brendude13 said:
Like I said, it says nothing about CGI cutscenes, you seem to have misunderstood. There are three "types" of cutscenes. You have real-time cutscenes, pre-rendered cutscenes that use assets from the game (or slightly more detailed ones) and lastly you have CGI cutscenes. There are 6 hours worth of video files in Final Fantasy XIII, CGI only makes up an hour of it. They are talking about making pre-rendered scenes that use up disc space like this...
...run in real-time. |
Nope, they're talking about cinematic scenes in general not being made in CGI. They never differenciate the 3 types of cut-scenes like you do. When they mention their new general approach, they specifically state the reason why the game will fit on a single disc on the 360 by explaining how real-time rendering (as in, not a video file, but directly streamed like all the rest of the game's graphics) will be replacing the CGI of yore.
But since you will understand what you want from what is written in the OP, let me point you to an other link, where things are worded much more clearly for you:
"Game director Motomu Toriyama told Famitsu that use of more real time cut-scenes and less reliance on the prerendered ones that FFXIII was so fond of has helped reduce the amount of data on the disc."
Now I'm sure you know the difference between real-time rendered and pre-rendered.










