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Forums - Nintendo - will wii can have call ofduty4 graphics in the end of its lifetime or more?

HappySqurriel said:
Played_Out said:
@ Summaro400ex

The Wii is approximately 50% more powerful than the Gamecube. The CPU and GPU are essentially the same, but clocked 50% higher, and it has almost twice as much RAM.

This is actually not true ...

One of the few things we actually know about the Wii's hardware is the die-size of the CPU and GPU are half of what the die-size of the Gekko and Flipper were on the Gamecube, and the Wii CPU and GPU are using a 90nm process rather than the 180nm process that the Gekko and Flipper (initially) used. If the Hollywood (GPU) and Broadway (CPU) were "Essentially the same" you would expect them to have 1/4 the die size of the Flipper and Gekko.

To put it another way, we know Nintendo made improvements but we don't know what the improvements were. Reasonable speculation is that Nintendo doubled the number of pixel pipelines and TEV units on the 'Hollywood' GPU, while doubling the L2 cache and increasing the instruction set on the 'Broadway' CPU; the end result is that both the GPU and CPU would be much more powerful per cycle than the Flipper and Gekko processors were.


In other words, the Wii is about as powerful as the Xbox 1.  You can tell this by comparing the simple-to-develop-on Wii (due to being upgraded GC) to Xbox games. 

If you want the graphics just get a PS3, 360, or PC. 



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muslimer12 said:
I think it can do even better then call of duty 4 graphics in the end of its lifetime, like what resident evil 4 did to the gamecube!!

 re4's visuals were muddy, murky and unclean....



Metalcore, Hardcore, Punk, Emo, Rock.

erikguy said:
muslimer12 said:
I think it can do even better then call of duty 4 graphics in the end of its lifetime, like what resident evil 4 did to the gamecube!!

re4's visuals were muddy, murky and unclean....


 you are missing the point. when compared to the first gamecube titles it is a HUGE step up. 

compare the first cube titles to twilight princess. I think it will be a similar leap when Wii Zelda comes out. I dont think it can do CoD4 graphics, but it can DEFINATELY manage more then it has so far. i do not believe a console can reach its maximum capacity for graphics only a year into its life. 



 

 

 

 

 

Check out my pyro tf2 vid :)

 

Bet With routsounmanman: By the end of Q1 2008 Capcom WONT have announced a RE5 Wii Edition OR a new RE (classic gameplay) for the Wii (WON)

 

MrPickles said:
@Dno: great way to start off your posting life here. Calling people stupid. For your information, most of us who have Wiis DO, in fact, own one or both other consoles. We are having what is called 'intelligent discussion'. In this 'intelligent discussion', someone asks a question, and we talk about it with respect and intelligence. We were doing this quite nicely until your post.

if asking if the wii can pull of some of the best graphics we have ever seen on 360 and ps3 is intelligent then mab i should not of posted here lol.



clerk said:
This is the dumbest thing I've seen all day.

yup very stupid



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This is not even a funny statement..



 

 2008 end of year predictions:

PS3: 22M

360: 25M

wii: 40M

thanny said:
erikguy said:
muslimer12 said:
I think it can do even better then call of duty 4 graphics in the end of its lifetime, like what resident evil 4 did to the gamecube!!

re4's visuals were muddy, murky and unclean....


you are missing the point. when compared to the first gamecube titles it is a HUGE step up.

compare the first cube titles to twilight princess. I think it will be a similar leap when Wii Zelda comes out. I dont think it can do CoD4 graphics, but it can DEFINATELY manage more then it has so far. i do not believe a console can reach its maximum capacity for graphics only a year into its life.


No one is saying the Wii has been maxed out, but considering it's not much more powerful than the GC it's not going to approach the PS3 or 360.  Get it a rest and just buy 1. 



Call of duty4 graphics. Sorry no way. Yes God of War looked amazing for a PS2 game and similar enhancements are possible but I doubt there is much room for the Wii above current Nintendo First party titles.

Why? Because it is essentially a faster Gamecube. The devs know most of the tricks already. This made it easier in the beginning but it also means that there are no huge untapped reserves available.

The modern Nvidia and ATI cards in PS3/360 simply are one or two magnitudes faster.



windbane said:
HappySqurriel said:
Played_Out said:
@ Summaro400ex

The Wii is approximately 50% more powerful than the Gamecube. The CPU and GPU are essentially the same, but clocked 50% higher, and it has almost twice as much RAM.

This is actually not true ...

One of the few things we actually know about the Wii's hardware is the die-size of the CPU and GPU are half of what the die-size of the Gekko and Flipper were on the Gamecube, and the Wii CPU and GPU are using a 90nm process rather than the 180nm process that the Gekko and Flipper (initially) used. If the Hollywood (GPU) and Broadway (CPU) were "Essentially the same" you would expect them to have 1/4 the die size of the Flipper and Gekko.

To put it another way, we know Nintendo made improvements but we don't know what the improvements were. Reasonable speculation is that Nintendo doubled the number of pixel pipelines and TEV units on the 'Hollywood' GPU, while doubling the L2 cache and increasing the instruction set on the 'Broadway' CPU; the end result is that both the GPU and CPU would be much more powerful per cycle than the Flipper and Gekko processors were.


In other words, the Wii is about as powerful as the Xbox 1.  You can tell this by comparing the simple-to-develop-on Wii (due to being upgraded GC) to Xbox games. 

If you want the graphics just get a PS3, 360, or PC. 


 

So, the Gamecube was widely considered to be roughly as powerful as the XBox and had several of the most impressive games of the previous generation, Nintendo enhances the hardware making it more powerful for every clock cycle, increases the speed of the processors, adds a ton of memory and the Wii is roughly as powerful as the XBox?

 

Now I could be alone, but I think the most interesting difference in design between the Wii and the XBox 360/PS3 is that Nintendo choose how powerful the Wii was going to be; the PS3 and XBox 360 were designed to be as powerful as they could be which meant that when they ran out of time the processors' power was set (they didn't ever say "this is the right ammount of processing power").

In performance the most interesting difference between the Wii and the XBox 360/PS3 is that the Wii doesn't have many games that have frame-rate issues while a large portion of the XBox 360/PS3's library has noticeable frame-rate problems; what this means is that developers are not really pushing the Wii, and they are pushing the limits of what is (currently) possible on the other platforms, and future PS3/XBox 360 games will take advantage of increased power to stabilize the framerate while the Wii could see some graphical upgrades.



"So, the Gamecube was widely considered to be roughly as powerful as the XBox"

Very "roughly" the xbox was actually far more powerful than the Gamecube. It was an ugly huge brick but it was a pretty fast machine. Comparing GC, XBOX and Wii is hard though.

"is that the Wii doesn't have many games that have frame-rate issues while a large portion of the XBox 360/PS3's library has noticeable frame-rate problems"

With the exception of Mass Effects Framerate problems mostly exist in multiplatform games like Assassin's. Uncharted and Ratchet were smooth as silk. Since Nintendo doesn't have the multiplatform problem or games are ported from a much less powerful PS2 they have it easier.