mjk45 said:
agreed agreed afucking greed. |
I played Final Fantasy VII for the first time in 2009 and it became my favourite game of all time, 12 years after it was released.
I still wouldn't mind a remake though, it would be amazing.

mjk45 said:
agreed agreed afucking greed. |
I played Final Fantasy VII for the first time in 2009 and it became my favourite game of all time, 12 years after it was released.
I still wouldn't mind a remake though, it would be amazing.

thismeintiel said:
Lol, what?! If I remember correctly 7, 8, and 9 all retained most of components that made a FF game a FF game. It wasn't til 10 we started getting more linear paths and less emphasis on exploration and choice. |
Yes, linearity (as well as other unpleasentries) came along with X, however, several new characteristics that would become de rigeur on new FF's, began first with FFVII. For instance, magic assignation slots, materia junction, job leveling-up, esper-affinity-based magic spells, not to mention the series delving into massive, well-rendered 2D enviroments with a high level of detail, some 3D renders, story-driven CGI segments, an overhaul of the combat system (a more dynamic, turn-based version), mini-games, etc., all began with or have been in place after FFVII. Hence, FFVII became the new foundation for all things FF, and the measuring stick by which the rest of the games are compared. Predating FFVII, is the period from FF to FFVI, affectionately known as the CORE FF period. CORE FF's have little or non of the caracteristics the latter FF's were known for. Nooblets usually consider FFVII to be the wellspring of FF lore, but us Classics know where it's at. Crystals, Airships anyone?
reviniente said:
Yes, linearity (as well as other unpleasentries) came along with X, however, several new characteristics that would become de rigeur on new FF's, began first with FFVII. For instance, magic assignation slots, materia junction, job leveling-up, esper-affinity-based magic spells. not to mention the series delving into massive, well-rendered 2D enviroments with a high level of detail, some 3D renders, story-driven CGI segments, an overhaul of the combat system (a more dynamic, turn-based version), mini-games, etc., all began with or have been in place after FFVII. Hence FFVII became the new foundation for all things FF, and the measuring stick by which the rest of the games are compared. Predating FFVII, is the period from FF to FFVI, affectionately known as the CORE FF period. CORE FF's have little or non of the caracteristics the latter FF's were known for. Nooblets usually consider FFVII to be the wellspring of FF lore, but us Classics know where it's at. Crystals, Airships anyone? |
yeah, a lot of modern gamers didn't start playing until the PS1/N64 era, which is why (according to GameFAQ's polling) Final Fantasy VII and Ocarina of Time are the best games of all time, in spite of their predecessors (VI and Link to the Past) arguably being bigger leaps forward in everything but graphics. (For the record, Final Fantasy VI and The Legend of Zelda: A Link To The Past are my #1 and #3 ranked games of all time, respectively.) It's also why Super Mario RPG is one of the lowest selling Mario games, in spite of being a better game than Paper Mario or the Mario and Luigi RPG games. (Super Mario RPG is my #2 ranked game of all time).
and I agree, crystals and airships are where it's at! Highfive!
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android
Forget about FFVII, we already play it and already know what is going to happen (Aeris dies for example), now where the hell is my Kingdom Hearts 3 and Versus XIII?