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Forums - Gaming - Digital Foundry - Retro Face-Off: Grand Theft Auto 3 PS2 vs. Xbox vs. PC vs... iPad 2?

Digital Foundry

Back in October 2001, Rockstar released Grand Theft Auto 3 exclusively on PlayStation 2 and everything changed. A genre was defined by a gameplay formula that still persists to this day, many millions of copies were sold, and a megabucks franchise was born. 10 years later, Rockstar has unleashed a celebratory new version of the game for iOS and Android mobile devices - so what better opportunity for Digital Foundry to begin its long-threatened Retro Face-Off coverage?

http://www.eurogamer.net/articles/digitalfoundry-retro-face-off-grand-theft-auto-3



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kowenicki said:
So they did a good job porting to the old Xbox and a crappy job of porting to iPad.


This.

I find it somewhat strange though, the Ipad in theory should be able to handle most, if not all of the improvements from the Xbox version,



Interesting, I didn't know upgrades were made to the Xbox port.

Seems like a solid port job on the iPad.



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Millenium said:
kowenicki said:
So they did a good job porting to the old Xbox and a crappy job of porting to iPad.


This.

I find it somewhat strange though, the Ipad in theory should be able to handle most, if not all of the improvements from the Xbox version,

Having enough horesepower is only part of the requirement - code suitability to the hardware design also plays a big part.

I'd imagine the design disparity btweeen the original code and iOS/Ipdad HW would be pretty large.  Of course given enough time/money you could re-write all the code from scratch, but normally a balance is struck in terms of effort/results: which is what I think we're seeing here.



Try to be reasonable... its easier than you think...

Reasonable said:
Millenium said:
kowenicki said:
So they did a good job porting to the old Xbox and a crappy job of porting to iPad.


This.

I find it somewhat strange though, the Ipad in theory should be able to handle most, if not all of the improvements from the Xbox version,

Having enough horesepower is only part of the requirement - code suitability to the hardware design also plays a big part.

I'd imagine the design disparity btweeen the original code and iOS/Ipdad HW would be pretty large.  Of course given enough time/money you could re-write all the code from scratch, but normally a balance is struck in terms of effort/results: which is what I think we're seeing here.


Yeah I know, would've been a huge amount of work *even worse than writing from scratch even* but it isn't encouraging though. :)