Reasonable said:
Show me where I said the ads could cover it or even anything about it. I saw someone post that something empatically - as in factually in context - and asked for what was behind their claim. Turned out to be guesses. Also, the site functions on extrapolation from real numbers polled from retailers so far as I know, not pure estimates based on guesswork.
Your post is simply the kind of thing I was looking for - either example data to support the estimate or some idea why you would think so. Check the post trail again. The people I queried simply said "it's this" and then had no real reason to have said so nor any kind of annecdotal evidence or experience.
To make any kind of informed guess here - which is what you're talking about - you would need two pieces of information. An estimate of Live costs - doesn't have to be the real figures but just something sensible based on some extrapolation of the service infrastructure. Second, an estimate, based on the kind of knowlege you mention, of probable income of advertising on Live.
I've seen no-one - until you at least mentioned advertising - come up with anything satisfcatory here.
finally, the burden of proof in this site is on the person making the claim. If you post here claiming X then you better be ready with something behind the claim. Doesn't have to be facts, but it does at least have to be "I believe based on X that Live probable costs Y and that advertising is probably only W based on Z". Anything else is simply an internet fact - i.e. a guess.
When I make claims, which I sometimes do, I'm always prepared to back them up with some knowledge if its an informed guess or links if I think it's more than an informed guess.
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I've been following the thread and no-one's really posted any numbers so I thought I'd give it a try and extrapolate backwards from what we know about Live revenue.
The one thing that everyone in the thread seems to be forgetting is that all these digital services are also retailers for digital content. Ad revenue and subscriptions probably do make a significant chunk of money but I'd wager it's the sales of map packs, add-ons, games and videos that bring in the most revenue.
Last year bloomberg estimated that X-box Live brings in $1 billion and that MS see 65% profit (meaning $650K profit, $350K production costs). This article seems to suggest that digital sales revenue has topped subscription revenue.
http://uk.xbox360.gamespy.com/articles/110/1104553p1.html
According to Wikipedia, there are 35 millions Live accounts. If we make some relatively conservative assumptions:
1. 15 million are Gold members
2. MS see $20 per Gold member
then we get a figure of $300 million which is still pretty significant. If the Bloomberg estimates on revenue and profit are correct then the subscription alone almost covers the cost of production.
This is still guesswork though, but I think MS could probably break even if they concentrated solely on advertising and digital sales to fund X-box Live although this would only be feasible within the last year or so (dependent on an increase in people purchasing digital media). I can't find any info on how much ad revenue would bring in unfortunately but from the figures above and assuming digital sales brings in only slightly more than subscription revenue, then it's probably en even split between all 3 revenue streams.