| Galaki said: Okay, first. As in all business of any kind before gaming. Some businesses are going to make some bad decisions or be it bad luck whatsoever and "forced" to close down. Why is gaming an exception? Yeah, sure, a few companies bankrupted due to reasons unknown and we jump in and blame piracy, used games, loaning, etc... A game does not have to sell 700k to turn a profit if the game is not capable of reach that number. Have you thought maybe they overshoot their development and their game(s) just didn't meat expectation of the gamers. Why do they have to find something/someone to blame when their business fail? Maybe the failure is in themselves? You know, that's quite high a possiblity. The mentality that the customers are somehow to blame is really messed up. |
It isn't not doing anything to cut down on used software sales is a bad business decision. All these factors should be addressed by a smart business rather then allowing yourself to lose millions of potential customers.
Yah the games don't always meet the expectations of gamers. But a quality game should never actually lose money whether or not some consumers don't like it. There are more then enough customers who enjoy those failed products and if used game sales and loaning weren't cutting back on sales many of those failed titles may have broken even or even been profitable.
Blaming the customer is not a good idea, it isn't the customers fault that they can wait a week and buy a game ten dollars cheaper. In this economy you can't possibly blame them. But you can blame the retailers who put such a huge emphasis on used software and in turn cut your profitability by as much as half. GameStop is supposed to sell the companies new software yet they put the majority of their marketing budgets and finances towards pushing used sales which don't help the publishers and developers at all.
Limiting a game to being played on five consoles doesn't hurt the average consumer at all. While I'll admit charging for every additional console you play online with does potentially hurt the consumer it is a smart business decision. Maybe GameStop and other used game retailers should sell their used software at a discount because the consumer isn't getting the whole product, in the end it is GameStop and other used game retailers that are taking advantage of the consumer at the publishers expense.
Someone brought up books in libraries, well a book costs as little as a thousand dollars to publish. You don't need to sell many copies to break even or turn a profit. Video Games cost 10's of million and aren't sold at nearly the percentage of profits a book is. You don't see movies being lent at most libraries and even when they are movies break even often before they even see physical release.
The games industry needs to turn a profit and break even for us to enjoy our big budget high quality software. It is not in the consumers best interest for these publishers to go down or for their IP to fail if they are quality IP.
Do you think its fair to the hundred thousand or so consumers who really enjoyed the game and paid full price to see their IP die because a huge amount of consumers bought the game used or borrowed it? Its not fair to the consumers who enjoy these franchises nor to the employees who worked extremely hard to make those games!
-JC7
"In God We Trust - In Games We Play " - Joel Reimer









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