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Forums - Nintendo - Online version of SSFII coming to Virtual Console

Source: http://www.capcom-unity.com/brelston/blog/2011/11/11/genesis_version_of_super_sfii_coming_to_virtual_console..._with_online_play!

Genesis version of Super SFII coming to Virtual Console... with online play!

Friday, November 11, 2011, 7:01 PM [General]

Here's a nice surprise - the Sega Genesis / Mega Drive version of Super Street Fighter II: The New Challengers is coming to the Japanese Virtual Console with online play added. On the surface, that's not entirely great news, as most of us are not in Japan. However, I can confirm that this is indeed coming soon for US / EU as well, though there's no set date.

When there's more to share, I certainly will. Just wanted to pass along the info. Hope to see more instances of this in the future - gives these old 16-bit classics another chance to shine!

 

So, this is the first online enabled VC game to be available outside of Japan.  Makes me wish that Nintendo would enable Satellaview games on the VC, I've always wanted to play Radical Dreamers.




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I'm mmore surprised that Capcom found a Street Fighter 2 version which they didn't ported to VC..



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

I remember bragging to my Genesis owning friend about how Game Players Magazine gave SSF2 for the Snes a 98/100 while the Genesis version only got a 94/100. They responded with "The Genesis version is 20megs while the Snes version was only 16megs".

Why don't we call megabits 'megs" anymore? And was there a point to this story? The world may never know.


*little known fact* current Nintendo Power editor, Chris Slate, was the editor of Game Players magazine. He responded to a letter I wrote back in 1997 (I used the name T-Wiz) in the Street Fighter 3 issue of Game Players. It was and still is the greatest achievement of my entire life.



Super street fighter 2 Genesis was 40 megs....



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

RolStoppable said:
d21lewis said:
I remember bragging to my Genesis owning friend about how Game Players Magazine gave SSF2 for the Snes a 98/100 while the Genesis version only got a 94/100. They responded with "The Genesis version is 20megs while the Snes version was only 16megs".

Why don't we call megabits 'megs" anymore? And was there a point to this story? The world may never know.


*little known fact* current Nintendo Power editor, Chris Slate, was the editor of Game Players magazine. He responded to a letter I wrote back in 1997 (I used the name T-Wiz) in the Street Fighter 3 issue of Game Players. It was and still is the greatest achievement of my entire life.

You remember it wrong then. SFII on the SNES had 16 megs, SFII Turbo probably 24 megs and SSFII most likely 32 megs. Therefore your story isn't about the different versions of SSFII, but rather about SFII on the SNES vs. the Championship Edition on the Genesis.

We still call megabits megs, it's just that nobody measures anything in megabits anymore. Nowadays everything is in megabyte or gigabyte. The reason why games were measured in bit values back then is because it made games sound bigger for marketing purposes. Saying 16 megs just sounds better than 2 megabyte. (In case somebody doesn't figure, one byte equals eight bits.)

You're absolutely right!  I think it was 32 megs for the Snes version vs. 40 megs for the Genesis version, now.  I have to check.  I'm getting old so my mind isn't what it used to be



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lol how do you guys know this.



Amazing that companies are still utilizing the expanded feature set of Virtual Console arcade...



Monster Hunter: pissing me off since 2010.

Surprising to me that they'll acually go for it!



 And proud member of the Mega Mario Movement!
KylieDog said:
Was this like original SFII on Mega Drive where you needed press a button to switch the other buttons between punches and kicks? Did this one actually support 6 seperate buttons?

If not, this will be garbage.


Actually, the previous SFII game on the Genesis was the reason the six button controller was made, so you could play the game properly. Hence both SFII games support it, as well as a number of other Genesis fighting games, including Mortal Kombat and Eternal Champions.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I was kinda excited, but the Genesis version??? THat version sucked and not just the buttons. It wouldnt shock me if Capcom decides to put out the SNES(Turbo edititon) version later so people can get the better version. Fuck, Capcom. WTH is wrong with you these days?? You even halfass your VC content?? I'll just stick to the much better HD remake. Enjoy!!