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Forums - Sony - Naughty Dog: "We want to change the f***ing industry" with The Last of Us (with a focus on storytelling)

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I wish people understand that linearity is a style, not an issue, and stop pushing their preffered style down everyone's throat as if it's objectively superior.

Seriously, people need to stop complaining that a game brilliantly executes what it's trying to accomplish. Uncharted was intended to be a linear game, and it's a damn fine one. Everyone knows this fact before going into Uncharted, or any linear game for that matter. Yet people still complain, a lot of times aggressively, that Uncharted isn't the game that they want it to be, something not-Uncharted.

If you prefer games that you can play multiple times with each time producing a different outcome, that's fine, but don't start complaining when Uncharted, or any linear game, doesn't satisfy these wants. If you prefer games that offer tons of multiple playing options, that's fine, but don't start complaining when Uncharted, or any linear game, doesn't satsify these wants. If you don't like games because they're linear, that's fine, but don't go around claiming linearity to be an inferior style of gaming just because you don't like it.

But that's just me.



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trasharmdsister12 said:
How is a video game going to change the f*cking industry? The gaming industry maybe but...

Naughty Dog are just that good.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

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kain_kusanagi said:
Shinobi-san said:


For the most part, i agree with what you saying, gameplay shoud never be sacrificed for storytelling. And i hope this new game doesnt fall into that trap.

However i think your views on uncharted are slighly incorrect, but it seems many people share that same point of view. I wouldnt call uncharted an interactive movie, i would say Heavy Rain is like an interactive movie. Uncharted has a very standard game structure, that of cutscenes and levels. And for the most part, these two are seperated, and every now and then you get a big time action sequence with some QTE that gives the impression of an interactive movie.

What annoys me, is that most games follow a very similar structure...yet they dont get the branding of being linear. You also said that uncharted gets a pass on linearity...firstly it should get a pass on linearity because its not really a negative, and secondly almost every review ive read about uncharted complains about linearity. Third person shooters are generally linear, but that doesnt mean that it lacks gameplay as they dont need to be non linear to bring across the core gameplay elements.

Final fantasy on the other hand is a RPG, and in that genre games are generally not linear and for good reason. The fact that FF13 was more linear than most linear games, when it really shouldnt have been linear at all, was the main reason why so many people complained.

People also seem to equate linearity with lacklustre gameplay, i fully disagree with that. The two are not the same. If i take uncharted as an example, its a linear game with good gameplay, and a good story which is perhaps why it has such a good following.

What you say is very true. Linearity is not necessarily a bad thing. However, Uncharted, while fun, plays out like a movie. What I mean by that is, you can only make Nathan do the very specific things that the developers set up for him to do, much like how a movie's editor shows us the order of the movie. Uncharted isn't the only game like this. I'm not just talking about the QTE or set pieces, although those surely are the most severe cases. And I'm surely not talking about it's cutscenes, which should be cinematic, since they are cinematics. I'm talking about how every problem and obstacle the player faces can really only be handled in one way. This makes it so every play through of the game is practically identical. Like I said Uncharted isn't the only game like this. Enslaved is fun, but has the same issue. I just don't want every game to go for cinematic set pieces and linearity of gameplay.

When I said Uncharted gets a pass for this I meant by fans. People complain all day about Modern Warfare's rollercoaster ride, but they praise Uncharted's cinematic style. There's not much of a differences other than the quality of the writing.

On the topic of FF13 I must disagree. I don't think any Final Fantasy game has ever been truely open world, other than the online ones of course. The Final Fantasy formula and to a greater extent Japanese RPGs in general, are very linier compared to western style RPGs. What I find interesting is how long time fans argue that Square dumbed down FF13 to appeal to western gamers. In my opinion FF13 has less western appeal when you compare it to games like Elder Scrolls, Fallout, etc. I think Square just wanted to make a very cinematic Final Fantasy and to do that it always seems to mean taking control away from the player so the developer can craft a better movie instead of making a better game.

I guess we are gonna have to agree to disagree about uncharted. This is how i see uncharted gameplay, its made up of platforming, puzzles, and combat. Now lets tackle platforming first. Very linear platforming, but in most third person games with a stronger focus on combat, platforming is usually linear but developers usually spice up traversal. Games like God of war, ninja gaiden, enslaved, bayonetta, darksiders, etc. The list goes on and on. Almost all of these games have platforming that is linear, yet we dont critizise these games for having linear platforming...its simply the nature of platforming. So i dont see the issue with linear platforming in uncharted.

The puzzles, again there is only one way of solving these puzzles but that is obvious. Puzzles usually only have one way of solving especially the type of puzzles that should be in an uncharted game. How easy you find these puzzles, is a matter of opinion, but in general i found them to be of average diffuculty (without hints), which is what they should be, this is not tomb raider.

The combat, now here is where i dont see how you can call it linear. Yes you are in a set level with set enemies etc. but how you go about getting rid of them is up to you. Most third person shooters relies on this to change up gameplay, i dont see whats different about uncharted. you choose what weapon you wanna use, you choose what style you want to use. Theres also a stealth element, but that wasnt really good and personally i dont think its needed as a core gameplay element but rather just to set the mood for a specific level or something along those lines. And heres where uncharted 3 did quite better than the previous 2, it had much more bigger open areas to fight enemies in, allowing the player more freedom to go about combat. I played U3 on hard difficulty and i thought levels like this were pretty challenging and allowed for different play styles.

With regards to modern warfare. Modern warfare is a very popular game, and to be honest outside of the internet i dont see it getting much hate, and thats including the single player and the mp. People generally like modern warfare thats why it sells. As for the haters...well given MW's popularity its bound to have a huge amount of vocal haters especially on the internet. Now im not saying mw is perfect but it is what it is and its good and doing what it does. And i fully agree that modern wafare and uncharted are similar in approach. I assure you, if uncharted had worse graphics and was more popular there would be just as much hate for it as there is for mw. Ok maybe thats not true, there a more issues with modern warfare than just gameplay and structure.

I didnt say open world though....just non linear. In ff13 you literally walk down a straight line and bash the x button for hours on end.And i mean literally a straight line. Hands down one of the most linear games ever made. In previous FF's games wernt open world, but you could go off the beated pathway almost whenever you wanted to, and if you did this there was story development, side quests etc. all waiting to be discovered, not to mention exploration in general. FF 13 had none of this. And yes i get why they did it this way, but remember this is a FF its an established franchise, with an established fan base, theres a certain expectation that comes with that. If they wanted to try something different then they should have done a spin off or something like that.



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Jay520 said:
I wish people understand that linearity is a style, not an issue, and stop pushing their preffered style down everyone's throat as if it's objectively superior.

Seriously, people need to stop complaining that a game brilliantly executes what it's trying to accomplish. Uncharted was intended to be a linear game, and it's a damn fine one. Everyone knows this fact before going into Uncharted, or any linear game for that matter. Yet people still complain, a lot of times aggressively, that Uncharted isn't the game that they want it to be, something not-Uncharted.

If you prefer games that you can play multiple times with each time producing a different outcome, that's fine, but don't start complaining when Uncharted, or any linear game, doesn't satisfy these wants. If you prefer games that offer tons of multiple playing options, that's fine, but don't start complaining when Uncharted, or any linear game, doesn't satsify these wants. If you don't like games because they're linear, that's fine, but don't go around claiming linearity to be an inferior style of gaming just because you don't like it.

But that's just me.

this 



Shinobi-san said:
kain_kusanagi said:
Shinobi-san said:


For the most part, i agree with what you saying, gameplay shoud never be sacrificed for storytelling. And i hope this new game doesnt fall into that trap.

However i think your views on uncharted are slighly incorrect, but it seems many people share that same point of view. I wouldnt call uncharted an interactive movie, i would say Heavy Rain is like an interactive movie. Uncharted has a very standard game structure, that of cutscenes and levels. And for the most part, these two are seperated, and every now and then you get a big time action sequence with some QTE that gives the impression of an interactive movie.

What annoys me, is that most games follow a very similar structure...yet they dont get the branding of being linear. You also said that uncharted gets a pass on linearity...firstly it should get a pass on linearity because its not really a negative, and secondly almost every review ive read about uncharted complains about linearity. Third person shooters are generally linear, but that doesnt mean that it lacks gameplay as they dont need to be non linear to bring across the core gameplay elements.

Final fantasy on the other hand is a RPG, and in that genre games are generally not linear and for good reason. The fact that FF13 was more linear than most linear games, when it really shouldnt have been linear at all, was the main reason why so many people complained.

People also seem to equate linearity with lacklustre gameplay, i fully disagree with that. The two are not the same. If i take uncharted as an example, its a linear game with good gameplay, and a good story which is perhaps why it has such a good following.

What you say is very true. Linearity is not necessarily a bad thing. However, Uncharted, while fun, plays out like a movie. What I mean by that is, you can only make Nathan do the very specific things that the developers set up for him to do, much like how a movie's editor shows us the order of the movie. Uncharted isn't the only game like this. I'm not just talking about the QTE or set pieces, although those surely are the most severe cases. And I'm surely not talking about it's cutscenes, which should be cinematic, since they are cinematics. I'm talking about how every problem and obstacle the player faces can really only be handled in one way. This makes it so every play through of the game is practically identical. Like I said Uncharted isn't the only game like this. Enslaved is fun, but has the same issue. I just don't want every game to go for cinematic set pieces and linearity of gameplay.

When I said Uncharted gets a pass for this I meant by fans. People complain all day about Modern Warfare's rollercoaster ride, but they praise Uncharted's cinematic style. There's not much of a differences other than the quality of the writing.

On the topic of FF13 I must disagree. I don't think any Final Fantasy game has ever been truely open world, other than the online ones of course. The Final Fantasy formula and to a greater extent Japanese RPGs in general, are very linier compared to western style RPGs. What I find interesting is how long time fans argue that Square dumbed down FF13 to appeal to western gamers. In my opinion FF13 has less western appeal when you compare it to games like Elder Scrolls, Fallout, etc. I think Square just wanted to make a very cinematic Final Fantasy and to do that it always seems to mean taking control away from the player so the developer can craft a better movie instead of making a better game.

I guess we are gonna have to agree to disagree about uncharted. This is how i see uncharted gameplay, its made up of platforming, puzzles, and combat. Now lets tackle platforming first. Very linear platforming, but in most third person games with a stronger focus on combat, platforming is usually linear but developers usually spice up traversal. Games like God of war, ninja gaiden, enslaved, bayonetta, darksiders, etc. The list goes on and on. Almost all of these games have platforming that is linear, yet we dont critizise these games for having linear platforming...its simply the nature of platforming. So i dont see the issue with linear platforming in uncharted.

The puzzles, again there is only one way of solving these puzzles but that is obvious. Puzzles usually only have one way of solving especially the type of puzzles that should be in an uncharted game. How easy you find these puzzles, is a matter of opinion, but in general i found them to be of average diffuculty (without hints), which is what they should be, this is not tomb raider.

The combat, now here is where i dont see how you can call it linear. Yes you are in a set level with set enemies etc. but how you go about getting rid of them is up to you. Most third person shooters relies on this to change up gameplay, i dont see whats different about uncharted. you choose what weapon you wanna use, you choose what style you want to use. Theres also a stealth element, but that wasnt really good and personally i dont think its needed as a core gameplay element but rather just to set the mood for a specific level or something along those lines. And heres where uncharted 3 did quite better than the previous 2, it had much more bigger open areas to fight enemies in, allowing the player more freedom to go about combat. I played U3 on hard difficulty and i thought levels like this were pretty challenging and allowed for different play styles.

With regards to modern warfare. Modern warfare is a very popular game, and to be honest outside of the internet i dont see it getting much hate, and thats including the single player and the mp. People generally like modern warfare thats why it sells. As for the haters...well given MW's popularity its bound to have a huge amount of vocal haters especially on the internet. Now im not saying mw is perfect but it is what it is and its good and doing what it does. And i fully agree that modern wafare and uncharted are similar in approach. I assure you, if uncharted had worse graphics and was more popular there would be just as much hate for it as there is for mw. Ok maybe thats not true, there a more issues with modern warfare than just gameplay and structure.

I didnt say open world though....just non linear. In ff13 you literally walk down a straight line and bash the x button for hours on end.And i mean literally a straight line. Hands down one of the most linear games ever made. In previous FF's games wernt open world, but you could go off the beated pathway almost whenever you wanted to, and if you did this there was story development, side quests etc. all waiting to be discovered, not to mention exploration in general. FF 13 had none of this. And yes i get why they did it this way, but remember this is a FF its an established franchise, with an established fan base, theres a certain expectation that comes with that. If they wanted to try something different then they should have done a spin off or something like that.

I think your right. We will just have to agree to disagree. I'd break Uncharted down in a different way. By the experience. Cut scene, run, gun, set-piece, repeat.

The run part is what you call platforming, but like Enslaved it's not really platforming. At least not like the platforming of games like Mario and Sonic. Nathan doesn't so much jump from platform to platform with precision and timing. There's almost no skill involved. He has scripted animation that makes it appear as though he risks his life, but he is rarely in any danger of falling. The "platforming" is easily my least favorite part of the game because I see right through it for what it is.

I don't really consider the puzzles to be puzzles. Like you said this isn't Tomb Raider and the game doesn't focus on them. Well maybe it's that I'm a Tomb Raider fan and love the puzzles in those games. but in Uncharted I don't find them challenging. I should mention that I play all games on normal difficulty so if the puzzles are different at a higher difficulty setting I wouldn't know.

The gun part is what you call combat and it's not bad, but it has its problems. It's fun to shoot enemies and take cover and the melee is handled well. I personally don't think it has much freedom, at least not a Halo level of freedom. If I really had to complain about the combat it would be that the enemies are kind of bullet sponges, but it's the same for Gears of War and it doesn't really bother me in either game.  I really don't have any major problems with this part of the game other than the stealth element you mentioned. It doesn't work. When you do have the opportunity to go in stealthy and you inevitably get caught there's no way to go back to stealth. After you've been spotted it's back to standard gun play.

Then you have the cut scenes and the set-pieces. I'm not going to complain about either of these because all games with them do them the same. Uncharted has always done them very well. But I will say that while I enjoy the occasional set-piece in any game, Uncharted seems to have become something of a set-piece porno. What I mean is, the game is packed with great moments, like a movie. And like a movie, there's only one way to experience it. The way the developers scripted it.

Like you said, we're going to have to agree to disagree. The only thing we seem to agree on is that Uncharted is good.



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is there an "official" the last of us thread? i don't kknow where to post this but after i saw the trailer i thought that this could be the kind of game i ever wanted. i love games where i can explore the world and i love post-acopalypse worlds in any kind of medium.

for example i freaking love "i am legend". sure the movie could be even better but the kind of idea is what i love. maybe the reaosn is that in real life i like to be alone as well sometimes. i love to do something with freinds but i have absolutely no problem to be alone for some days which would make other people go crazy. i often go outside to shoot photos in the nature just for myself for example. i love to walk through a game like skyrim or fallout without visiting the important places.

so yeah, i love destroyed or abondoned worlds and after seeing these three artworks i'm sure this could be the game i ever wanted! the last pic with the deers is just so AWESOme ahhh!



Reasonable said:
Rainbird said:
Reasonable said:

I also wish when a developer wants to try something people wouldn't argue with the same boring all generalities.  They aren't trying to make every game story lead nor is that their goal.  They want their game to be that way and they want to offer better than the medium has historically in that regard.  Is it really necessary to start panicing for all other genres every time there is a focus by a single developer in a single area?

I'd say it's a natural reaction though. People see something they percieve as being overall damaging to the field, and they push against it. More rationality would certainly be welcome, but it's a polarizing subject, so opinions are bound to clash. On top of that, there is actually a small trend of moving towards more... what to call it... focused experiences? Games that restrict the player in favor of either storytelling, spectacle, cinematic flair or some combination of these basically.

TBH I'd say the trend to online is far stronger than the trend to focused storytelling.  In fact I'd say the trend to open world is stronger than that.  Right now I think for a lot of devs, if you look at sales/success of other games, the view would be:

a) best choice for success is hugely successful online game (you know who)

b) second best choice for success is hugely successful open world game (GTA, RDR, Assassin's Creed, Skyrim, etc)

c) third best choice for success is focused narrative (maybe with some online if we can get it)

There's some crossover though. Games like MW3 and BF3 are prime examples of games where the singleplayer campaign exists for the spectacle and doesn't really try to engage the player. So I think it depends on what criteria you use to mark a game as a particular category, but there is definitely a movement towards open world games as well. Even if GTA, RDR and Skyrim are really just continuing their franchises.

I completely agree about your sentiments on The Last Of Us though. If Naughty Dog can take story telling up a notch in quality, then I'm all for it. But if they want to make it a must buy for me, they have to bring the player into the story.



CGI-Quality said:
crissindahouse said:

is there an "official" the last of us thread?

I'm about to do something BIG! Patience, my friend.


haha i was thinking of maybe I'll give it a go but I'll leave it to ya ;)



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Jay520 said:
I wish people understand that linearity is a style, not an issue, and stop pushing their preffered style down everyone's throat as if it's objectively superior.

Seriously, people need to stop complaining that a game brilliantly executes what it's trying to accomplish. Uncharted was intended to be a linear game, and it's a damn fine one. Everyone knows this fact before going into Uncharted, or any linear game for that matter. Yet people still complain, a lot of times aggressively, that Uncharted isn't the game that they want it to be, something not-Uncharted.

If you prefer games that you can play multiple times with each time producing a different outcome, that's fine, but don't start complaining when Uncharted, or any linear game, doesn't satisfy these wants. If you prefer games that offer tons of multiple playing options, that's fine, but don't start complaining when Uncharted, or any linear game, doesn't satsify these wants. If you don't like games because they're linear, that's fine, but don't go around claiming linearity to be an inferior style of gaming just because you don't like it.

But that's just me.

There's nothing wrong with linearity strictly speaking. My personal beef with linearity starts showing when linearity is used in a way that locks the player out of the experience. For example, Uncharted 2 relies a lot on scripted events, and is very restrictive when it comes to letting the player be a part of the experience. On the other hand, a game like MGS4 is very linear as well, but it still allows the player to play the way they like best or feel is best for the game. You can go through the game without ever being spotted, without ever making a kill or just going at it like a third person shooter for example.

Don't get me wrong, Uncharted 2 is a great game, but the model behind it just doesn't excite me anymore. Which is why I hope The Last Of Us can be something more than the Uncharted games have presented so far, because I think we can do better. And if we can do better, I will continue to support that progress which can be made.

Even if The Last Of Us is scripted as hell, I'll still get it if it's a good game, but if Naughty Dog want to make it a must buy for me, they need to do more.