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RolStoppable said:
d21lewis said:
I remember bragging to my Genesis owning friend about how Game Players Magazine gave SSF2 for the Snes a 98/100 while the Genesis version only got a 94/100. They responded with "The Genesis version is 20megs while the Snes version was only 16megs".

Why don't we call megabits 'megs" anymore? And was there a point to this story? The world may never know.


*little known fact* current Nintendo Power editor, Chris Slate, was the editor of Game Players magazine. He responded to a letter I wrote back in 1997 (I used the name T-Wiz) in the Street Fighter 3 issue of Game Players. It was and still is the greatest achievement of my entire life.

You remember it wrong then. SFII on the SNES had 16 megs, SFII Turbo probably 24 megs and SSFII most likely 32 megs. Therefore your story isn't about the different versions of SSFII, but rather about SFII on the SNES vs. the Championship Edition on the Genesis.

We still call megabits megs, it's just that nobody measures anything in megabits anymore. Nowadays everything is in megabyte or gigabyte. The reason why games were measured in bit values back then is because it made games sound bigger for marketing purposes. Saying 16 megs just sounds better than 2 megabyte. (In case somebody doesn't figure, one byte equals eight bits.)

You're absolutely right!  I think it was 32 megs for the Snes version vs. 40 megs for the Genesis version, now.  I have to check.  I'm getting old so my mind isn't what it used to be