where "Dampened Spirits" would not start properly
  • Fixed issue where killing guards in Cidhna Mine would block progression for "No One Escapes Cidhna Mine"
  • Fixed numerous issues with "Blood on the Ice" not triggering properly
  • In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
  • In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.

*Steam Workshop not yet available.

things like the giants sending things flying and other such bugs don't seem to have been touched

@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

When is 1.4 coming to consoles and will it improve the performance on PS3 even further (it's great for me already).

I'm waiting for the PS3 patch before I purchase it. And hopefully in another few months I will be able to play it on the PC I'm building. My 360 and games are on ebay so I can further invest in building my PC.


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A patch to fix bugs more than 2 months after they release their game?


Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

Wonder if "Blood on the Ice" will now trigger on my current saved game or if I need to start a new one (which would suck). A good list of improvements though.

double post

I just got my plat trophy last night. No thanks Bethesda!