mrstickball said:
The game has a lot of wonder and uniqueness to it. Something that I felt Oblivion lacked and what Morrowind had. You are in a huge, amazing world. What you do in it is totally up to you. Although there is a story to the game, you can strike out at any objective you like and get lost in it. Become a farmer, a blacksmith, a warrior, a mage, an assassin or any mixture of them. Visiting the same place twice almost never offers the same results. I mean, I've visited Whiterun close to 100 times so far, and there is always something different about it - children running somewhere else, a new cove to explore, something to add to my house, or simply to earn some cash by developing my skills. Personally, I love taking the quasi non-violent path of becoming an alchemy master. With smithing added, it adds a new area of the (peaceful) game to develop. The game isn't perfect, but its darn close. I wish they kept Levitation and Jump spells from Morrowind with all of their game-breaking goodness. Given what Skyrim brings in terms of vertical depth, you'd think they would of allowed it. I could only imagine the fun becoming a demi-god that can jump from the Throat of the World to another mountain range in a single bound. |
Man, have you seen some of the incredibly crazy gear some people have made with Alchemy/Enchant/Smithing build?!
Insane stuff... I think my next build will be a crazy mage with insane enchanted items full of buffs and bonuses.










