RolStoppable said:
Actually, you had to play with all four teams in Sonic Heroes too, if you wanted to see the real ending. Also, there were slight differences between the speed and power characters, only the flying ones were all the same. For example, Amy couldn't do a light dash and the combo attacks of Omega you had to carefully use in order to not commit suicide on smaller platforms. But yeah, putting all those characters into teams to maintain similar and consistent gameplay across all stages was a good idea. It was a good mix of speed, platforming and beating up bad guys. It was just annoying that the game had some annoying bugs that caused you to die. Jumping between rails was the most guilty of this, I usually switched to the flying character because that way I could fly back to the rails in case the game decided to make my character jump far to the side instead of just to the rail where I wanted to go. |
Mandatory melee in Sonic stages is better than full speed Sonic/Shadow levels now?
Also, i think otherwise. Sonic heroes was atrocious! It has spammable special attacks. Levels that were too long. Level design was stupid (unnecessary large and repetitive levels). Lame plot compared to the ones we had in SA/SA2. Worst soundtrack. I can't stress this enough!
One thing i could actually like when i switched from the 16 bit era from the 128 bit era is that i actually felt the change was pretty cool. Sonic and Shadow levels were fast and the platforming was ok. The optional stages, well, they were a pain sometimes, but it was a fresh change of pace that i didn't mind. Those games had heart. That is something Sonic Heroes didn't had.







