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milkyjoe said:

Did you just say platforming is an option? There aren't many stages you can get through simply by walking to the right. Platforming isn't an option in a Mario game, it's a necessity.


Okay, I admit I phrased that poorly. But even in the stages where platforming is necessary, they still often as not give you different forms of platforming.

Also, let's say this is a 2D/3D hybrid. That still isn't going to sell because it still has 3D elements. The problem is the lack of 2D playing, but the inclusion of 3D playing. The only way for 3D Mario to be a hit is to stop being like the 3D games AT ALL. It has to be just a 2D Mario game that happens to have an extra plane, and the levels have to be designed that way. They are not here. There are too many forced paths, too many empty spaces, and too many forced tasks.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs