Darth Tigris said:
1) I love quality games. What's up with that statement? It's ALL about the state of the industry. If Rare was still doing what they were doing in the 90's, they would be considered irrelevant. The market has changed. Rare was at it's sales and popularity peak when platformers were all the rage (... and I miss me platformers ...) and multiplayer FPShooters on consoles were in their infancy. If they were to continue to try to compete in those genre's, they would struggle greatly. Heck, key members of their Goldeneye/Perfect Dark team started Free Radical and THEY are basically defunct in this current market. Rare can't be that Rare anymore and survive. THAT'S why it's nostalgia, which is defined as "a wistful or excessively sentimental yearning for return to or of some past period or irrecoverable condition". 2) There has been a record of talented individuals leaving companies to start their own or just for a different opportunity. Creatives are often ambitious like that. To plug that into a conspiracy theory about Rare being a place that you can't make creative games anymore is to completely ignore how uniquely creative and risky both Viva Piñata's and Banjo Kazooie: Nuts and Bolts were. Even when with Nintendo they never released games as market disrupting as those were. As for Chris Seavor, what's he doing now? Is his creativity and talent, so underappreciated by Rare, in serious demand elsewhere? Why is he making beer instead of making games? Time to step back and be objective instead of seeking out those that only tell you what you want to hear to support your conspiracy theory. Which leads to ... 3) MS puppet bent on making the next cash generator. Wow. You just completely sold yourself with that statement. Bitter Nintendo fan incarnate. The last Rare release was Kinect Sports. Season 2 was a co-production with Big Park. So you're telling me that the staff that put out Perfect Dark Zero, Kameo, Viva Piñata (and it's sequel) and BK:N&B all got together to only do Kinect Sports and co-develop the sequel? That they are not working on anything else that reflects some of the creativity and production values that they showed in other 360 games? REALLY??? |
@bold. But that's not how I feel, so stop mentioning it. And all the others like you, that's not the point of my posts...
The point is, talent is being wasted due to capitalistic practices. How is that not clear in my posts? I understand that the content they made may or may not have survived in today's market (you say no I say possibly no), but as any studio they would have adapted to the trends of the market (had they the liberty to do so), much like Nintendo has. Had Nintendo continued to make Smash like Smash 64, obviously nobody would have bought it. They had to introduce new more modern play mechanics to stay relevant. The same applies here so your argument is not strong, if you know what I mean. Naughty Dog, another example. Had they continued to make Crash as it was, they would be going nowhere, but with a game like Uncharted that adapts to the times, they stay talented AND relevant. Try to understand. The same could have happened with Rare had money and business not crushed it. If Free Radical did not please you, maybe that's not the talent from Rare I'm referring to. Maybe I'm mostly referring to Chris Seavor (of whom the OP treats, IIRC).
2) No consipiracy theory, no blame games. Just saying that money and business objectives can lead to this. Chris is only one example, I am certain there are many others. Remember, we are people and some do get crushed by the system. If they are on their own, with little money, how do they build again? Granted some have what it takes to make their own studios, but that takes ALOT of bling!!
3) "MS puppet bent on making the next cash generator. Wow. You just completely sold yourself with that statement. Bitter Nintendo fan incarnate. " No. I don't give a donkey's arse to be frank. I enjoy today's games and I'm very happy. In fact, I don't even have that much time to play more than Street Fighter and some other classic games at the moment. I'm looking at it from an Industry point of view. I told you this before and I'll say it again: get your head out of the sand... Your seeing fanboy bias in me is totally counter-productive in our discussion.
Some release dates to help refresh things for you:
PD: Zero -> November 17, 2005
Viva Pinata -> November 9, 2006
Kameo -> November 7, 2005
Banjo N&B -> November 11, 2008
So you're telling me there is A (1, yes one) game out there 3 to 6 years in the making!? Don't waste our time. We're both smarter than this.
*Note: Corrected my confusion of BK port on XBLA with N&B, it's not an XBLA game*