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Forums - Nintendo - Nintedo top that other poll nobody talk about

kopstudent89 said:
superchunk said:
Joelcool7 said:

I dunno its interesting to here Wii won out over 360/PS3 but I am not convinced that this will translate into high sales of WiiU. DS was the most successful handheld of all time and 3DS failed at launch due to price and lack of software. Brand recognition alone cannot sell hardware. PlayStation learnt that the hard way with PS3.

I think Nintendo will need to work very hard to maintain this dominance next generation. They will need just as many amazing first party titles and even more third party higher quality titles. Fact is their are multiple factors which could lead to WiiU bombing regardless of brand recognition!

3DS hasn't really done much worse/better than the DS originally did... and we know how that turned out.

Still DS had it much tougher last time around. And unless we see big stuff from 3DS soon (ala brain training for DS), I doubt the 3DS will emulate DS's success. Not that it won't be succesful, but probably not as much

How in the world did DS have a harder launch? GBA was riegning king with tons of popularity. It launched a $100 cheaper and in November/December.

3DS may not hit the same long-term sales of DS, but its launch is not a failure and not unexpected given the differences I noted to Joelcool7.



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superchunk said:
kopstudent89 said:
superchunk said:
Joelcool7 said:

I dunno its interesting to here Wii won out over 360/PS3 but I am not convinced that this will translate into high sales of WiiU. DS was the most successful handheld of all time and 3DS failed at launch due to price and lack of software. Brand recognition alone cannot sell hardware. PlayStation learnt that the hard way with PS3.

I think Nintendo will need to work very hard to maintain this dominance next generation. They will need just as many amazing first party titles and even more third party higher quality titles. Fact is their are multiple factors which could lead to WiiU bombing regardless of brand recognition!

3DS hasn't really done much worse/better than the DS originally did... and we know how that turned out.

Still DS had it much tougher last time around. And unless we see big stuff from 3DS soon (ala brain training for DS), I doubt the 3DS will emulate DS's success. Not that it won't be succesful, but probably not as much

How in the world did DS have a harder launch? GBA was riegning king with tons of popularity. It launched a $100 cheaper and in November/December.

3DS may not hit the same long-term sales of DS, but its launch is not a failure and not unexpected given the differences I noted to Joelcool7.


DS took a risk with the downgraded graphics (wrt PSP) and had to face the PSP launch where everyone (even developers) believed it would win the handheld generation comfortably. Nintendo then had to take a risk with their games (brain training, nintendogs, even reviving 2D mario) which is what gave the DS an edge. 

I would though admit that the 3DS faces the smartphone threat and the media turning agaisnt yet less than 6 months after its launch. Nintendo have it all to do again so this Christams could be vital



superchunk said:
Joelcool7 said:
superchunk said:
Joelcool7 said:

I dunno its interesting to here Wii won out over 360/PS3 but I am not convinced that this will translate into high sales of WiiU. DS was the most successful handheld of all time and 3DS failed at launch due to price and lack of software. Brand recognition alone cannot sell hardware. PlayStation learnt that the hard way with PS3.

I think Nintendo will need to work very hard to maintain this dominance next generation. They will need just as many amazing first party titles and even more third party higher quality titles. Fact is their are multiple factors which could lead to WiiU bombing regardless of brand recognition!

3DS hasn't really done much worse/better than the DS originally did... and we know how that turned out.

At launch 3DS was doing terrible as far as I know it was way under DS's levels it wasn't until the price cut was announced that things started to turn around. Which is why I specifically say "Failed at launch" this shows that the brand recognition was not enough to sell the hardware , Nintendo had to take a loss on every hardware unit to achieve the level of success DS had.

Then factor in the fact that software sales are dismal and that hardware can't be cut further if the system begins to struggle. Usually Nintendo can cut hardware every year or two but at 169.99$ Nintendo can't afford to cut the hardware in the foreseeable future.

In the end I was just pointing out that brand recognition while useful is not a determining factor in a consoles success. Wii proved that when it trounced PlayStation despite Nintendo's brand recognition having dropped drastically in popularity! In the end solid software, solid hardware, good marketing and reasonably priced hardware is far more important to a consoles success then brand recognition!

1) Where is it printed that the 3DS @ $169 is losing money per unit? All estimates I've read said cost of materials is around $100-$110 and then adding in everything else that goes into the retail product, I'm sure its either barely profitable or really close to it. Nintendo was just hoping DS popularity and titles that didn't' make it to launch window would allow it to sale successfully with a very large margin.

2) 3DS launched in February (beg) and had its price cut in July (beg); 5 months. In that time frame it sold ~3.3m units. DS launched in November 2004 (end) and if you move 5 months out to April 2005 (end), you have sales of ~4.9m units.... and that includes the DS launching during the holiday period in NA and Japan (3DS has yet to hit the holidays).

While this is less by 1.6m units or ~30% less in sales, you are talking about a $100 increase in price or 40% increase in price and no holiday sales. I would not consider the 3DS launch a "failure" given this info based on DS sales.

3DS hasn't failed at all. Nintendo's projects failed to take into account the price and lack of content as well as the misconception that it would match the current sales of a mature and very cheap DS product with tons of content.


iwata has confirmed that the 3DS at $169 is generating a loss.

and the DS didn't launch in europe until march 11 meaning your comparision to the DS only includes 2 regions for most of those 5 months ...



kitler53 said:


iwata has confirmed that the 3DS at $169 is generating a loss.

and the DS didn't launch in europe until march 11 meaning your comparision to the DS only includes 2 regions for most of those 5 months ...


I guess I missed that... I was relating to the many break down that were posted. However, I'd still wager its a small loss. Point taken.

I did note it was only in NA and Japan, however, it did launch during the holidays which, to me, out weighs the lack of any European launch greatly. NA in the Holidays is simply a monster.



This is actually the only valid poll.
Because it's made on valide criteria for a poll, the other one was more an interview.



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superchunk said:
kitler53 said:


iwata has confirmed that the 3DS at $169 is generating a loss.

and the DS didn't launch in europe until march 11 meaning your comparision to the DS only includes 2 regions for most of those 5 months ...


I guess I missed that... I was relating to the many break down that were posted. However, I'd still wager its a small loss. Point taken.

I did note it was only in NA and Japan, however, it did launch during the holidays which, to me, out weighs the lack of any European launch greatly. NA in the Holidays is simply a monster.


Iwata claimed that a huge amount of Nintendo's operating loss is due to 3DS selling at a loss and the lack of success it has had. Considering Nintendo has never had an annual operating loss this is an indication they are losing a good amount of money. A large percentage of the 200 million dollars Nintendo lost is apparently related to their hardware division. The rest is blamed on the Yen. If this is true then Nintendo lost like 40-million dollars this year due to 3DS. This includes all the software income from 3DS software, DS software, Wii software and the sales of Wii and DS hardware which is both sold for a profit. That means Nintendo may have lost up to 100 million on 3DS hardware, the profit margins were still pretty healthy last year and Nintendo has no excuse other then the Yen for posting an operating loss. All of their products are selling at a profit.

Yah we can argue R&D is likely also contributing but to be honest Nintendo never took a hit like this in any past generation when they were developing new hardware. Its not like WiiU is a huge generational leap like PS3 was, R&D shouldn't be all that much more expensive this generation then past generations.

Also holidays are not all that beneficial when launching new hardware. In fact they are often opposite that is why Nintendo launched 3DS so early this year and is also the reasoning behind Sony's decision to launch Vita next year instead of the holiday season. Why is it so damaging? Well if Nintendo thinks they have a successful product on their hands then they know that it will sell out. Nintendo knows they won't be able to provide enough supply to meet demand. So why would you launch a console in the holiday season if you have a very limited supply? Your sales aren't going to be any higher then if you sold out earlier in the year.

So it makes most sense to launch a successful gaming platform during the off months. This means that only your loyal dedicated consumers will purchase one allowing you to come closer to meeting demand. Then you can ramp up production towards the holiday season allowing you to sell a lot more hardware during the holidays then you could have if you launched then.

Sony recently specifically said if Vita launched during the holidays they couldn't possibly meet demand. The decision was made to hold off on launching the Vita till they could better meet demand. Thus increasing sales in the long run.

In the end the lack of supply makes the increase in demand during the holidays pointless. If you don't have the hardware to sell then it doesn't make any sense to launch during a time of higher demand. Sony pointed out that they had strong sales of PSP missing the holiday season and don't see it as detrimental!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

superchunk said:
kitler53 said:


iwata has confirmed that the 3DS at $169 is generating a loss.

and the DS didn't launch in europe until march 11 meaning your comparision to the DS only includes 2 regions for most of those 5 months ...


I guess I missed that... I was relating to the many break down that were posted. However, I'd still wager its a small loss. Point taken.

I did note it was only in NA and Japan, however, it did launch during the holidays which, to me, out weighs the lack of any European launch greatly. NA in the Holidays is simply a monster.

i'd wager your right, a small loss.  i think the thing that is hurting nintendo more is that after 6,383,751 3DSs sold this year there have only been 9,606,683 units of software.  i dunno, i don't have data in front of me but that seems awefully low to me.



You guys do realize that it wasn't only the kids' ratings that counted toward the overall score, don't you? the 13-24 year olds ratings counted as well.



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