Scoobes said:
I've been following the thread and no-one's really posted any numbers so I thought I'd give it a try and extrapolate backwards from what we know about Live revenue. The one thing that everyone in the thread seems to be forgetting is that all these digital services are also retailers for digital content. Ad revenue and subscriptions probably do make a significant chunk of money but I'd wager it's the sales of map packs, add-ons, games and videos that bring in the most revenue. Last year bloomberg estimated that X-box Live brings in $1 billion and that MS see 65% profit (meaning $650K profit, $350K production costs). This article seems to suggest that digital sales revenue has topped subscription revenue. http://uk.xbox360.gamespy.com/articles/110/1104553p1.html According to Wikipedia, there are 35 millions Live accounts. If we make some relatively conservative assumptions: 1. 15 million are Gold members 2. MS see $20 per Gold member then we get a figure of $300 million which is still pretty significant. If the Bloomberg estimates on revenue and profit are correct then the subscription alone almost covers the cost of production. This is still guesswork though, but I think MS could probably break even if they concentrated solely on advertising and digital sales to fund X-box Live although this would only be feasible within the last year or so (dependent on an increase in people purchasing digital media). I can't find any info on how much ad revenue would bring in unfortunately but from the figures above and assuming digital sales brings in only slightly more than subscription revenue, then it's probably en even split between all 3 revenue streams. |
Great post, I wouldn't have done it even if I could.
@Resonable
Ads don't bring that much revenue on websites and they have to change them often sometimes they stay no more than 1-2 days before they expire. People get used to them really quickly so it would be irrelevant to pay a ridiculous amount of money to post ads on websites. Many websites like this one have ads everywhere on every space possible and still these websites have paid subscriptions. People need to get paid and investors need to get a good return of investment so ads alone don't always do it for websites.
For a service like Xbox Live, you have to realise that there are a lot more people working on maintaining the service together then there is the support team and devs etc etc. Just remember how many people were working to get PSN back on track, these people need to be paid too. Now since you don't seem to own an Xbox you don't know what ads are there, there is no way these 3-4 ads can pay up all this workforce.
If Scoobs calculations are any good, do you think 3-4 ads could spend 80mil each to be on Live? Really? I don't think we need exact numbers to realise this is impossible, just common sense. And I thought it would cost way less than that.








