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Forums - Gaming Discussion - To all fans of the old Rare ltd: An interview with Chris Seavor

I'm banking on RARE and Double Fine on getting Family Entertainment out of their system so they can go back to making potential gaming classics.



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theRepublic said:
IIIIITHE1IIIII said:
DKHustlin said:
What was the deal with them and nintendo did rare willingly go to ms

It all started with the Stamper brothers (Rare founders) selling their 51% shares of Rare to Microsoft. Nintendo, who owned the other 49% then tried to buy Microsoft's share but never did. Instead, they ended up selling their shares to Microsoft.

The Stamper brothers tried to get Nintendo to buy their remaining shares, but Nintendo was not interested.  Then the Stamper brother shopped around, and got offers from Activision and Microsoft.  Activision had the highest bid, but the deal fell through for unknown reasons.  Microsoft jumped at the opportunity.  Legally, Nintendo had a chance to match the offer, but Microsoft's offer was high enough and Nintendo's interest low enough that the deal went through.

Basically, the Stamper brothers did not want to be owners anymore and got out.


Why didn't Nintendo want to buy them? They had some of the best titles on the SNES and N64. Suddenly that legend about Miyamoto calling Donkey Kong Country mediocre during the production of Yoshi's Island makes more sense.



Darth Tigris said:
I get so tired of the hate Rare gets now. THEY WEREN'T THAT SPECTACULAR BACK IN THE DAY! They just stood out as a good "2nd party" developer during the N64 days making games that were very similar to Mario 64. And a lot of Rare lovers were younger then and have rose-tinted memories of something that Rare could NEVER recapture again no matter what because they'd be fighting a nostalgic memory.

Rare has made some average games for the GC, Xbox and 360 unfortunately, but they also have made some great games for the 360 in particular. There is still talent there (don't make such a big deal about talent that has left; it happens at EVERY company as good talent looks for/gets other opportunities) and it'd be crazy to think they're not working on some big things that are taking a long time because they want to get it right (kinda like what was discussed in the interview, oddly enough ...).

Nintendo fans: Rare is never coming back and could never make you feel like you did when you were N64 kid playing Banjo. The market is different, YOU are different. Let it go and just remember the good times you had. Demonizing the new Rare just makes you sound ... less than impressive.

@italics. It has nothing to do with being a Nintendo fan, it has to do with liking quality games. If you don't like quality games, then why should your opinion matter? It's about the state of the industry more than about nostalgia. Once the likes of you and Seece finally understand that, we can begin to talk.

@underline. When one of the key ingredients in some of the best content to come from a studio is reduced to a homebrewer, there is subject of worry. I am certain this is not an exception. Most talented individuals need an outlet for their creativity. In the new Rare, Chris Seavor didn't find such an outlet. He had to go back home and make beer...

@bold. It's clear from many Rare interviews, it's clear from this interview, that Rare is now a MS puppet bent on making the next cash-generator (currently Kinect Sports). You demonizing Nintendo fans is not helping you see clearly. lol



Panama said:
theRepublic said:
IIIIITHE1IIIII said:
DKHustlin said:
What was the deal with them and nintendo did rare willingly go to ms

It all started with the Stamper brothers (Rare founders) selling their 51% shares of Rare to Microsoft. Nintendo, who owned the other 49% then tried to buy Microsoft's share but never did. Instead, they ended up selling their shares to Microsoft.

The Stamper brothers tried to get Nintendo to buy their remaining shares, but Nintendo was not interested.  Then the Stamper brother shopped around, and got offers from Activision and Microsoft.  Activision had the highest bid, but the deal fell through for unknown reasons.  Microsoft jumped at the opportunity.  Legally, Nintendo had a chance to match the offer, but Microsoft's offer was high enough and Nintendo's interest low enough that the deal went through.

Basically, the Stamper brothers did not want to be owners anymore and got out.


Why didn't Nintendo want to buy them? They had some of the best titles on the SNES and N64. Suddenly that legend about Miyamoto calling Donkey Kong Country mediocre during the production of Yoshi's Island makes more sense.

As much as I respect Miyamoto, he can sometimes come across as a perfectionist, stuck up son of a panda.



Living as a hobbit is not bad at all



 

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RolStoppable said:
Panama said:
theRepublic said:

The Stamper brothers tried to get Nintendo to buy their remaining shares, but Nintendo was not interested.  Then the Stamper brother shopped around, and got offers from Activision and Microsoft.  Activision had the highest bid, but the deal fell through for unknown reasons.  Microsoft jumped at the opportunity.  Legally, Nintendo had a chance to match the offer, but Microsoft's offer was high enough and Nintendo's interest low enough that the deal went through.

Basically, the Stamper brothers did not want to be owners anymore and got out.

Why didn't Nintendo want to buy them? They had some of the best titles on the SNES and N64. Suddenly that legend about Miyamoto calling Donkey Kong Country mediocre during the production of Yoshi's Island makes more sense.

Rare was already going downhill around 2001-02. Their games kept taking long to finish and sold less over time. Some developers had already left the company, parts of the GoldenEye team had started up Free Radical. If I remember correctly, Rare's slice of Nintendo's yearly software revenue had sunken to a measly 1.5 % at that time, far lower than it had been just a few years earlier.

With Rare's importance to Nintendo diminishing and Microsoft putting a lot of money on the line, there wasn't much of a reason to hold on to Rare, not for that much money anyway. In hindsight, it was the right decision for Nintendo.

I absolutely adore Free Radical and did not know that. Here's hoping Crytek revive Timesplitters at some point.



happydolphin said:
Darth Tigris said:
I get so tired of the hate Rare gets now. THEY WEREN'T THAT SPECTACULAR BACK IN THE DAY! They just stood out as a good "2nd party" developer during the N64 days making games that were very similar to Mario 64. And a lot of Rare lovers were younger then and have rose-tinted memories of something that Rare could NEVER recapture again no matter what because they'd be fighting a nostalgic memory.

Rare has made some average games for the GC, Xbox and 360 unfortunately, but they also have made some great games for the 360 in particular. There is still talent there (don't make such a big deal about talent that has left; it happens at EVERY company as good talent looks for/gets other opportunities) and it'd be crazy to think they're not working on some big things that are taking a long time because they want to get it right (kinda like what was discussed in the interview, oddly enough ...).

Nintendo fans: Rare is never coming back and could never make you feel like you did when you were N64 kid playing Banjo. The market is different, YOU are different. Let it go and just remember the good times you had. Demonizing the new Rare just makes you sound ... less than impressive.

@italics. It has nothing to do with being a Nintendo fan, it has to do with liking quality games. If you don't like quality games, then why should your opinion matter? It's about the state of the industry more than about nostalgia. Once the likes of you and Seece finally understand that, we can begin to talk.

@underline. When one of the key ingredients in some of the best content to come from a studio is reduced to a homebrewer, there is subject of worry. I am certain this is not an exception. Most talented individuals need an outlet for their creativity. In the new Rare, Chris Seavor didn't find such an outlet. He had to go back home and make beer...

@bold. It's clear from many Rare interviews, it's clear from this interview, that Rare is now a MS puppet bent on making the next cash-generator (currently Kinect Sports). You demonizing Nintendo fans is not helping you see clearly. lol

1) I love quality games.  What's up with that statement?  It's ALL about the state of the industry.  If Rare was still doing what they were doing in the 90's, they would be considered irrelevant.  The market has changed.  Rare was at it's sales and popularity peak when platformers were all the rage (... and I miss me platformers ...) and multiplayer FPShooters on consoles were in their infancy.  If they were to continue to try to compete in those genre's, they would struggle greatly.  Heck, key members of their Goldeneye/Perfect Dark team started Free Radical and THEY are basically defunct in this current market.  Rare can't be that Rare anymore and survive.  THAT'S why it's nostalgia, which is defined as "wistful or excessively sentimental yearning for return to or of some past period or irrecoverable condition".

2) There has been a record of talented individuals leaving companies to start their own or just for a different opportunity.  Creatives are often ambitious like that.  To plug that into a conspiracy theory about Rare being a place that you can't make creative games anymore is to completely ignore how uniquely creative and risky both Viva Piñata's and Banjo Kazooie: Nuts and Bolts were.  Even when with Nintendo they never released games as market disrupting as those were.  As for Chris Seavor, what's he doing now?  Is his creativity and talent, so underappreciated by Rare, in serious demand elsewhere?  Why is he making beer instead of making games?  Time to step back and be objective instead of seeking out those that only tell you what you want to hear to support your conspiracy theory.  Which leads to ...

3)  MS puppet bent on making the next cash generator.  Wow.  You just completely sold yourself with that statement.  Bitter Nintendo fan incarnate.  The last Rare release was Kinect Sports.  Season 2 was a co-production with Big Park.  So you're telling me that the staff that put out Perfect Dark Zero, Kameo, Viva Piñata (and it's sequel) and BK:N&B all got together to only do Kinect Sports and co-develop the sequel?  That they are not working on anything else that reflects some of the creativity and production values that they showed in other 360 games?  REALLY???



Darth Tigris said:

1) I love quality games.  What's up with that statement?  It's ALL about the state of the industry.  If Rare was still doing what they were doing in the 90's, they would be considered irrelevant.  The market has changed.  Rare was at it's sales and popularity peak when platformers were all the rage (... and I miss me platformers ...) and multiplayer FPShooters on consoles were in their infancy.  If they were to continue to try to compete in those genre's, they would struggle greatly.  Heck, key members of their Goldeneye/Perfect Dark team started Free Radical and THEY are basically defunct in this current market.  Rare can't be that Rare anymore and survive.  THAT'S why it's nostalgia, which is defined as "wistful or excessively sentimental yearning for return to or of some past period or irrecoverable condition".

2) There has been a record of talented individuals leaving companies to start their own or just for a different opportunity.  Creatives are often ambitious like that.  To plug that into a conspiracy theory about Rare being a place that you can't make creative games anymore is to completely ignore how uniquely creative and risky both Viva Piñata's and Banjo Kazooie: Nuts and Bolts were.  Even when with Nintendo they never released games as market disrupting as those were.  As for Chris Seavor, what's he doing now?  Is his creativity and talent, so underappreciated by Rare, in serious demand elsewhere?  Why is he making beer instead of making games?  Time to step back and be objective instead of seeking out those that only tell you what you want to hear to support your conspiracy theory.  Which leads to ...

3)  MS puppet bent on making the next cash generator.  Wow.  You just completely sold yourself with that statement.  Bitter Nintendo fan incarnate.  The last Rare release was Kinect Sports.  Season 2 was a co-production with Big Park.  So you're telling me that the staff that put out Perfect Dark Zero, Kameo, Viva Piñata (and it's sequel) and BK:N&B all got together to only do Kinect Sports and co-develop the sequel?  That they are not working on anything else that reflects some of the creativity and production values that they showed in other 360 games?  REALLY???

@bold. But that's not how I feel, so stop mentioning it. And all the others like you, that's not the point of my posts...

The point is, talent is being wasted due to capitalistic practices. How is that not clear in my posts? I understand that the content they made may or may not have survived in today's market (you say no I say possibly no), but as any studio they would have adapted to the trends of the market (had they the liberty to do so), much like Nintendo has. Had Nintendo continued to make Smash like Smash 64, obviously nobody would have bought it. They had to introduce new more modern play mechanics to stay relevant. The same applies here so your argument is not strong, if you know what I mean. Naughty Dog, another example. Had they continued to make Crash as it was, they would be going nowhere, but with a game like Uncharted that adapts to the times, they stay talented AND relevant. Try to understand. The same could have happened with Rare had money and business not crushed it. If Free Radical did not please you, maybe that's not the talent from Rare I'm referring to. Maybe I'm mostly referring to Chris Seavor (of whom the OP treats, IIRC).

2) No consipiracy theory, no blame games. Just saying that money and business objectives can lead to this. Chris is only one example, I am certain there are many others. Remember, we are people and some do get crushed by the system. If they are on their own, with little money, how do they build again? Granted some have what it takes to make their own studios, but that takes ALOT of bling!!

3) "MS puppet bent on making the next cash generator.  Wow.  You just completely sold yourself with that statement.  Bitter Nintendo fan incarnate.  "  No. I don't give a donkey's arse to be frank. I enjoy today's games and I'm very happy. In fact, I don't even have that much time to play more than Street Fighter and some other classic games at the moment. I'm looking at it from an Industry point of view. I told you this before and I'll say it again: get your head out of the sand... Your seeing fanboy bias in me is totally counter-productive in our discussion.

Some release dates to help refresh things for you:

PD: Zero -> November 17, 2005

Viva Pinata -> November 9, 2006

Kameo -> November 7, 2005

Banjo N&B -> November 11, 2008

 

So you're telling me there is A (1, yes one) game out there 3 to 6 years in the making!? Don't waste our time. We're both smarter than this.

*Note: Corrected my confusion of BK port on XBLA with N&B, it's not an XBLA game*



happydolphin said:

Banjo N&B -> November 11, 2008 AND is an XBLA title :(

 

 

I'm fairly sure that's incorrect.  Banjo seems to be a full retail game just like the rest of them:

 

http://www.amazon.com/Banjo-Kazooie-Nuts-Bolts-Xbox-360/dp/B0019MLWL4



...

Torillian said:
happydolphin said:

Banjo N&B -> November 11, 2008 AND is an XBLA title :(

 

 

I'm fairly sure that's incorrect.  Banjo seems to be a full retail game just like the rest of them:

 

http://www.amazon.com/Banjo-Kazooie-Nuts-Bolts-Xbox-360/dp/B0019MLWL4

So I've been told. Thanks Torillian, I got confused with the BK port for XBLA. My bad. My point remains though ;) up to him to prove me wrong still.

 

And one game 3 years ago doesn't convince me if you know what I mean :)