A203D said:
I'm not going into it now, since i've said a lot about this issue in the past. but FF12 is only a part exemplary game. the part that is made by the FF Tactics team is easily phenominal. they orignally intended for Basch to be the main character, but instead they were "encouraged" to make Vaan and Penelo central characters to appeal to the Japanese auidence. this is also why these characters dont have much input into the game; because they were never designed to be in it. the key point is that members of the development team expressed their dissapointment at how the story turned out, and Sakaguchi even expressed his dissapointment that Yasumi Matusno didnt complete directorial duties on FF12. besides a lot of fans dont like the Gambit system. and i can understand this argument, how can you expect fans of say FF10 who spent maybe 30mins - 1 hour exploring and battling monsters, to spend 2+ hours exploring an enormous expanse, facing up to 200+ (tough) enemies. the game is good, but it has balance issues.
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Just curious, what part did the tactics team do?








