twesterm said:
A203D said:
twesterm said:
Just curious, what part did the tactics team do?
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They developed the concept of the world. so the Ivalice setting, the story and the characters. this is because Ivalice is their world, they've developed this world and its concept and improved it from previous games. i asume the Gamit system was also based on their strategic roots in Tactics Ogre and FF Tactics. but it was Hiroyuki Ito who directed the combat side of things.
other than that, anything else is speculation on my part. although i would have thought the Playonline team had mostly programming duties. i'm sure theres information floating around based on the post-morterm they did of the game. so i would take a look at that if your interested.
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Ah, Ok. I was just hoping you weren't talking about the license system. While it was a fine idea and would have worked well in a Tactics game, it didn't work in FFXII. In a game where you have unique characters it encourages every character to be exactly the same (with a few minor variants).
Since everyone had the same grid there really wasn't a reason to not pick the best weapon and best spells. Sure, you could pick swords but why would you when polearms are so much better (and I'm just picking two weapons out of the blue, I forget which were best)?
I wish they would have either given everyone their own grid, made ability scores actually matter, or gone with a traditional leveling system. What they had was just silly and made every character feel exactly the same which made me care about them even less.
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I know what you mean actully, but i think the developers actully responded to this by rereleasing the game as FF12 Internation and the Zodiac Job System. however that was only avaliable in Japan. that had individual grids for each character. and some other stuff.
since they are redoing FF10 in HD, trophies and maybe 3D. i'm guessing FF10-2 and FF12 will be next, i can see them releasing the international version, since this wasnt avaliable in EMMEA or NA. so we might get a chance to play that after all. FF12 could actully benefit more from a HD update, since the game used less polygons than FF10. yet the designers were able to add the illusion of more detail using clever lighting and texture effects.
the problems with FF12 went way deeper than that. i think a lot of fans felt alienated with FF12 because of the 2+ dungeons and 200+ enemies you had to fight. at least give players the option for traversing these environments in an easier manner.
i struggled to get through the game; because i always go through twice in any game. the first time i dont intend to train my characters or explore the world. i go through purely for the story and the second time i do everything, getting trophies, etc. so there were balance issues for gamers who just wanted to enjoy the story and those that wanted both. that and the problems i already mentioned with the story; they opened the door to something execeptional, but never quite made the jump through that door.