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padib said:
LordTheNightKnight said:
milkyjoe said:

Did you just say platforming is an option? There aren't many stages you can get through simply by walking to the right. Platforming isn't an option in a Mario game, it's a necessity.


Okay, I admit I phrased that poorly. But even in the stages where platforming is necessary, they still often as not give you different forms of platforming.

Also, let's say this is a 2D/3D hybrid. That still isn't going to sell because it still has 3D elements. The problem is the lack of 2D playing, but the inclusion of 3D playing. The only way for 3D Mario to be a hit is to stop being like the 3D games AT ALL. It has to be just a 2D Mario game that happens to have an extra plane, and the levels have to be designed that way. They are not here. There are too many forced paths, too many empty spaces, and too many forced tasks.

It will sell in droves. Just a few days left guys.

Having said that, as for the fun of 3D in a 2D/3D hybrid like this I think the fact that the camera is fixed most of the time removes the 3rd axis for a lot of the gameplay so the too much space argument isn't so strong. @forced tasks: Where and what exactly?

Reducing the empty space just makes the blandness of the levels more clear, which is why I mentioned dumbing down both the 3D and 2D level design.

As for wondering where and what the forced tasks are, you clearly have gotten so used to them that you can't see them. Trust me, those are a major thing that turned off gamers that refused to buy the N64 and GC but bought the Wii in droves.

Forced tasks are any time freedom is taken away in how you play, and that you have to do a certain thing, in a certain way, or you cannot pass. Shoehorned adventure puzzles are a big thing, and a major reason Ocarina of Time stopped short of being the major killer app that past Zelda games were. Non-puzzle tasks would be like the first star in Super Mario 64, where you have only one really path to get up the mountain, and the only token freedom in that is a shortcut two thirds of the way up. Those are only two examples. Most so-called "AAA" games these days are rife with them (save for online multiplayer, which is a big reason those games are said to be best in those).

If you can't understand those, then of course you think the game will be a hit. But those are a problem, and will make the game turn away 2D Mario gamers, whether you see it or not.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs