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Forums - Gaming - When playing games do you play as a Good/Bad Guy?

 

Whats do you play as?

Good 50 84.75%
 
Bad 9 15.25%
 
Total:59

the good one!

Woa I remember playing knights of the old republics 1... The first other planet I had to visit... I there met an ex-jedi that has turned to the dark side... And I got the mission to turn her to the good side. I went to her, and asked her about herself, and she sounded so angry and bad, I killed her....
Then I went to her jedi-master, and she was so sad that I killed her... I felt SO BAD... and I wanted to load an old savepoint but there wasn't one... I NEVER touched the game again!
....and I really liked this game... :_(

so good all the way^^ in case of Infamous I played both ways



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Mostly I play the good guy (ME, Fallout, Skyrim), the only exception is Infamous. I kinda feel more powerful and free when I don't care about anything. The evil powers are cooler too.



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey

I play the role of Angry Good Guy, usually. He's good for the most part.



4 ≈ One

I usually play as the good guy because I'm also a kind and caring person in real life, lol.

The only exception I can think is Mass Effect, but then, renegade is more like a pragmatic, human-centered anti-hero than a bad guy.



 

 

 

 

 

Chaotic neutral with tendency towards good.
I'll take the 'good' option, unless the only good option is to skip something.



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I usually play the good guy. It's easier for me to roleplay that.



Obviously I steal everything in sight in Skryim, but I'm not a murderer though. For some reason even in video games I can't bring myself to mindlessly kill everything that moves.

But if I find someone alone in the middle of nowhere yeah I'll kill him for no good reason usually.



Good

I'm considering destroying the dark brotherhood in Skyrim. Two failed attempts to assasinate me.



DarthVolod said:

For me it is all about immersion. If I feel like the actions of my character are a driving force of the story, and I can actually identify with the character then I will choose to be good/paragon/whatever ... really the only game I have done this for was Mass Effect series (also has to do with the fact that your choices have a lasting impact that will affect not just the game you are playing but also the sequels).

Most games I find myself going evil though ... seems to have the best perks and the best looking armor/weapons. Besides, virtually every video game I have ever played with some form of moral choice system really does not punish you in any lasting way for being evil. In real life, murder and theft are obviously highly irrational behaviors because people in all societies will not tolerate such behavior (there is also the obvious emotional consequences of killing and stealing), but in video games these rules do not apply.

For example, I can kill a whole town full of people in Skyrim and rob them in the process, and all I will have to do is go to the jail for 30 seconds and I will be back out on the street a minute after the massacre. I don't really feel all that bad for killing a bunch of ones and zeroes really since (in most games) the vast majority of NPCs are not characterized well enough for me to feel any kind of loss. 

Morality, to me at least, should be practical. I suppose you could follow some kind of moral code "just because," but I don't see the logic in it. In Mass Effect at least my character has a reputation that I am roleplaying, and evil actions while not damaging in a gameplay sense would still alienate me from the character I have built and grown to enjoy. Thus, it makes sense for me to "do the right thing" because it effects my overall enjoyement of the game.

It would be interesting to see a game that actually punished the player in a real lasting way for their actions, but developers would have to be creative about it. If the punishments are too drastic then the player will get frustrated and be removed from the experience, but if the punishments are too lax (as is mostly the case) then the moral choices loose all impact.

This is one of the best posts that i've seen in the past months.

I agree 100%



I used to be exclusively a cliche goodie good character but in this last year i have been taken over by the dark side. Real life filters into the games or what goes around here and there.