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thismeintiel said:
reviniente said:
Wagram said:
Correction: There hasn't been a good core Final Fantasy since XIII.

Actually, the last 'core' FF was VI. FFVII set up the formula for the rest of the series.

Lol, what?!  If I remember correctly 7, 8, and 9 all retained most of components that made a FF game a FF game.  It wasn't til 10 we started getting more linear paths and less emphasis on exploration and choice.

Yes, linearity (as well as other unpleasentries) came along with X, however, several new characteristics that would become de rigeur on new FF's, began first with FFVII. For instance, magic assignation slots, materia junction, job leveling-up, esper-affinity-based magic spells, not to mention the series delving into massive, well-rendered 2D enviroments with a high level of detail, some 3D renders, story-driven CGI segments, an overhaul of the combat system (a more dynamic, turn-based version), mini-games, etc., all began with or have been in place after FFVII. Hence, FFVII became the new foundation for all things FF, and the measuring stick by which the rest of the games are compared. Predating FFVII, is the period from FF to FFVI, affectionately known as the CORE FF period. CORE FF's have little or non of the caracteristics the latter FF's were known for. Nooblets usually consider FFVII to be the wellspring of FF lore, but us Classics know where it's at. Crystals, Airships anyone?