happydolphin said:
@italics. It has nothing to do with being a Nintendo fan, it has to do with liking quality games. If you don't like quality games, then why should your opinion matter? It's about the state of the industry more than about nostalgia. Once the likes of you and Seece finally understand that, we can begin to talk. @underline. When one of the key ingredients in some of the best content to come from a studio is reduced to a homebrewer, there is subject of worry. I am certain this is not an exception. Most talented individuals need an outlet for their creativity. In the new Rare, Chris Seavor didn't find such an outlet. He had to go back home and make beer... @bold. It's clear from many Rare interviews, it's clear from this interview, that Rare is now a MS puppet bent on making the next cash-generator (currently Kinect Sports). You demonizing Nintendo fans is not helping you see clearly. lol |
1) I love quality games. What's up with that statement? It's ALL about the state of the industry. If Rare was still doing what they were doing in the 90's, they would be considered irrelevant. The market has changed. Rare was at it's sales and popularity peak when platformers were all the rage (... and I miss me platformers ...) and multiplayer FPShooters on consoles were in their infancy. If they were to continue to try to compete in those genre's, they would struggle greatly. Heck, key members of their Goldeneye/Perfect Dark team started Free Radical and THEY are basically defunct in this current market. Rare can't be that Rare anymore and survive. THAT'S why it's nostalgia, which is defined as "a wistful or excessively sentimental yearning for return to or of some past period or irrecoverable condition".
2) There has been a record of talented individuals leaving companies to start their own or just for a different opportunity. Creatives are often ambitious like that. To plug that into a conspiracy theory about Rare being a place that you can't make creative games anymore is to completely ignore how uniquely creative and risky both Viva Piñata's and Banjo Kazooie: Nuts and Bolts were. Even when with Nintendo they never released games as market disrupting as those were. As for Chris Seavor, what's he doing now? Is his creativity and talent, so underappreciated by Rare, in serious demand elsewhere? Why is he making beer instead of making games? Time to step back and be objective instead of seeking out those that only tell you what you want to hear to support your conspiracy theory. Which leads to ...
3) MS puppet bent on making the next cash generator. Wow. You just completely sold yourself with that statement. Bitter Nintendo fan incarnate. The last Rare release was Kinect Sports. Season 2 was a co-production with Big Park. So you're telling me that the staff that put out Perfect Dark Zero, Kameo, Viva Piñata (and it's sequel) and BK:N&B all got together to only do Kinect Sports and co-develop the sequel? That they are not working on anything else that reflects some of the creativity and production values that they showed in other 360 games? REALLY???