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Forums - Gaming - Is Square Enix Killing Final Fantasy...

 

Is Square Enix Killing Final Fantasy

Yes 64 58.72%
 
No 44 40.37%
 
Total:108
A203D said:
Xen said:
A203D said:
PullusPardon has pretty much said it. Sqaure Enix havent known what their doing since Sakaguchi left. without him FF12 went into development hell, as did FF13. while both games might have merits, neither is considered to be exemplary.

and this is 10 years since FF10. so thats 2 mainline FF installments in the last 10 years. my personal belief is that the people in charge at the moment dont know what their doing. their constant attempts on marketing to the western hemisphere have degraded the series beyond repair.

people can deny it, but no FF is ever going to achieve FF7s success. and thats because of the choices made with FF8 that have spiraled into the development disasters of FF12, 13 and 14. fans keep saying FFVersus will save the series; someone i spoke to even called a prediction out on 8 mil sales. and theres no way FFVersus is going to do anything. we've have one main FF this gen, and without FF15 on the horizion theres no way i see any sense of recovery.

XII can easily be considered exemplary.

I'm not going into it now, since i've said a lot about this issue in the past. but FF12 is only a part exemplary game. the part that is made by the FF Tactics team is easily phenominal. they orignally intended for Basch to be the main character, but instead they were "encouraged" to make Vaan and Penelo central characters to appeal to the Japanese auidence. this is also why these characters dont have much input into the game; because they were never designed to be in it.

the key point is that members of the development team expressed their dissapointment at how the story turned out, and Sakaguchi even expressed his dissapointment that Yasumi Matusno didnt complete directorial duties on FF12.

besides a lot of fans dont like the Gambit system. and i can understand this argument, how can you expect fans of say FF10 who spent maybe 30mins - 1 hour exploring and battling monsters, to spend 2+ hours exploring an enormous expanse, facing up to 200+ (tough) enemies. the game is good, but it has balance issues.

 


Just curious, what part did the tactics team do?



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Killing it? No.

But they still aren't handling it well, you don't announce a game and release it 7 years later.



twesterm said:


Just curious, what part did the tactics team do?

They developed the concept of the world. so the Ivalice setting, the story and the characters. this is because Ivalice is their world, they've developed this world and its concept and improved it from previous games. i asume the Gamit system was also based on their strategic roots in Tactics Ogre and FF Tactics. but it was Hiroyuki Ito who directed the combat side of things.

other than that, anything else is speculation on my part. although i would have thought the Playonline team had mostly programming duties. i'm sure theres information floating around based on the post-morterm they did of the game. so i would take a look at that if your interested.



A203D said:
twesterm said:


Just curious, what part did the tactics team do?

They developed the concept of the world. so the Ivalice setting, the story and the characters. this is because Ivalice is their world, they've developed this world and its concept and improved it from previous games. i asume the Gamit system was also based on their strategic roots in Tactics Ogre and FF Tactics. but it was Hiroyuki Ito who directed the combat side of things.

other than that, anything else is speculation on my part. although i would have thought the Playonline team had mostly programming duties. i'm sure theres information floating around based on the post-morterm they did of the game. so i would take a look at that if your interested.

Ah, Ok.  I was just hoping you weren't talking about the license system.  While it was a fine idea and would have worked well in a Tactics game, it didn't work in FFXII.  In a game where you have unique characters it encourages every character to be exactly the same (with a few minor variants).

Since everyone had the same grid there really wasn't a reason to not pick the best weapon and best spells.  Sure, you could pick swords but why would you when polearms are so much better (and I'm just picking two weapons out of the blue, I forget which were best)?

I wish they would have either given everyone their own grid, made ability scores actually matter, or gone with a traditional leveling system.  What they had was just silly and made every character feel exactly the same which made me care about them even less.



the thing is FF is already an established franchise. the thing about established franchises is that quality is usually expected with every main release (to differentiate from spin-offs).

when a company tries to innovate in an established franchise, there are usually one of two reactions: people complain that it's too different or people gratify the changes.

however people react in the end depends on how fun the game is. what square is trying to do is keep FF alive, not kill it.



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A203D said:
Xen said:
A203D said:
PullusPardon has pretty much said it. Sqaure Enix havent known what their doing since Sakaguchi left. without him FF12 went into development hell, as did FF13. while both games might have merits, neither is considered to be exemplary.

and this is 10 years since FF10. so thats 2 mainline FF installments in the last 10 years. my personal belief is that the people in charge at the moment dont know what their doing. their constant attempts on marketing to the western hemisphere have degraded the series beyond repair.

people can deny it, but no FF is ever going to achieve FF7s success. and thats because of the choices made with FF8 that have spiraled into the development disasters of FF12, 13 and 14. fans keep saying FFVersus will save the series; someone i spoke to even called a prediction out on 8 mil sales. and theres no way FFVersus is going to do anything. we've have one main FF this gen, and without FF15 on the horizion theres no way i see any sense of recovery.

XII can easily be considered exemplary.

I'm not going into it now, since i've said a lot about this issue in the past. but FF12 is only a part exemplary game. the part that is made by the FF Tactics team is easily phenominal. they orignally intended for Basch to be the main character, but instead they were "encouraged" to make Vaan and Penelo central characters to appeal to the Japanese auidence. this is also why these characters dont have much input into the game; because they were never designed to be in it.

the key point is that members of the development team expressed their dissapointment at how the story turned out, and Sakaguchi even expressed his dissapointment that Yasumi Matusno didnt complete directorial duties on FF12.

besides a lot of fans dont like the Gambit system. and i can understand this argument, how can you expect fans of say FF10 who spent maybe 30mins - 1 hour exploring and battling monsters, to spend 2+ hours exploring an enormous expanse, facing up to 200+ (tough) enemies. the game is good, but it has balance issues.

FF13... well i'm not happy about that game, it has its moments, but its certainly not exlemplary. i can see some fans are still in denial. the sales are staggering. FF13 alone has been in the bargain bin for at least one year now. that dosent account for all the other FF spin offs. new fans arnt buying these games. FF7s success is unlikely to EVER happen again. and it will be an achievement if even FF10s sales can happen again. and all the while Mass Effect, Fallout, Dragon Age etc are gaining new ground here in the west.

As much as it might pain you to admit. There are people out there who think XII is exemplary. Just because some people hate it doesn't mean it's automatically garbage and the overall opinion. Same applies to XIII. The fans of these games aren't in denial either. They actually enjoyed the games.

Also it is funny that you mention Mass Effect and DA. Mass Effect 2 slightly outsells the 1st by a few hundred thousand copys and the other failed to meet expectations.



twesterm said:
A203D said:
twesterm said:


Just curious, what part did the tactics team do?

They developed the concept of the world. so the Ivalice setting, the story and the characters. this is because Ivalice is their world, they've developed this world and its concept and improved it from previous games. i asume the Gamit system was also based on their strategic roots in Tactics Ogre and FF Tactics. but it was Hiroyuki Ito who directed the combat side of things.

other than that, anything else is speculation on my part. although i would have thought the Playonline team had mostly programming duties. i'm sure theres information floating around based on the post-morterm they did of the game. so i would take a look at that if your interested.

Ah, Ok.  I was just hoping you weren't talking about the license system.  While it was a fine idea and would have worked well in a Tactics game, it didn't work in FFXII.  In a game where you have unique characters it encourages every character to be exactly the same (with a few minor variants).

Since everyone had the same grid there really wasn't a reason to not pick the best weapon and best spells.  Sure, you could pick swords but why would you when polearms are so much better (and I'm just picking two weapons out of the blue, I forget which were best)?

I wish they would have either given everyone their own grid, made ability scores actually matter, or gone with a traditional leveling system.  What they had was just silly and made every character feel exactly the same which made me care about them even less.

I know what you mean actully, but i think the developers actully responded to this by rereleasing the game as FF12 Internation and the Zodiac Job System. however that was only avaliable in Japan. that had individual grids for each character. and some other stuff.

since they are redoing FF10 in HD, trophies and maybe 3D. i'm guessing FF10-2 and FF12 will be next, i can see them releasing the international version, since this wasnt avaliable in EMMEA or NA. so we might get a chance to play that after all. FF12 could actully benefit more from a HD update, since the game used less polygons than FF10. yet the designers were able to add the illusion of more detail using clever lighting and texture effects.

the problems with FF12 went way deeper than that. i think a lot of fans felt alienated with FF12 because of the 2+ dungeons and 200+ enemies you had to fight. at least give players the option for traversing these environments in an easier manner.

i struggled to get through the game; because i always go through twice in any game. the first time i dont intend to train my characters or explore the world. i go through purely for the story and the second time i do everything, getting trophies, etc. so there were balance issues for gamers who just wanted to enjoy the story and those that wanted both. that and the problems i already mentioned with the story; they opened the door to something execeptional, but never quite made the jump through that door.



A203D said:
twesterm said:
A203D said:
twesterm said:


Just curious, what part did the tactics team do?

They developed the concept of the world. so the Ivalice setting, the story and the characters. this is because Ivalice is their world, they've developed this world and its concept and improved it from previous games. i asume the Gamit system was also based on their strategic roots in Tactics Ogre and FF Tactics. but it was Hiroyuki Ito who directed the combat side of things.

other than that, anything else is speculation on my part. although i would have thought the Playonline team had mostly programming duties. i'm sure theres information floating around based on the post-morterm they did of the game. so i would take a look at that if your interested.

Ah, Ok.  I was just hoping you weren't talking about the license system.  While it was a fine idea and would have worked well in a Tactics game, it didn't work in FFXII.  In a game where you have unique characters it encourages every character to be exactly the same (with a few minor variants).

Since everyone had the same grid there really wasn't a reason to not pick the best weapon and best spells.  Sure, you could pick swords but why would you when polearms are so much better (and I'm just picking two weapons out of the blue, I forget which were best)?

I wish they would have either given everyone their own grid, made ability scores actually matter, or gone with a traditional leveling system.  What they had was just silly and made every character feel exactly the same which made me care about them even less.

I know what you mean actully, but i think the developers actully responded to this by rereleasing the game as FF12 Internation and the Zodiac Job System. however that was only avaliable in Japan. that had individual grids for each character. and some other stuff.

since they are redoing FF10 in HD, trophies and maybe 3D. i'm guessing FF10-2 and FF12 will be next, i can see them releasing the international version, since this wasnt avaliable in EMMEA or NA. so we might get a chance to play that after all. FF12 could actully benefit more from a HD update, since the game used less polygons than FF10. yet the designers were able to add the illusion of more detail using clever lighting and texture effects.

the problems with FF12 went way deeper than that. i think a lot of fans felt alienated with FF12 because of the 2+ dungeons and 200+ enemies you had to fight. at least give players the option for traversing these environments in an easier manner.

i struggled to get through the game; because i always go through twice in any game. the first time i dont intend to train my characters or explore the world. i go through purely for the story and the second time i do everything, getting trophies, etc. so there were balance issues for gamers who just wanted to enjoy the story and those that wanted both. that and the problems i already mentioned with the story; they opened the door to something execeptional, but never quite made the jump through that door.


Oh, I have a long laundry list of problems with FFXII, I just don't want to get into all of them and completely derail the thread.  I was just wondering on the Tactics comment if you were talking about the grid system.  I'm glad you weren't. 



Wagram said:

As much as it might pain you to admit. There are people out there who think XII is exemplary. Just because some people hate it doesn't mean it's automatically garbage and the overall opinion. Same applies to XIII. The fans of these games aren't in denial either. They actually enjoyed the games.

Also it is funny that you mention Mass Effect and DA. Mass Effect 2 slightly outsells the 1st by a few hundred thousand copys and the other failed to meet expectations.

I've explained a bit about FF12 in my last post. maybe you love it, i think its very good, but not exceptional. i dont think any FF (spin off or main installment) has been exemplary since Sakaguchi left Sqaure (Amano's art style is missed as well). and i'm not saying FF13 is without its mertis, there are moments of magic in the game. but we all know what the general consensus is between critical reviewers and fans alike, and we dont need to go into that here.

it dosent matter if you did enjoy those games or not (i'm not debating that). i'm saying it dosent change their sales. it dosent change that FF12 and FF13 had years of development, cost tens of millions of dollars, had enormous marketing campagains, yet failed to reached the sales of previous entries. even when hiting the bargin bins relativey quickly compared to other titles on the market. if you still think FF is as popular now as it was when FF7 sold 10 mil copies, heck even when FF10 sold 8 mil copies, your dreaming.

Edit: your saying Mass Effect 2 sold more copies than ME1, thats means its a successful sequel. since the 360 version alone sold more than ME1. the PS3 version was icing on the cake. let me put it this way, do you consider FF10-2 an unsuccessful sequel since it sold a lot less than FF10? when FF13-2 sells less than half of FF13 will that be deemed a failure?



twesterm said:
Solid-Stark said:
Almost everything is doomed these days.

True, XIII received mixed reviews but it still sold 6.2 million and it is still going. XIII-2 is coming and i think we are curious to not only how it will turn out, but how well it is going to sell.

FFXIV PC had a failed launch. But Square said they have been working on some patch that will revamp the whole game. It's a mmo, and they need the revenue. In addition, the PS3 version has yet to release. How well will it sell? Well, its a FF on Playstation, though mmo, it will still push enough copies/subscriptions to keep Square happy enough. Even though XIV missed its potential, it still has a chance to be financially successful, or break even. Not sure how much they have lost to date.

Final Fantasy Type 0. I believe this game is being made by the team that made Crisis Core. Even though it was announced in 2006, that should explained why the game has lagged it to be finished. Plus, its a two UMD game, that shouldn't make fans complain. However, it should be interesting to see if it comes to the West for PSP or for Vita, or maybe even Vita/PS3. The point is, in Japan this can push 1m to 1.5m if Square does right. Depending on platform in the West, this can certainly pull another 1.5m+ . Hardly a failure.

Final Fantasy Versus XIII. I'm not sure why this game has taken so long to finish. That gives people the suspicion that it may also release on xbox. I believe it will release in 2012, but it also seems unlikely due to other FF games releasing the same year. I don't think Square would crowd them together. XIII has sold more than 4.5m on PS3; if Versus receives great reviews, and slap on "makers of Kingdom Hearts" this can sell 5m+ plus lifetime. Hardly a failure.

Final Fantasy X Remake. I know fans have been crying for a VII remake, but be happy that X is coming. However, its weird that Square just did't go with an HD collection, and instead a remake for Vita/PS3. Also, leaving out the xbox after making XIII multiplat. Hype will help this sell well. I'm predicting 5-6m combined sales from Vita/PS3. Again, hardly a failure.

As you see, i fail to see how Square is killing FF. I think it's just fans overreacting from disappointment from XIII and XIV.


It's amazing to me that people still think FFXIV is going to turn out to be anything other than a complete failure.  First off, no patch will ever save it.  Not even the FF name can save that game.  It had one of the worst launches ever.  That game was such a dissapointment it put Spore to shame.  It was broken, boring, and unfinished.  The reviews are in and no matter what they're there.  People keep clinging to hope it's going to get some miracle patch but the game is just bad.  I've been reading the updates on the game as they happen because I would love for it to be good, but it's just not going to happen. 

The game already has a terrible word of mouth and it's never going to measure up to any of the already much better MMO's out there.  It does nothing better than any game or even as well as any other game.  It's competing in a killer flooded market and they put out an unpolished turd.  There's not much coming back from that.  Even with their great idea of allowing you to change your class on the fly was already outdone by Rift.

You're also talking about it breaking even?  That game has been in developer for, what, five years?  And now they're completely remaking it?  And they haven't collected a penny on subscriptions?  No, they're never going to make money on it.  It's baffling that they're even still trying to keep it up.

I'll be incredibly surprised if the PS3 version ever even releases and the servers are still running by the end of next year.

Like i said, i have no clue how much they've lost on XIV. Even so, i agree that the game is bad, but Square or any business isn't stupid to keep throwing money away on a "lost cause" unless they see they can get something out of it. Me saying that Square can probably see something good is nothing but an opinion and shouldn't be taken too out of context. I could care less about square and 14(look at my games). That was just my 2 cents on what i have picked up on this "FF is doomed" stuff. Also, patch or no patch it's still only one mainline FF game that has relatively "failed". So FF is doomed?



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