#30: Batman: Arkham City (Xbox 360)
Release Date: October 18, 2011
I'm a huge fan of Batman: Arkham Asylum (just missed out of my top 50) for a number of reasons. Incredible voice acting (Kevin Conroy and Mark Hamill are legendary), fun and engaging combat, great usage of cool gadgets, and level design inspired by Metroid and Castlevania (which is always a good thing) make it a great game. But the thing that really set Arkham City apart was it's uncanny ability to really make you feel like you were the Batman. Unfortunately the main story was a little weak, and in the end it just felt like some side story... a minor nuisance for the Caped Crusader. But fast forward to 2011 and the release of Arkham City... and this game feels like something really special. Not only does the game contain all of great features that Asylum had, but it improves on everything (everything!) to make this game feel like a Batman event that cannot be missed. Probably my favorite moment is *very minor spoilers* when you're climbing Wonder Tower and you enter an elevator. Right when it stopped, I heard voices outside the door, some goons were waiting for me. Instantly, I knew exactly what to do. I grappled through the top of the elevator, snuck around the guards, and then proceeded to knock their lights out. It was such a Batman moment, and I was a part of it. Brilliant.
The Ending: :O
WTF Moment of the Game: Punching a shark in the face.
#29: Banjo-Tooie (Nintendo 64)
Release Date: November 19, 2000
Banjo-Tooie was the (obvious) sequel to Banjo-Kazooie, and the game offered more. More levels, more bosses, more collectables. More, more, more. Unfortunately, more does not always equal better... and Banjo and Kazooie's second adventure lost some of the magic that its predecessor had. However, the bear and bird's adventure was still full of fantastic moments, like battling an evil Mumbo robot-clone, or trying to pop a giant inflatable dinosaur (Love you Patches!). The game also brought in some new gameplay elements, like a new FPS mode (with Kazooie as the gun) that worked surprisingly well. In fact, BT included new Multiplayer Modes, and the FPS multiplayer game was one that my friends and I played constantly, and we had such a great time. We played it so much, that it was our multiplayer FPS game of that generation (even beating out GoldenEye. Yep, we were crazy.) Banjo-Kazooie was a pretty unconventional Platformer, and at times its reach exceeds its grasp... but it still was home to so many great memories and moments.
Love: Playing as Mumbo Jumbo
Hate: The Minjos
#28: TimeSplitters: Future Perfect (GameCube)
Release Date: March 21, 2005
It's time to SPLIT! TimeSplitters: Future Perfect is the third game in the wonderful TimeSplitters series, and is also my favorite First Person Shooter ever. Now, the FPS genre is not well represented on my top 50 for quite a few reasons... but Future Perfect made all the right design choices for me, as it was such a breath of fresh air when it came out (and in many ways, feels fresher than ever in the overcrowded, super serious, and cliched FPS market of today). The game contains an engaging, fun, and robust single player mode (an endangered species in the FPS world), awesome guns from the past and the future, a plethora of fun and frantic multiplayer modes (<3 Virus Mode), a map builder, numorous characters to choose from, and a sense of humor that really sets the game apart. Future Perfect never takes itself seriously, and that makes it that much easier for the player to have a smile on his face and a great time playing video games. So many great memories with this game.
Multiplayer Character: Deadwinda (Your mother sucks lolipops in Hell!)
Favorite Gun: Dual wielding Flare Guns