DeadEye said: @NightDragon83 - you my hate it but there are alot of people out there who like. Such as myself. Without things such as Super Guide I would not be able to complete games. Not everyone who loves games is automatically an expert. Some of us need those helping hands from Nintendo. Also, I find Nintendo's games continue to push boundaries, not so much technically but in gameplay and sometimes look (such as Kirbys Epic Yarn). The only reason SNES and N64 and GC lost sales was not because of this bullshit about customer definition but because Nintendo faced stronger competition, on N64/GC lacked full third-party support, and was outdone on price by PS1/PS2. |
I have no problem with things like the Super Guide, because it's completely optional, and comes up only when you'd actually need it, like when you die 10 times in a row in a particularly tough spot of a specific level. What I do have a problem with is when the game I'm playing comes to a grinding halt to spell out exactly what I need to do and where to go next, as is the case with pretty much every Zelda game since Ocarina of Time.
Other than the motion and touch-screen controls with the Wii and DS, Nintendo hasn't really done much boundary pushing this generation. Games like Kirby's Epic Yarn are less about pushing boundaries and more about Nintendo working around the limitations of its own hardware through different art styles, much like they did with the cell shaded style in Wind Waker on the GC before giving in to the fan boys and goint with the more realistic looking approach in Twilight Princess.
And I agree with the second part of your post as to why Nintendo's home console sales slipped every generation between the NES and the Wii, except on price (N64 and GC both launched at $100 cheaper than their rivals the PS1 and PS2, but that wasn't enough to hold off Sony in either case.) But not only was it due to tougher competition in each generation, it was also due in part to Nintendo shooting themselves in the foot with some of the decisions they made... like sticking with carts instead of CDs for the N64 (which caused much of the erosion of 3rd party support end exclusives they had enjoyed for 2 generations), and a whole list of missteps with the Gamecube, from their refusal to embrace DVD playback and the rapidly growing online gaming community, to the actual look of the system itself and the reinforcement of their image as a "kiddy company".
And that image still sticks with the so-called "core" gamers that now primarily game on 360 / PS3 / PC, and Nintendo needs the support of the "core" gaming audience if wants to be successful next generation with the Wii U (which is off to a rocky start judging from this year's E3 presentation, not to mention the horrible "Wii U" name).