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Forums - Nintendo - F-Zero for the 3DS

RolStoppable said:
Xen said:
RolStoppable said:

That would be depressing, just like it is with Starfox. Apparently the best game in the series is poised to remain the best one forever with no serious attempts being made to change that.

You really suck if you couldn't even complete GX's story mode on normal difficulty. The whole thing was either learning the track by heart or using the AI against itself. The most ridiculous part was that the final mission was by far the easiest one, because it was just a race against a ghost.

I never did -_-

How far did you make it?

If I remember correctly, sethnintendo made it to chapter 6 which seems to be inspired by the movie Speed. You have to drive at a minimum speed, otherwise a bomb explodes. It's a long track with barely anything exciting and that's why the one or two critical turns often hit you by surprise. You crash into the wall, lose too much speed and boom! The final jump also sucks, because getting the bomb off the Blue Falcon doesn't always work as it should. Man, there were so many little things wrong with this game. The more you played it, the more obvious it became how flawed it is. The complete opposite of the EAD F-Zero games where you learn to appreciate how well designed everything is, the more you play it.

No idea! it's been like 3 years since I've last played it, these days I mostly use my Gamecube for playing GBA games on my TV.

Speaking of which, how good is F-Zero advance?



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RolStoppable said:
F-Zero can only regain its former state of glory when it's developed by EAD, but sales expectations probably don't justify that. Amusement Vision and Suzak failed to do the series justice and I rather have no F-Zero than another outsourced one that ends up being a disappointment.

I don't care about 3D, I don't care about online, customized cars can burn in hell and story modes are a giant pile of crap. It's time to focus on what made the series great and that is purity. No style over substance garbage.


What about ND-CUBE of Maximum Velocity? Nintendo still work with them right?

EDIT: Didn't see the above. You thought it was a good game.



RolStoppable said:
Xen said:

No idea! it's been like 3 years since I've last played it, these days I mostly use my Gamecube for playing GBA games on my TV.

Speaking of which, how good is F-Zero advance?

I guess you mean Maximum Velocity, the first of three GBA F-Zero titles. MV is quite a good game which features ten all-new vehicles and 21 tracks in all-new locations, so if you don't like it, you can at least write it off as some spinoff, unlike GX.

It's very similar to the SNES game in its set of rules. Finish among the first three to proceed to the next track, but no points system. Five laps, one boost earned per completed lap. And the game's graphics are all Mode 7, so no somersaults and other fancy stuff, just flat tracks with tricky corners and obstacles like the SNES game. Oh yeah, dumb drivers you have to lap over and again are also in MV. But really, it's a very solid game with the one major point that speaks against it being that the hardware is too weak to process 3D graphics.

The second GBA game, GP Legend, orientates itself at the Nintendo 64 game, but is also limited to Mode 7 graphics. Now you race against the 29 established opponents from F-Zero X for three laps with the known boost system activated from second lap onwards (although you don't see more than three opponents at once, so it really isn't any more intense than Maximum Velocity). There's also a forgettable story mode which, I guess, has something to do with the F-Zero anime that ran in Japan around that time. Without the anime this game wouldn't exist and it really wasn't needed. Despite its decent quality it's redundant, because the GBA already had an F-Zero game and Mode 7 in that day and age was outdated for racing games.

The third GBA game, Climax, was only released in Japan, again based on the anime and it bombed spectacularly. I haven't played it, but I assume it really is just GP Legend with new tracks and story mode, gameplay being absolutely identical. GP Legend was already redundant and the sales of this game pretty much proved that it should have never been made.

Yes, that! Sounds wonderful! My first (re)introduction to the SNES was with some "the best SNES games!!!" ROM package, and among them was F-Zero, which I loved despite how simple it was. I love mode 7, too, meaning that this plays right into my ballpark. I guess that I'll get it!

Thanks for telling me about the others, too. Saves me the research.



RolStoppable said:
Xen said:

No idea! it's been like 3 years since I've last played it, these days I mostly use my Gamecube for playing GBA games on my TV.

Speaking of which, how good is F-Zero advance?

I guess you mean Maximum Velocity, the first of three GBA F-Zero titles. MV is quite a good game which features ten all-new vehicles and 21 tracks in all-new locations, so if you don't like it, you can at least write it off as some spinoff, unlike GX.

It's very similar to the SNES game in its set of rules. Finish among the first three to proceed to the next track, but no points system. Five laps, one boost earned per completed lap. And the game's graphics are all Mode 7, so no somersaults and other fancy stuff, just flat tracks with tricky corners and obstacles like the SNES game. Oh yeah, dumb drivers you have to lap over and again are also in MV. But really, it's a very solid game with the one major point that speaks against it being that the hardware is too weak to process 3D graphics.

The second GBA game, GP Legend, orientates itself at the Nintendo 64 game, but is also limited to Mode 7 graphics. Now you race against the 29 established opponents from F-Zero X for three laps with the known boost system activated from second lap onwards (although you don't see more than three opponents at once, so it really isn't any more intense than Maximum Velocity). There's also a forgettable story mode which, I guess, has something to do with the F-Zero anime that ran in Japan around that time. Without the anime this game wouldn't exist and it really wasn't needed. Despite its decent quality it's redundant, because the GBA already had an F-Zero game and Mode 7 in that day and age was outdated for racing games.

The third GBA game, Climax, was only released in Japan, again based on the anime and it bombed spectacularly. I haven't played it, but I assume it really is just GP Legend with new tracks and story mode, gameplay being absolutely identical. GP Legend was already redundant and the sales of this game pretty much proved that it should have never been made.


If you know half as much about whatever the hell it is you do for a living then you must be one successful man.

Seriously



RolStoppable said:
sethnintendo said:

I agree on not outsourcing F-Zero anymore.  I have to admit the story mode was pretty lame in GX (especially some of the crazy hard missions).  The only thing I can remember about the F-Zero GX story mode was getting stuck at a part where Captain Falcon had to race against a bomb, time, or whatever and I couldn't ever complete it.  The customized cars were alright but nothing special.  Hell, I'd even be happy if they just did a F-Zero X 3DS remake.  To think of it that would actually be maybe their best option right now instead of going further away from the SNES and N64 versions.

That would be depressing, just like it is with Starfox. Apparently the best game in the series is poised to remain the best one forever with no serious attempts being made to change that.

You really suck if you couldn't even complete GX's story mode on normal difficulty. The whole thing was either learning the track by heart or using the AI against itself. The most ridiculous part was that the final mission was by far the easiest one, because it was just a race against a ghost.

It really was. I had to cheat my way through that story (Action Replay to make it so that every other racer would die with just one touch), but couldn't apply that cheat there, and ended up knuckling down and doing it in a way that i simply couldn't do for most of the rest of it

And i find your contrast of F-Zero X and GX amusing, because i played GX first and went into X on the Virtual Console with a GX mindset, and simply found the game boring :/



Monster Hunter: pissing me off since 2010.

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Apparently, VGChartz forum threads come up in Google news searches. I just searched F-Zero 3DS on news and this thread is on top.  You've heard it here first folks it is coming out on the 3DS.



RolStoppable said:
Xen said:
RolStoppable said:

That would be depressing, just like it is with Starfox. Apparently the best game in the series is poised to remain the best one forever with no serious attempts being made to change that.

You really suck if you couldn't even complete GX's story mode on normal difficulty. The whole thing was either learning the track by heart or using the AI against itself. The most ridiculous part was that the final mission was by far the easiest one, because it was just a race against a ghost.

I never did -_-

How far did you make it?

If I remember correctly, sethnintendo made it to chapter 6 which seems to be inspired by the movie Speed. You have to drive at a minimum speed, otherwise a bomb explodes. It's a long track with barely anything exciting and that's why the one or two critical turns often hit you by surprise. You crash into the wall, lose too much speed and boom! The final jump also sucks, because getting the bomb off the Blue Falcon doesn't always work as it should. Man, there were so many little things wrong with this game. The more you played it, the more obvious it became how flawed it is. The complete opposite of the EAD F-Zero games where you learn to appreciate how well designed everything is, the more you play it.

Was normal the easiest difficulty?

I think I completed the story on the first two difficulties, but never did on the hardest.



Xen said:
How can almost have a wet dream? :O

You know. Waking up just before...



Galaki said:
Xen said:
How can almost have a wet dream? :O

You know. Waking up just before...

No, never did!