oniyide said:
LordTheNightKnight said:
RolStoppable said: Nope. If Zelda can't sell for $/€60 these days (that's the cost of the Wii Remote Plus Zelda bundle or buying the game alone plus a Wii Motion Plus add-on), then there's something seriously wrong with the appeal of the game. |
Just plain this. Spirit Tracks didn't need anything special, but it sold very low for a Zelda game, and ended up in bargain bins in Japan (Nintendo stupidly assmed that was due to too much supply, as though no one has ever sold a rare game before).
And Majora's Mask did NOT sell low due to the RAM expansion. First of all, it still sold well, and second of all, its structure was too irregular for a lot of players. You can't even get into combat until you go through at least one cycle, and that still requires knowing who to talk to in what order.
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This, MM was just a weird ass entry, period. It was radically different than OOt but at the same time, not really. I dont know why people were expecting it to do better than OOT
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On a side note, I haven't gotten to a single dungeon in that game, as I still don't know what to do. It's not just the field is large and complex. I'm wondering who to talk to or what event to trigger, and I've tried a number of things.* The fact that I may have to turn to gamefaqs just to enter a dungeon just ticks me off about it.
Back on topic, just focus on the damn swordfighting. That is what we've been wanting with the Wiimote since the beginning. There shouldn't be any scripted puzzles with a boomerang just to open a door. Make us feel like the hero of an old swashbuckler, and we will flock to that. That is what the first games in the series did (it doesn't matter what the detractors say, you feel like a champion finally beating Zelda II).
* It might be ridiculously easy, but considering what it took just to get the song of time, which is basically before I can start properly playing, I'm not expecting anything to be simple in that game.