Alby_da_Wolf said:
The last thing I mentioned was slope, first derivative of slope, telling whether it's concave or convex. If the road is concave where the car lands, centrifugal force is downward and it furtherly pushes the car down, increasing the risk of going beyond suspensions and chassis limits, if it's convex, centrifugal force will tend to lift the car, making the stress on suspensions smaller. Also, unless the landing happens when the car is still going up (quite rare unless you have a very steep bump or slope to take-off, immediately followed by another, higher bump, or by another, more elevated surface where you have to land, this is stuff you'll find in stunt shows or stunts for action movies or motocross and trials tracks, not in normal roads or speed racing tracks), it's better to land on a downward slope, as it opposes less the the car's downward movement, so compressing less the suspensions. |
Keep talking like this and no one will understand us.
Big quotation you have there. You also have to consider that if a car lands on a convex surface, there is a higher chance of the middle section bottoming out since there is less ground clearance.
Also from my experiance with GT and Forza, there aren't any jumps that land you on a higher platform. In PGR there are, and if you have a fast enough car in GT3, there was a city course in I believe San Fransico (sloped intersections are very similar), where you could land on an uphill gradient, but it would require a lot of travel time to get there. My concern would be how well the chasis can hold up to a direct colision with the front hood and the slope, as the car would literally be diving into the hill.
Also like you said, angle makes a big difference. In GT5, when you do a major jump, and land sideways, the car corrects itself and goes straight. WTH? this makes no sense, you should snap a control arm in reality, or at least cause a rollover.
Next gen my friend, we can only hope. Forza and GT really improved from last gen after all.
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