RolStoppable said:
You remember it wrong then. SFII on the SNES had 16 megs, SFII Turbo probably 24 megs and SSFII most likely 32 megs. Therefore your story isn't about the different versions of SSFII, but rather about SFII on the SNES vs. the Championship Edition on the Genesis. We still call megabits megs, it's just that nobody measures anything in megabits anymore. Nowadays everything is in megabyte or gigabyte. The reason why games were measured in bit values back then is because it made games sound bigger for marketing purposes. Saying 16 megs just sounds better than 2 megabyte. (In case somebody doesn't figure, one byte equals eight bits.) |
You're absolutely right! I think it was 32 megs for the Snes version vs. 40 megs for the Genesis version, now. I have to check. I'm getting old so my mind isn't what it used to be








