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Forums - Nintendo - The REAL LAUNCH of the Nintendo 3DS is finally upon us. Updated (New commercial)

LordTheNightKnight said:
cyberninja45 said:
LordTheNightKnight said:
"Flagship Mario game being bundled with the system."

To the vocal minority, but sidescrollers are still the killer app. Adding a timer and a flagpole does not make it one.

If you are compare galaxy sales to NSMB games sales. The reason why galaxy sold less is ass follows:

  • Mission base system in open worlds makes it overwhelming to some players, having to 'search' for the goal.
  • Proir 3d Marios, and galaxy, core gameplay is different as its focus less on stomping on enemies and actual platforming, but exploring.
  • Games that requires nunchuck+ wiimote controls is very intimidating, especially to 2d Mario fans.
  •  Prior 3d Marios( including galaxy) tend to be slower paced than 2d marios.( No dash button)
  • Positioning can be difficult at times for 3d games because you are basically watching a 3d world with one eye open.

SMB3land seems to remedy all of these. Just because its a indeed 3d mario, doesn't mean its the same situation as before.

But we'll just have wait and see how long its legs are saleswise


1. Swapping that for level linearity is not a good remedy, as it just becomes a set of tasks instead of a level to play.

2. That is not the focus of the 2D Mario games, which was getting to the goal any way you could. Stomping and platforming were just some of those options. Options. These levels still look to have too many spots where you are required to do something in a certain way.

3. That is just a scapegoat, as the controls of the Galaxy games were still simple. People didn't have a problem with the controls. They had a problem with a game that didn't feel like a Mario game (even though I like them).

4. A dash button? Last I checked, pushing the analog stick all the way was supposed to be dashing. Plus padded out levels are what makes slower pace, not slower running speed. And adding a clock is not really reducing the padding that much either. It's instead made the level design dumbed down for both the 3D and 2D games.

5. Another scapegoat, as Galaxy found ways to position correctly and it still didn't catch on. Have you forgotten about that?

The level design has to play like the 2D Mario games, and if you think they do here, you need to play those games again, and try to see how many ways you can beat a level.


*sigh*

Look, a mario game like this have never been done before so we will just have to wait and see how it performs. ok.

END



My 3ds friendcode: 5413-0232-9676 (G-cyber)



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"a mario game like this have never been done before"

What? This is NOT some kind of special hybrid game, no matter how much you all pretend it is. Dressing up stuff from the 2D games is just trying to hide the fact. I don't have to wait and see how it performs. People who didn't buy the rest of the 3D Mario games aren't going to buy it, because it's not the superficial elements added here that made them buy the 2D games.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

so NOA drops the ball again?



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

LordTheNightKnight said:
"a mario game like this have never been done before"

What? This is NOT some kind of special hybrid game, no matter how much you all pretend it is. Dressing up stuff from the 2D games is just trying to hide the fact. I don't have to wait and see how it performs. People who didn't buy the rest of the 3D Mario games aren't going to buy it, because it's not the superficial elements added here that made them buy the 2D games.

 

Ok and if it becomes the best selling mario game ever, it wont have nothing to do with the reason I've stated above. Right?

END



My 3ds friendcode: 5413-0232-9676 (G-cyber)



cyberninja45 said:
LordTheNightKnight said:
"a mario game like this have never been done before"

What? This is NOT some kind of special hybrid game, no matter how much you all pretend it is. Dressing up stuff from the 2D games is just trying to hide the fact. I don't have to wait and see how it performs. People who didn't buy the rest of the 3D Mario games aren't going to buy it, because it's not the superficial elements added here that made them buy the 2D games.

 

The bolded is wrong so your whole theory falls apart.

So since we all agree its not superficial, we will just wait and see how it sells. Of course it wont sell like the 2d marios before it, it will sell even better :D

END again.

Actually we don't all agree. I think their changes are superficial as well.  Re opened.



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nitekrawler1285 said:
cyberninja45 said:
LordTheNightKnight said:
"a mario game like this have never been done before"

What? This is NOT some kind of special hybrid game, no matter how much you all pretend it is. Dressing up stuff from the 2D games is just trying to hide the fact. I don't have to wait and see how it performs. People who didn't buy the rest of the 3D Mario games aren't going to buy it, because it's not the superficial elements added here that made them buy the 2D games.

 

The bolded is wrong so your whole theory falls apart.

So since we all agree its not superficial, we will just wait and see how it sells. Of course it wont sell like the 2d marios before it, it will sell even better :D

END again.

Actually we don't all agree. I think their changes are superficial as well.  Re opened.


Nah its not. Closed.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



LordTheNightKnight said:
cyberninja45 said:
LordTheNightKnight said:
"Flagship Mario game being bundled with the system."

To the vocal minority, but sidescrollers are still the killer app. Adding a timer and a flagpole does not make it one.

If you are compare galaxy sales to NSMB games sales. The reason why galaxy sold less is ass follows:

  • Mission base system in open worlds makes it overwhelming to some players, having to 'search' for the goal.
  • Proir 3d Marios, and galaxy, core gameplay is different as its focus less on stomping on enemies and actual platforming, but exploring.
  • Games that requires nunchuck+ wiimote controls is very intimidating, especially to 2d Mario fans.
  •  Prior 3d Marios( including galaxy) tend to be slower paced than 2d marios.( No dash button)
  • Positioning can be difficult at times for 3d games because you are basically watching a 3d world with one eye open.

SMB3land seems to remedy all of these. Just because its a indeed 3d mario, doesn't mean its the same situation as before.

But we'll just have wait and see how long its legs are saleswise


1. Swapping that for level linearity is not a good remedy, as it just becomes a set of tasks instead of a level to play.

2. That is not the focus of the 2D Mario games, which was getting to the goal any way you could. Stomping and platforming were just some of those options. Options. These levels still look to have too many spots where you are required to do something in a certain way.

3. That is just a scapegoat, as the controls of the Galaxy games were still simple. People didn't have a problem with the controls. They had a problem with a game that didn't feel like a Mario game (even though I like them).

4. A dash button? Last I checked, pushing the analog stick all the way was supposed to be dashing. Plus padded out levels are what makes slower pace, not slower running speed. And adding a clock is not really reducing the padding that much either. It's instead made the level design dumbed down for both the 3D and 2D games.

5. Another scapegoat, as Galaxy found ways to position correctly and it still didn't catch on. Have you forgotten about that?

The level design has to play like the 2D Mario games, and if you think they do here, you need to play those games again, and try to see how many ways you can beat a level.

Did you just say platforming is an option? There aren't many stages you can get through simply by walking to the right. Platforming isn't an option in a Mario game, it's a necessity.



VGChartz

milkyjoe said:

Did you just say platforming is an option? There aren't many stages you can get through simply by walking to the right. Platforming isn't an option in a Mario game, it's a necessity.


Okay, I admit I phrased that poorly. But even in the stages where platforming is necessary, they still often as not give you different forms of platforming.

Also, let's say this is a 2D/3D hybrid. That still isn't going to sell because it still has 3D elements. The problem is the lack of 2D playing, but the inclusion of 3D playing. The only way for 3D Mario to be a hit is to stop being like the 3D games AT ALL. It has to be just a 2D Mario game that happens to have an extra plane, and the levels have to be designed that way. They are not here. There are too many forced paths, too many empty spaces, and too many forced tasks.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

padib said:
LordTheNightKnight said:
milkyjoe said:

Did you just say platforming is an option? There aren't many stages you can get through simply by walking to the right. Platforming isn't an option in a Mario game, it's a necessity.


Okay, I admit I phrased that poorly. But even in the stages where platforming is necessary, they still often as not give you different forms of platforming.

Also, let's say this is a 2D/3D hybrid. That still isn't going to sell because it still has 3D elements. The problem is the lack of 2D playing, but the inclusion of 3D playing. The only way for 3D Mario to be a hit is to stop being like the 3D games AT ALL. It has to be just a 2D Mario game that happens to have an extra plane, and the levels have to be designed that way. They are not here. There are too many forced paths, too many empty spaces, and too many forced tasks.

It will sell in droves. Just a few days left guys.

Having said that, as for the fun of 3D in a 2D/3D hybrid like this I think the fact that the camera is fixed most of the time removes the 3rd axis for a lot of the gameplay so the too much space argument isn't so strong. @forced tasks: Where and what exactly?

Reducing the empty space just makes the blandness of the levels more clear, which is why I mentioned dumbing down both the 3D and 2D level design.

As for wondering where and what the forced tasks are, you clearly have gotten so used to them that you can't see them. Trust me, those are a major thing that turned off gamers that refused to buy the N64 and GC but bought the Wii in droves.

Forced tasks are any time freedom is taken away in how you play, and that you have to do a certain thing, in a certain way, or you cannot pass. Shoehorned adventure puzzles are a big thing, and a major reason Ocarina of Time stopped short of being the major killer app that past Zelda games were. Non-puzzle tasks would be like the first star in Super Mario 64, where you have only one really path to get up the mountain, and the only token freedom in that is a shortcut two thirds of the way up. Those are only two examples. Most so-called "AAA" games these days are rife with them (save for online multiplayer, which is a big reason those games are said to be best in those).

If you can't understand those, then of course you think the game will be a hit. But those are a problem, and will make the game turn away 2D Mario gamers, whether you see it or not.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I have just pre-order it in HMV it costs £219.99
which is much more than £139.99(red console)+£39.99(single game)=£179.98

I hope it is a mistake



Switch!!!