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Forums - Nintendo Discussion - "The Official Nintendo News Thread" Thread might be locked for good. If not, you can only view it with your pages turned to 25 posts per page. Thread Under Construction.

 

Bonus points for me: Is Machina an Awesome mod?

Hell Yes! 167 73.25%
 
Yes 0 0%
 
Most assuradely 0 0%
 
Other option that is bett... 3 1.32%
 
I want to have his babies. 1 0.44%
 
Total:171
spurgeonryan said:
NintendoPie said:
BasilZero said:
NintendoPie said:
Geez Spurge this thread is huge!!!!!! It keeps crashing and freezing up on my iPod Touch! XD


It freezes for me too but only when I see ryan's posts xD!

LOL! His posts are very long and bulky! XD

I cannot control the news folks! Soo much Nintendo news as of late! My tabs are bursting with stuff ready to add almost all the time! ACtually I have not problem seeing the posts. Just scroll slowly and read everything and watch every video and you will be good to go I think.

 

Although I still cannot open up my almost masterpiece of a OP without my firefox freezing.

Share your masterpiece with me and I'll make a thread about it! XD Jk. 

It works fine for me though it just takes a little longer than normal to load this thread.



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exciting times ahead for Nintendo.

if the Wii U can get the same support as the HD twins, then i say its GAME ON.

also, the 3DS is becoming more and more impressive with each passing day.

Resident Evil: Revelations PROVES to me just how capable the 3DS is of powerful graphics, theres more 3D fighting fun on the way with Tekken, and with demos now and a fantastic eShop that is growing in stature, the futures clearly bright.

If the 3DS & Wii U can attract support like the twins, and when you throw in Mario/Zelda games that are of course exclusive to Nintendo, then i see a lot of trouble ahead for the likes of....... *spits* Sony.



AFAIK, DS games are not region lock. I don't see why it would suddenly get locked now.



spurgeonryan said:

Despite first loss in 30 years, Nintendo is still a contender

Late last month, Nintendo signaled that for the first time in more than 30 years it was posting an annual loss — of $845 million — something that until recently had seemed virtually impossible.

For three decades, Nintendo has been the company people associate with video games. And during the last few years, Nintendo expanded that notion to a wider audience than ever before with risky and innovative game machines, such as the Nintendo DS and the Wii. So, what has changed? Why are things suddenly difficult for the iconic game company?

During these past 30 years Nintendo has basically held a winning lottery ticket, which paid off year by year. Even after the failure of the headache-inducing Virtual Boy console in 1995, and the disappointing sales of its Game Cube console in the early 2000s, Nintendo never posted an annual loss.

But times have changed, the gaming industry is undergoing a massive shift, and the explosion of smartphones and cheap smartphone games is hurting Nintendo.

Paying ¥4,000 (or more) for a game — to play on a ¥15,000 handheld console — is becoming harder and harder to justify when anyone can buy a game like "Angry Birds" on their iPhone for ¥85 — and get regular free updates that bring new characters and new levels.

According to Nintendo's own data, the handheld-console market is getting smaller, both in Japan and abroad. No doubt this is due to the rise of smartphone games.

Sony is also feeling the smartphone effect, with its PS Vita handheld console floundering in Japan. Even with a slew of games at launch, reception for the PS Vita has been tepid here. The machine itself offers a fantastic gaming experience, as does the Nintendo DS, because both are dedicated game machines built with players and creators in mind. Smartphones, however, are multifunctional, designed for various purposes, such as surfing the Net, sending email, taking photos and of course making phone calls. Video games are tacked on. And because smartphones don't have video-game-style buttons and directional pads, the touch-based play style offers an entirely different experience. Ironically, it's also a playing style Nintendo introduced with the DS. But at the time, people wouldn't think twice about paying several thousand yen for a game. Now, players balk at playing over ¥1,000 for an iPhone game. Times sure have changed.

Casual players want quick and cheap gaming. And the Japanese game industry is taking note, with many famous developers creating titles for smartphones. Nintendo, however, is not: Instead it is choosing to only release Nintendo games on Nintendo hardware. Thus, game characters such as Mario become the Kyoto-based company's main atractions and a way to entice players to shell out for its systems and titles. The initial buy-in, hardware costs, and expensive games are putting casual players off. After all, why buy dedicated game hardware when you can play inexpensive video games on a smartphone?

Nintendo's characters are so iconic and its games are so good that the company can always make a compelling argument for ponying up for its products. Sony, however, must rely more on bringing in desirable games from outside developers, which is why when a new "Monster Hunter" game from Osaka-based Capcom finally hits the PS Vita, sales will go through the roof.

Nintendo is a notoriously frugal company. Unlike, say, Sony, which is willing to take losses upfront, Nintendo traditionally launches hardware it can sell for a profit. Sony, however, knows that manufacturing costs decrease over time, and it makes much of its profits later in the hardware's life cycle. Yet, even with Nintendo's yen-pinching approach and cheap Chinese manufacturing, the company, like many in Japan, is getting massacred. And Japan is not the biggest market for Nintendo — America is. But, with the U.S. economy still in the toilet, video-game software and hardware sales were down over 20 percent this past December. Worse yet, every dollar that Nintendo brings back to Japan is worth less as the stubbornly strong yen is trading at record highs.

Nintendo's new handheld, the 3DS, is currently not profitable, thanks in part to a large price cut last summer — from ¥25,000 to ¥15,000. The cut was Nintendo panicking. The 3-D gimmick, and it is a gimmick, wasn't selling the machine, and at that time the system simply did not have games that players wanted to play. This past fall, Nintendo released a slew of 3DS titles, such as "Mario Kart 7" and "Super Mario 3D Land," which resulted in better sales of the console. While the portable has yet to make a profit, Nintendo president Satoru Iwata said it would do so by this spring. And though that may seem like wishful thinking, the 3DS is currently dominating the software and hardware sales charts in Japan. Concerns that the 3DS would be a massive failure may have gone for now — and Nintendo has a slate of big games planned for this year — but that may not be enough to stop the slide in revenue.

Later this year, Nintendo is launching a new home console, the Wii U, which it hopes will turn things around. When the Wii first went on sale in 2006, it was an easy sell. The console had a controller you swung around like a tennis racket. Everyone instantly understood the machine's raison d'etre. The Wii U is a trickier sell. First, there's the name "Wii U," which is bound to cause confusion. There's already been problems with the DS and similar sounding 3DS, with some shoppers unsure if the DS can run 3DS games (it can't, but the 3DS can play DS games).

Instead of putting an adjective in front of the name "Wii," making it easy to understand (NuWii anyone? Or how about the Super Wii?) Nintendo's decision to put a single letter after "Wii" is perplexing. Since the Wii U uses both Wii Remotes and a new tablet-style controller, some customers are bound to think that the Wii U is simply a new controller and not an entirely new console with high-powered, full HD graphics. Even when Nintendo first unveiled the Wii U console to an auditorium of video-game journos, there was confusion as to what exactly the Wii U was. So imagine what it will be like for unwitting parents shopping at Christmas.

There are rumors that Nintendo is actually thinking of renaming the Wii U, which, if true, would be a smart move on its part. Giving the console a different name would provide a unique identity and enable Nintendo to promote the fact that this new machine is different — not just from the Wii, but from all other game consoles. Whatever Nintendo ends up calling it, it will be the most powerful piece of game hardware Nintendo's ever released. And it could be just what Nintendo needs to recover some of the losses made due to the encroach of smartphone games.

More at the link, it was just too damned long!

http://www.japantimes.co.jp/text/nc20120201ba.html

 


This was an excellent article. But, wtf at posting all but the last paragraph Ryan? :D You were almost there. :P Haha, I'm only pulling your leg, you are doing an oustanding job, and you know that I've told you already. I love this thread. Here is the last snippet, just for fun.

"For me, this annual loss feels like a blip — an off year for Nintendo. When the Wii was released too, Nintendo felt like the underdog, battling Sony and Microsoft. But it went on to eclipse them both, exceeding everyone's expectations with the DS and the Wii. That is what Nintendo has been doing for decades, overcoming obstacles along the way and eventually coming out on top. Everyone is gunning for Nintendo, and there is blood in the water. But Nintendo's three-decade track record was no accident; it got there by specializing in games — something that smartphone makers are not doing. Things might be difficult, but don't count Nintendo out just yet."



spurgeonryan said:

The 3DS; a look at year one

The early adopter had one huge complaint about the 3DS, involving Nintendo's early price drop for the console from $250 to $170 in August. Early buyers like him were given digital copies of 20 games, 10 from the NES and 10 from the Game Boy Advance, but he insisted it wasn't worth it.

"It wasn't worth getting it at launch; I paid an extra 80 dollars to beta-test it, and it wasn't worth the reward," the early adopter said.

The system's real problem Nintendo has to fix, which both gamers agreed upon, is its lack of killer games. Few games have been considered killer apps for the console, and some of the more lauded titles have been criticized for being mere rehashes and remakes of older games.

"Even ‘Ocarina of Time' is a ported, updated version of a game from 1998, and it didn't really cut the mustard," the early adopter said.

"It has an awful game selection," the second owner said, "even considering the online shop, there aren't any good games."

"Only around November did anything really start," the early adopter said. "The main problem is they threw so much into it that it doesn't work together. They didn't support it the right way and if Nintendo wants to avoid it tanking, they need to support it and give it the software it should have been receiving from Day One that it's only gotten since November."

Wow, I couldn't agree less with this part. The 3DS has alot of fantastic software to boot. Killer apps? Mario 3D, Mario Kart, Resident Evil:Revelations, Street fighter IV, Dead or Alive, and even excellent remakes like Zelda OOT 3D. Then you have great eShop games such as Pushmo, Mutant Mudds, Switchforce, VVVV, 10-Second Run and all the 3D classics, and it's only year 1!!! When was the last console that had this, really? There's lots to play, people should really stop complaining to complain. Unless expectations are much higher nowadays, and that is a great thing. But double-standards I have no patience for.



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spurgeonryan said:
happydolphin said:
spurgeonryan said:

Despite first loss in 30 years, Nintendo is still a contender

Late last month, Nintendo signaled that for the first time in more than 30 years it was posting an annual loss — of $845 million — something that until recently had seemed virtually impossible.

For three decades, Nintendo has been the company people associate with video games. And during the last few years, Nintendo expanded that notion to a wider audience than ever before with risky and innovative game machines, such as the Nintendo DS and the Wii. So, what has changed? Why are things suddenly difficult for the iconic game company?

During these past 30 years Nintendo has basically held a winning lottery ticket, which paid off year by year. Even after the failure of the headache-inducing Virtual Boy console in 1995, and the disappointing sales of its Game Cube console in the early 2000s, Nintendo never posted an annual loss.

But times have changed, the gaming industry is undergoing a massive shift, and the explosion of smartphones and cheap smartphone games is hurting Nintendo.

Paying ¥4,000 (or more) for a game — to play on a ¥15,000 handheld console — is becoming harder and harder to justify when anyone can buy a game like "Angry Birds" on their iPhone for ¥85 — and get regular free updates that bring new characters and new levels.

According to Nintendo's own data, the handheld-console market is getting smaller, both in Japan and abroad. No doubt this is due to the rise of smartphone games.

Sony is also feeling the smartphone effect, with its PS Vita handheld console floundering in Japan. Even with a slew of games at launch, reception for the PS Vita has been tepid here. The machine itself offers a fantastic gaming experience, as does the Nintendo DS, because both are dedicated game machines built with players and creators in mind. Smartphones, however, are multifunctional, designed for various purposes, such as surfing the Net, sending email, taking photos and of course making phone calls. Video games are tacked on. And because smartphones don't have video-game-style buttons and directional pads, the touch-based play style offers an entirely different experience. Ironically, it's also a playing style Nintendo introduced with the DS. But at the time, people wouldn't think twice about paying several thousand yen for a game. Now, players balk at playing over ¥1,000 for an iPhone game. Times sure have changed.

Casual players want quick and cheap gaming. And the Japanese game industry is taking note, with many famous developers creating titles for smartphones. Nintendo, however, is not: Instead it is choosing to only release Nintendo games on Nintendo hardware. Thus, game characters such as Mario become the Kyoto-based company's main atractions and a way to entice players to shell out for its systems and titles. The initial buy-in, hardware costs, and expensive games are putting casual players off. After all, why buy dedicated game hardware when you can play inexpensive video games on a smartphone?

Nintendo's characters are so iconic and its games are so good that the company can always make a compelling argument for ponying up for its products. Sony, however, must rely more on bringing in desirable games from outside developers, which is why when a new "Monster Hunter" game from Osaka-based Capcom finally hits the PS Vita, sales will go through the roof.

Nintendo is a notoriously frugal company. Unlike, say, Sony, which is willing to take losses upfront, Nintendo traditionally launches hardware it can sell for a profit. Sony, however, knows that manufacturing costs decrease over time, and it makes much of its profits later in the hardware's life cycle. Yet, even with Nintendo's yen-pinching approach and cheap Chinese manufacturing, the company, like many in Japan, is getting massacred. And Japan is not the biggest market for Nintendo — America is. But, with the U.S. economy still in the toilet, video-game software and hardware sales were down over 20 percent this past December. Worse yet, every dollar that Nintendo brings back to Japan is worth less as the stubbornly strong yen is trading at record highs.

Nintendo's new handheld, the 3DS, is currently not profitable, thanks in part to a large price cut last summer — from ¥25,000 to ¥15,000. The cut was Nintendo panicking. The 3-D gimmick, and it is a gimmick, wasn't selling the machine, and at that time the system simply did not have games that players wanted to play. This past fall, Nintendo released a slew of 3DS titles, such as "Mario Kart 7" and "Super Mario 3D Land," which resulted in better sales of the console. While the portable has yet to make a profit, Nintendo president Satoru Iwata said it would do so by this spring. And though that may seem like wishful thinking, the 3DS is currently dominating the software and hardware sales charts in Japan. Concerns that the 3DS would be a massive failure may have gone for now — and Nintendo has a slate of big games planned for this year — but that may not be enough to stop the slide in revenue.

Later this year, Nintendo is launching a new home console, the Wii U, which it hopes will turn things around. When the Wii first went on sale in 2006, it was an easy sell. The console had a controller you swung around like a tennis racket. Everyone instantly understood the machine's raison d'etre. The Wii U is a trickier sell. First, there's the name "Wii U," which is bound to cause confusion. There's already been problems with the DS and similar sounding 3DS, with some shoppers unsure if the DS can run 3DS games (it can't, but the 3DS can play DS games).

Instead of putting an adjective in front of the name "Wii," making it easy to understand (NuWii anyone? Or how about the Super Wii?) Nintendo's decision to put a single letter after "Wii" is perplexing. Since the Wii U uses both Wii Remotes and a new tablet-style controller, some customers are bound to think that the Wii U is simply a new controller and not an entirely new console with high-powered, full HD graphics. Even when Nintendo first unveiled the Wii U console to an auditorium of video-game journos, there was confusion as to what exactly the Wii U was. So imagine what it will be like for unwitting parents shopping at Christmas.

There are rumors that Nintendo is actually thinking of renaming the Wii U, which, if true, would be a smart move on its part. Giving the console a different name would provide a unique identity and enable Nintendo to promote the fact that this new machine is different — not just from the Wii, but from all other game consoles. Whatever Nintendo ends up calling it, it will be the most powerful piece of game hardware Nintendo's ever released. And it could be just what Nintendo needs to recover some of the losses made due to the encroach of smartphone games.

More at the link, it was just too damned long!

http://www.japantimes.co.jp/text/nc20120201ba.html

 


This was an excellent article. But, wtf at posting all but the last paragraph Ryan? :D You were almost there. :P Haha, I'm only pulling your leg, you are doing an oustanding job, and you know that I've told you already. I love this thread. Here is the last snippet, just for fun.

"For me, this annual loss feels like a blip — an off year for Nintendo. When the Wii was released too, Nintendo felt like the underdog, battling Sony and Microsoft. But it went on to eclipse them both, exceeding everyone's expectations with the DS and the Wii. That is what Nintendo has been doing for decades, overcoming obstacles along the way and eventually coming out on top. Everyone is gunning for Nintendo, and there is blood in the water. But Nintendo's three-decade track record was no accident; it got there by specializing in games — something that smartphone makers are not doing. Things might be difficult, but don't count Nintendo out just yet."

I do not agree with the first in some ways either, but tht is normal for any news article. They have their opinion and you the reader have your own. What I do not really agree with is the losing business to the smartphone market. I see that it is hurting a little bit, but in the long run no. Business is still booming for the console and videogame market. 3DS was just the fastest or one of the fastest selling systems in history! Yes, at a price drop but still more than some mobile and tablet devices. Even with record illegal downloading consoles are still doing as well if not better than before. I had a Nintendo tablet thread a while back, and someone posted that consoles are doing just fine today. So that is my reference if anyone wants to find it.

 

As for the second thread that you commented on , they are just crazy. Almost every day I am putting another really good game in this thread. They are talking about the lack of games up until November I think. So in that sence they are right, it was a slow year. As long as Nintendo can keepe the games coming, which as of today seems like they will at least be able to do this year, it should all be fine for them.

As for right now, usually After Christmas all systems are pretty slow, but the 3DS is still going to have a lot of games! For that matter so is the Vita when it launches by default. Then for the HD twins we have a few as well. Didn't a Final Fantasy game and a Soul Caliber V just come out? I am not promoting those systems here, just saying that all in all this is a busy winter it seems. Even the Wii is having a more productive year this year, its potential last year, than it did last year. We had Lost in Shadow and some Shovelware all the way until Conduit 2. Then that dissapointed because of a serious lack of try and promotion on Sega and Nintendos part.

So this year should keep the naysayers at bay! Should ;)

Nice, I don't completely disagree with the first article, because he mostly used Nintendo's own research to support his point of mobile eating into DS market. But other than that those guys in the 2nd article are crazy :D



spurgeonryan said:
Galaki said:
AFAIK, DS games are not region lock. I don't see why it would suddenly get locked now.


I know, after all this time they decide to do it in the potential last year of the DS lifecycle? Does not make sence to me at all. At least the Wii has a reason for games not coming over to America. What is the reason for this?

 

Note*

The Wii's reason is not very good.

For some reason I always thought DS Games have always been region locked. I guess not...



spurgeonryan said:
NintendoPie said:
spurgeonryan said:
Galaki said:
AFAIK, DS games are not region lock. I don't see why it would suddenly get locked now.


I know, after all this time they decide to do it in the potential last year of the DS lifecycle? Does not make sence to me at all. At least the Wii has a reason for games not coming over to America. What is the reason for this?

 

Note*

The Wii's reason is not very good.

For some reason I always thought DS Games have always been region locked. I guess not...


Nope, So go pick up some imported games already!

I don't really like playing DS Games on my 3DS, it just doesn't look as good as the original. 



Dead or Alive 5 may come to the Wii U. Yosuke Hayashi has hinted at it, he is one of the people creating Ninja Gaiden 3.

“We’re thinking about all sorts of things. Right now, our Wii U development is focused just on Ninja Gaiden, but we’re definitely keeping other platforms in mind for DOA5.”



spurgeonryan said:
NintendoPie said:

Dead or Alive 5 may come to the Wii U. Yosuke Hayashi has hinted at it, he is one of the people creating Ninja Gaiden 3.

“We’re thinking about all sorts of things. Right now, our Wii U development is focused just on Ninja Gaiden, but we’re definitely keeping other platforms in mind for DOA5.”


I see no reason why it cannot or will not come out on the Wii U or Wii Revolution. If they cited limitations on past Nintendo consoles, that should not be the case here. Oh shoot, I thought you were talking about GTA 5. As long as E3 impresses people, devs will be jumping on board! One year (possibly ) of no competition from the other two? Of course every big game will come! Why wouldn't they?

3rd parties have no excuse now. They must release their games on the Wii U or they shall face the consequences!