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A203D said:
twesterm said:


Just curious, what part did the tactics team do?

They developed the concept of the world. so the Ivalice setting, the story and the characters. this is because Ivalice is their world, they've developed this world and its concept and improved it from previous games. i asume the Gamit system was also based on their strategic roots in Tactics Ogre and FF Tactics. but it was Hiroyuki Ito who directed the combat side of things.

other than that, anything else is speculation on my part. although i would have thought the Playonline team had mostly programming duties. i'm sure theres information floating around based on the post-morterm they did of the game. so i would take a look at that if your interested.

Ah, Ok.  I was just hoping you weren't talking about the license system.  While it was a fine idea and would have worked well in a Tactics game, it didn't work in FFXII.  In a game where you have unique characters it encourages every character to be exactly the same (with a few minor variants).

Since everyone had the same grid there really wasn't a reason to not pick the best weapon and best spells.  Sure, you could pick swords but why would you when polearms are so much better (and I'm just picking two weapons out of the blue, I forget which were best)?

I wish they would have either given everyone their own grid, made ability scores actually matter, or gone with a traditional leveling system.  What they had was just silly and made every character feel exactly the same which made me care about them even less.