| o_O.Q said: " Ads probably couldn't support that a lone let a lone everything else Xbox Live offers" again... thats your conjecture... how much do they pull in in ad renvenue? ( i can assure you its millions )... the main question here is if the ad revenue and cost to run the service cancel each other out and at present we just don't know "The only thing people try to compare it to is PSN. Which is basically a store with few features and charges publishers for bandwidth." i see people throwing this around a lot, refusing to ackowledge exclusive services such as playstation home, free realms and dc universe online, from my perspective i'd say thats not a fair thing to say but whatever "People just see Xbox Live as simple peer to peer" its odd that you mention that because one of the things i've seen people discussing is that apparently some of the main xbox exclusives like gears ( apparently this caused problems in gears 2 and caused the push for dedicated servers for gears 3 ) and halo run on p2p servers while most of the main ps3 exclusives run on dedicated servers i'd have thought that it should be the other way around |
I would imagine they can generate millions from ad revenue as well. But its safe to presume not enough to operate Xbox Live as we know it. The subscriptions is what really allows Xbox Live to thrive. Subscriptions is where the real money is at, which is why Sony created PSN Plus.
From my understanding only Vs modes use dedicated servers on Gears 3. So many of the modes are actually P2P. Uncharted 3 is P2P by the way, so maybe they've concluded most people don't care. The most popular online games on 360 and PS3 are P2P.
PS Home, Free Realms, and DC Universe all thrive on micro transactions. You think they could thrive on ads a lone?
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