Millenium said:
I find it somewhat strange though, the Ipad in theory should be able to handle most, if not all of the improvements from the Xbox version, |
Having enough horesepower is only part of the requirement - code suitability to the hardware design also plays a big part.
I'd imagine the design disparity btweeen the original code and iOS/Ipdad HW would be pretty large. Of course given enough time/money you could re-write all the code from scratch, but normally a balance is struck in terms of effort/results: which is what I think we're seeing here.
Try to be reasonable... its easier than you think...







