Reasonable said:
TBH I'd say the trend to online is far stronger than the trend to focused storytelling. In fact I'd say the trend to open world is stronger than that. Right now I think for a lot of devs, if you look at sales/success of other games, the view would be: a) best choice for success is hugely successful online game (you know who) b) second best choice for success is hugely successful open world game (GTA, RDR, Assassin's Creed, Skyrim, etc) c) third best choice for success is focused narrative (maybe with some online if we can get it) |
There's some crossover though. Games like MW3 and BF3 are prime examples of games where the singleplayer campaign exists for the spectacle and doesn't really try to engage the player. So I think it depends on what criteria you use to mark a game as a particular category, but there is definitely a movement towards open world games as well. Even if GTA, RDR and Skyrim are really just continuing their franchises. 
I completely agree about your sentiments on The Last Of Us though. If Naughty Dog can take story telling up a notch in quality, then I'm all for it. But if they want to make it a must buy for me, they have to bring the player into the story. 







