By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - It appears Sonic Generations doesn't suck...is the Sonic cycle doomed?

IamAwsome said:
oniyide said:
lestatdark said:
oniyide said:
lestatdark said:
oniyide said:
disolitude said:
Mr Khan said:

 

I really don't see why it won't, unless they're skimping on the graphics card to the point where they can do no more than emulate the Wii in its native resolution

I mean, i know what they've said, but all these things are fluid at the end of the day, though i also don't understand why my Wii doesn't have an ethernet port, and why the Wii U apparently won't either...

Anyway, i quite liked Colors, but i'm rather bitter about Generations not being on Wii. I'll pick it up on 3DS eventually. Maybe when i get back from Japan...

There are rumblings of Generations coming to WiiU though ;)


Rumblings??! I bet my bottom dollar that it will be out for WIi U, just like that crap Sonic 06 was ported from 360 just in time for PS3 release. 

OT the cycle ended for me with All Stars Racing, it actually was quite good, hell even the online was decent.  Colors is good, i still play it once in a while and Generations is just a better version of that. The 3DS versio will be fine, just like the rest of the portable ones. Except Rivals and that Bioware game

You shall not mention the Sonic Chronicles game any longer. Let that abomination die the painful and well deserved death it deserves  

Was it that bad?! I never played it myself, I always wanted to, but the reviews are too mixed across the board and i have to much RPGs i started and havent finished anyway

Let's just say that it's easily the worst game Bioware ever made and amongst the worst Sonics too. Yes, even worse than the crap Sonic Heroes. Plus, I've struggled to find a RPG that's easier than Sonic Chronicles...they could have saved us the pain of having to go through the badly animated battle scenes and just give us an instant win key.

Well i like Sonic Heroes, it was pretty much Adventure without all the stupid scavenger hunts and horrible 3rd person shooting sections. Worst  Bioware game?? Even worse than DA 2? I find that hard to believe

IMO the problem with Sonic Heroes was that there was way too much of an emphasis on teamwork. The whole "I cound never do it without you guys" story was also irritating, and it would have been much better off without Big, Cream, and the Chaotix. With all of the teamwork mechanics, and somewhat simplified story, it seems like they tried to appeal to non-Sonic gamers, and they ended up alienating their core fanbase in the process. 


Here's the thing though, you DONT have to play with those characters. at all. You could stick to Sonic, Tails and Knuckles and it would be the same game. The whole team dynamic was just Sega's way of covering up that each team represented an actual difficulty level. Sonic &co was medium, Shadow & CO. was the hardest, Amy & CO was the easiest. Chaotix was some kind of weird scavenger hunt crap and it wasnt that bad to me. At least i wasnt wrestling with the stupid camera. They all played the same. Constrast that to SA 1 where you had to to play as everyone to see the "real" ending. Tails was alright, Knuckles was meh and the other 3 sucked. SA2 actual made it worst, where you HAD to play as someone other than Sonic to progress. Did you really enjoy Knuckles, Rouge, Eggman, and Tails' sections?? I didnt, I hated it. I agree that the story blew, but im not playing Sonic for story. I want half way decent Sonic stories, Archie does a pretty good job.



Around the Network
RolStoppable said:
IamAwsome said:
oniyide said:

Well i like Sonic Heroes, it was pretty much Adventure without all the stupid scavenger hunts and horrible 3rd person shooting sections. Worst  Bioware game?? Even worse than DA 2? I find that hard to believe

IMO the problem with Sonic Heroes was that there was way too much of an emphasis on teamwork. The whole "I cound never do it without you guys" story was also irritating, and it would have been much better off without Big, Cream, and the Chaotix. With all of the teamwork mechanics, and somewhat simplified story, it seems like they tried to appeal to non-Sonic gamers, and they ended up alienating their core fanbase in the process. 

Sonic Heroes is one of the bestselling Sonic games ever, so Sega actually did a lot of things right. They got away from the stupid Sonic lives among humans storylines from the Sonic Adventure games and as a result got closer to the roots of Sonic than the previous 3D titles. It's the Sonic Adventure games that alienated the core fanbase, because not only is the story way overdone, but the games are also filled with crappy gameplay segments that only serve to slow the games down.

Sales numbers tell the opposite of the story you are presenting here and personally I would rate Sonic Adventure 5/10, SA2 6/10 and Sonic Heroes 8/10 (on a scale solely for Sonic games). But yeah, I am old enough to have been there when the Sonic series started, so my defintion of what makes a Sonic game is vastly different from someone who started with Sonic Adventure. The way you talk, I get the impression that your personal experience with Sonic started around then, because you see Sonic Heroes as a game that moved away from what Sonic is.


You told it better than I did.



Sega will always be there....



RolStoppable said:
oniyide said:

Here's the thing though, you DONT have to play with those characters. at all. You could stick to Sonic, Tails and Knuckles and it would be the same game. The whole team dynamic was just Sega's way of covering up that each team represented an actual difficulty level. Sonic &co was medium, Shadow & CO. was the hardest, Amy & CO was the easiest. Chaotix was some kind of weird scavenger hunt crap and it wasnt that bad to me. At least i wasnt wrestling with the stupid camera. They all played the same. Constrast that to SA 1 where you had to to play as everyone to see the "real" ending. Tails was alright, Knuckles was meh and the other 3 sucked. SA2 actual made it worst, where you HAD to play as someone other than Sonic to progress. Did you really enjoy Knuckles, Rouge, Eggman, and Tails' sections?? I didnt, I hated it. I agree that the story blew, but im not playing Sonic for story. I want half way decent Sonic stories, Archie does a pretty good job.

Actually, you had to play with all four teams in Sonic Heroes too, if you wanted to see the real ending. Also, there were slight differences between the speed and power characters, only the flying ones were all the same. For example, Amy couldn't do a light dash and the combo attacks of Omega you had to carefully use in order to not commit suicide on smaller platforms.

But yeah, putting all those characters into teams to maintain similar and consistent gameplay across all stages was a good idea. It was a good mix of speed, platforming and beating up bad guys. It was just annoying that the game had some annoying bugs that caused you to die. Jumping between rails was the most guilty of this, I usually switched to the flying character because that way I could fly back to the rails in case the game decided to make my character jump far to the side instead of just to the rail where I wanted to go.


yeah your right, I havent played it since it first came out all those years ago, I need to hunt down a copy.

pretty much, i cant for the life of me understand the love for SA series, its fine when your SOnic or Shadow, but who the hell buys a Sonic game to play some horrible 3rd person shooter?? Sonic can have as much friends as he wants as long as they are not doing stupid crap like fishing. Advance series got it right too.



Sonic Generations in 3 days time.

Sonic CD later on in the year......!!!!!!!!

It's a Blue Blur fest............ and i for one LOVE IT



Around the Network
RolStoppable said:
oniyide said:

Here's the thing though, you DONT have to play with those characters. at all. You could stick to Sonic, Tails and Knuckles and it would be the same game. The whole team dynamic was just Sega's way of covering up that each team represented an actual difficulty level. Sonic &co was medium, Shadow & CO. was the hardest, Amy & CO was the easiest. Chaotix was some kind of weird scavenger hunt crap and it wasnt that bad to me. At least i wasnt wrestling with the stupid camera. They all played the same. Constrast that to SA 1 where you had to to play as everyone to see the "real" ending. Tails was alright, Knuckles was meh and the other 3 sucked. SA2 actual made it worst, where you HAD to play as someone other than Sonic to progress. Did you really enjoy Knuckles, Rouge, Eggman, and Tails' sections?? I didnt, I hated it. I agree that the story blew, but im not playing Sonic for story. I want half way decent Sonic stories, Archie does a pretty good job.

Actually, you had to play with all four teams in Sonic Heroes too, if you wanted to see the real ending. Also, there were slight differences between the speed and power characters, only the flying ones were all the same. For example, Amy couldn't do a light dash and the combo attacks of Omega you had to carefully use in order to not commit suicide on smaller platforms.

But yeah, putting all those characters into teams to maintain similar and consistent gameplay across all stages was a good idea. It was a good mix of speed, platforming and beating up bad guys. It was just annoying that the game had some annoying bugs that caused you to die. Jumping between rails was the most guilty of this, I usually switched to the flying character because that way I could fly back to the rails in case the game decided to make my character jump far to the side instead of just to the rail where I wanted to go.


Mandatory melee in Sonic stages is better than full speed Sonic/Shadow levels now?

Also, i think otherwise. Sonic heroes was atrocious! It has spammable special attacks. Levels that were too long. Level design was stupid (unnecessary large and repetitive levels). Lame plot compared to the ones we had in SA/SA2. Worst soundtrack. I can't stress this enough!

One thing i could actually like when i switched from the 16 bit era from the 128 bit era is that i actually felt the change was pretty cool. Sonic and Shadow levels were fast and the platforming was ok. The optional stages, well, they were a pain sometimes, but it was a fresh change of pace that i didn't mind. Those games had heart. That is something Sonic Heroes didn't had.



Ronster316 said:
Sonic Generations in 3 days time.

Sonic CD later on in the year......!!!!!!!!

It's a Blue Blur fest............ and i for one LOVE IT

 

Ghhhnn! I can't wait that long!

 

And it seems no matter what, we'll always love the Blue Blur. He's just stuck in our hearts, forever, and ever. :'(



RolStoppable said:
lurkerwithnosoul said:

Mandatory melee in Sonic stages is better than full speed Sonic/Shadow levels now?

Also, i think otherwise. Sonic heroes was atrocious! It has spammable special attacks. Levels that were too long. Level design was stupid (unnecessary large and repetitive levels). Lame plot compared to the ones we had in SA/SA2. Worst soundtrack. I can't stress this enough!

One thing i could actually like when i switched from the 16 bit era from the 128 bit era is that i actually felt the change was pretty cool. Sonic and Shadow levels were fast and the platforming was ok. The optional stages, well, they were a pain sometimes, but it was a fresh change of pace that i didn't mind. Those games had heart. That is something Sonic Heroes didn't had.

Yes, mandatory melee is better because it comes with high speed levels instead of having 2/3 of the game being mediocre or trash like the Sonic Adventure games were.

Sonic Heroes was pretty good. You can't complain about stupid level design when Sonic Adventure had a temple level that you locked you into a water room with a snake for almost two minutes, not to mention that the rest of that level was really bad too. Also, full speed in SA/SA2 was slower than what SH offered. Plus the Sonic Heroes soundtrack was awesome. You must have not liked it because it sounded like a video game.

But your comment about the plot trumps everything. Nothing has ever been so out of place as Sonic living among humans and Tails having to save the president. It's just ridiculous.

Can't we all agree that both plots are stupid? >___>

And yes, both the adventure games and heroes had stupid level design, problem with heroes was that the level design was also smeared with countless amount of glitches like the absurd amount of clipping most edge of platforms had and the awful collision detection system. While you may consider it a good game, those glitches made it nearly unplayable to me. 

Anyway, back to your initial comment, why do you always assume that people who do not follow your line of thought must have started gaming in a different era (i.e sooner generations), than you? You did the same in the Mario thread. 
I find Heroes and Adventures bad games, but heroes the worst of the three and I started playing Sonic back in the Megadrive era. Heck it was my first game for the Megadrive, along with Space Harrier II and Golden Axe >__>



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lurkerwithnosoul said:
RolStoppable said:
oniyide said:

Here's the thing though, you DONT have to play with those characters. at all. You could stick to Sonic, Tails and Knuckles and it would be the same game. The whole team dynamic was just Sega's way of covering up that each team represented an actual difficulty level. Sonic &co was medium, Shadow & CO. was the hardest, Amy & CO was the easiest. Chaotix was some kind of weird scavenger hunt crap and it wasnt that bad to me. At least i wasnt wrestling with the stupid camera. They all played the same. Constrast that to SA 1 where you had to to play as everyone to see the "real" ending. Tails was alright, Knuckles was meh and the other 3 sucked. SA2 actual made it worst, where you HAD to play as someone other than Sonic to progress. Did you really enjoy Knuckles, Rouge, Eggman, and Tails' sections?? I didnt, I hated it. I agree that the story blew, but im not playing Sonic for story. I want half way decent Sonic stories, Archie does a pretty good job.

Actually, you had to play with all four teams in Sonic Heroes too, if you wanted to see the real ending. Also, there were slight differences between the speed and power characters, only the flying ones were all the same. For example, Amy couldn't do a light dash and the combo attacks of Omega you had to carefully use in order to not commit suicide on smaller platforms.

But yeah, putting all those characters into teams to maintain similar and consistent gameplay across all stages was a good idea. It was a good mix of speed, platforming and beating up bad guys. It was just annoying that the game had some annoying bugs that caused you to die. Jumping between rails was the most guilty of this, I usually switched to the flying character because that way I could fly back to the rails in case the game decided to make my character jump far to the side instead of just to the rail where I wanted to go.


Mandatory melee in Sonic stages is better than full speed Sonic/Shadow levels now?

Also, i think otherwise. Sonic heroes was atrocious! It has spammable special attacks. Levels that were too long. Level design was stupid (unnecessary large and repetitive levels). Lame plot compared to the ones we had in SA/SA2. Worst soundtrack. I can't stress this enough!

One thing i could actually like when i switched from the 16 bit era from the 128 bit era is that i actually felt the change was pretty cool. Sonic and Shadow levels were fast and the platforming was ok. The optional stages, well, they were a pain sometimes, but it was a fresh change of pace that i didn't mind. Those games had heart. That is something Sonic Heroes didn't had.

???? Heroes had no mandatory melee, you could just home in with Sonic/Amy/Shadow like you did in the other games

Did you actually play SA2, because i dont think you did. Those levels were NOT optional. Change of pace??? WHy the hell im I playing the fishing or horrible 3rd person shooter mech to advance the game?? Thats not what I play Sonic for. I play it to run fast like a maniac and thats what you did 90% of the time in Heroes and you did that about 35% of the time in the Adventure games.



lestatdark said:
RolStoppable said:
lurkerwithnosoul said:

Mandatory melee in Sonic stages is better than full speed Sonic/Shadow levels now?

Also, i think otherwise. Sonic heroes was atrocious! It has spammable special attacks. Levels that were too long. Level design was stupid (unnecessary large and repetitive levels). Lame plot compared to the ones we had in SA/SA2. Worst soundtrack. I can't stress this enough!

One thing i could actually like when i switched from the 16 bit era from the 128 bit era is that i actually felt the change was pretty cool. Sonic and Shadow levels were fast and the platforming was ok. The optional stages, well, they were a pain sometimes, but it was a fresh change of pace that i didn't mind. Those games had heart. That is something Sonic Heroes didn't had.

Yes, mandatory melee is better because it comes with high speed levels instead of having 2/3 of the game being mediocre or trash like the Sonic Adventure games were.

Sonic Heroes was pretty good. You can't complain about stupid level design when Sonic Adventure had a temple level that you locked you into a water room with a snake for almost two minutes, not to mention that the rest of that level was really bad too. Also, full speed in SA/SA2 was slower than what SH offered. Plus the Sonic Heroes soundtrack was awesome. You must have not liked it because it sounded like a video game.

But your comment about the plot trumps everything. Nothing has ever been so out of place as Sonic living among humans and Tails having to save the president. It's just ridiculous.

Can't we all agree that both plots are stupid? >___>

And yes, both the adventure games and heroes had stupid level design, problem with heroes was that the level design was also smeared with countless amount of glitches like the absurd amount of clipping most edge of platforms had and the awful collision detection system. While you may consider it a good game, those glitches made it nearly unplayable to me. 

Anyway, back to your initial comment, why do you always assume that people who do not follow your line of thought must have started gaming in a different era (i.e sooner generations), than you? You did the same in the Mario thread. 
I find Heroes and Adventures bad games, but heroes the worst of the three and I started playing Sonic back in the Megadrive era. Heck it was my first game for the Megadrive, along with Space Harrier II and Golden Axe >__>

yes we can agree that both plots are stupid.

just out of curiosity which version did you play?? it sounds like you played the PS2 version. I had an argument with my friend on this very thing and his problem was that he played the PS2 version which sucked. The GC and Xbox version doesnt have anywhere near the glitches of PS2.