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Forums - Gaming - What is all the fuss about a second analog on a handheld? Why is it so important?

tolu619 said:
wfz said:
The Touch screen already acts as a second analog stick.. In fact, it is a better alternative because it's more like a mouse.

I would never want a second analog stick on the 3DS.


This. Well, almost. I don't mind a second analog stick as it provides more flexibilty and flexibility is always a good thing. However, I think the touch screen does more than a second stick would, but if the option was there from the start for those who would prefer it, no problem. A redesign so soon after lwith a second analog is not needed imo. As for the Vita, since its only touch screen is the gameplay screen and using it heavily would mean you'd be blocking your own view, a second analog stick is more needed than on the 3DS.

And after buying a PSP, getting disappointed then eventually getting a DS, I agree that some experiences shouldn't be on a portable. I have no problem with dual analog sticks though.

actually, no, that's wrong.

Did you not know that there is a track pad on the back of the vita? It has a touchscreen, and a track pad on the back, so those fingers back there can manipulate the camera. Vita doesn't even need the dual analogs, but it doesn't hurt.

I'd hate to start questioning whether half of you defenders are simply casuals, but I can't help it since some of you don't even know the control styles of the consoles.

However, I would also point out to the detractors that not having an analog isn't the end of the world. It would be nice, but it's not such a big deal. It's just better to have options, especially when the typical profit margin on a Nintendo console is beyond adequate.  It's more of a big deal to gamers, who are just being nickle and dimed by VG companies recently, what with excessive DLC, and missing features, and redesigns.



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It's important for FPS that's all about it. Since for most western devs Gaming=FPS it's quite important. (at least for them). For handling camera, you can both use the d-pad or the touch screen. Monster Hunter was uncorfortable on PSP not because the hardware was outdated but because the game's camera system was outdated. (No target-lock, why?)



id its mostly important for left handed gamers, being asked to use a stylus in your right hand cos a game demands you use the left stick with your thumb would be a nightmare, although most gamers dont care about Left right handedness when it comes to stuff you play with your thumbs, holding a pen and trying to draw accurately in your wrong hand is hard work.



Pretty obvious really. FPS are among hottest third party genres currently and a core element of online activity. FPS is better with two sticks. Case closed.

Note I'm not saying I even want to play FPS on a handheld, but the second nub is there for FPS (and to a sl.ightly lesser extent TPS in the form of shooters like Uncharted).

Does 3DS need one? Not really given the current library. But vita has one to get CoD, etc. and if Nintendo want's to compete in those genres having an inferior control scheme isn't the best idea given how winey, fussy and annoying FPS/TPS shooter fans can be.

BTW I do count myself in that moaning crowd. I'm not sure I would play a FPS on the go, but if I was I'd only play if the handheld had two sticks.



Try to be reasonable... its easier than you think...

d21lewis said:

I don't get it, either. I have a PSP and, while I enjoyed it, I don't think I finished too many "console games". Valkyria Chronicles, Metal Gear, Syphon Filter, Silent Hill, Tomb Raider--I didn't finish any of them. These are series that I LOVE but I couldn't finish them on a portable. I just couldn't make myself play them for any extended amount of time. They controlled well enough but they weren't handheld experiences.

At the same time, games like Hot Shots Tennis, Burnout, Tetris, Final Fantasy VII (PSP games) and Chrono Trigger, New Super Mario Bros., Mario Kart, Advance Wars, and Tetris (again) got hundreds of hours of play time.

I just don't think the console games on a handheld console (the ones that rely on graphics, story, and extended gameplay sessions) are going to fare very well.  People don't want to play Call of Duty on a PSP or 3DS.  How easy will it be to snipe someone camping across the map when you're playing on a five inch screen?  People don't want Uncharted on a portable.  How absorbed will you be when you hear/see the powerful explosions and gunplay when you play the game while waiting for the doctor to see you (about your rash, I assume).  People will find this out soon enough......

This, console games don't work very well on a handheld, handheld games need to be designed to be played in short burts.

...Still, I loved Crisis Core: Final Fantasy VII, while the gameplay was adapted to fit handheld console, it was still a pretty story, music and graphics intensive game. I also wouldn't mind a few console ports either, trying to get into a game like MGS4 or Tales of Vesperia on a handheld would be awkward, but if you have already played them, it's a great novelty to be able to play them on the go.



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theprof00 said:
Linkasf said:
Dual analog isn't needed for mh. Played tri with mote and nunchuck throughout and it felt great. Willing to try this next mh because the useless claw method is gone.

Saying handheld without 2nd analog and no claw method is OK for MH because of wiimote/nunchuck.

I guess this case is closed.

+1 for saying claw method is useless. Confirmed for having never played the game on anything beside wii.

Yeah the MH on Wii made me like the franchise so I'm willing to try a handheld version, especially since I own that handheld. Many claimed that the claw method was terrible. Are you saying that it isn't?

I want to see how the control scheme is specifically before I will judge it on the 3DS though. A good control scheme will make or break the game for me. I know the game would've been great on the Vita though, wonder if it'll get a mh in the near future.



Linkasf said:
theprof00 said:
Linkasf said:
Dual analog isn't needed for mh. Played tri with mote and nunchuck throughout and it felt great. Willing to try this next mh because the useless claw method is gone.

Saying handheld without 2nd analog and no claw method is OK for MH because of wiimote/nunchuck.

I guess this case is closed.

+1 for saying claw method is useless. Confirmed for having never played the game on anything beside wii.

Yeah the MH on Wii made me like the franchise so I'm willing to try a handheld version, especially since I own that handheld. Many claimed that the claw method was terrible. Are you saying that it isn't?

I want to see how the control scheme is specifically before I will judge it on the 3DS though. A good control scheme will make or break the game for me. I know the game would've been great on the Vita though, wonder if it'll get a mh in the near future.

I guarantee you that the design scheme was specifically designed to work really well with MH, with a secondary focus on other interesting ways to play new kinds of games.

Speaking abuot the PSP, the claw method is an exceptionally efficient, easy, and logical way to play. You simply cannot play with doing it. The problem, is that it isn't a "casual" way to play. It's not a "mainstream" enough control style. But the same people who complain about the claw, are the ones who complain that there isn't any boss health bar, lock-on, etc. So, I could care less, because those people would ruin the franchise's appeal.

The only problem is that you can't even do the claw on the 3ds. No dual analog, and no claw. At that point you must resort to either the buttons, or aiming with the screen. With buttons, you'll run out of buttons, and with the screen, you can't really press buttons, unless they're  virtual buttons.

Oh, and Vita will definitely have monster hunter. The one you played on wii is already out on psp, and will be on ps3 shortly. PSP=Monster Hunter, In a similar way that Final Fantasy was PS1.



theprof00 said:
Linkasf said:
theprof00 said:
Linkasf said:
Dual analog isn't needed for mh. Played tri with mote and nunchuck throughout and it felt great. Willing to try this next mh because the useless claw method is gone.

Saying handheld without 2nd analog and no claw method is OK for MH because of wiimote/nunchuck.

I guess this case is closed.

+1 for saying claw method is useless. Confirmed for having never played the game on anything beside wii.

Yeah the MH on Wii made me like the franchise so I'm willing to try a handheld version, especially since I own that handheld. Many claimed that the claw method was terrible. Are you saying that it isn't?

I want to see how the control scheme is specifically before I will judge it on the 3DS though. A good control scheme will make or break the game for me. I know the game would've been great on the Vita though, wonder if it'll get a mh in the near future.

I guarantee you that the design scheme was specifically designed to work really well with MH, with a secondary focus on other interesting ways to play new kinds of games.

Speaking abuot the PSP, the claw method is an exceptionally efficient, easy, and logical way to play. You simply cannot play with doing it. The problem, is that it isn't a "casual" way to play. It's not a "mainstream" enough control style. But the same people who complain about the claw, are the ones who complain that there isn't any boss health bar, lock-on, etc. So, I could care less, because those people would ruin the franchise's appeal.

The only problem is that you can't even do the claw on the 3ds. No dual analog, and no claw. At that point you must resort to either the buttons, or aiming with the screen. With buttons, you'll run out of buttons, and with the screen, you can't really press buttons, unless they're  virtual buttons.

Oh, and Vita will definitely have monster hunter. The one you played on wii is already out on psp, and will be on ps3 shortly. PSP=Monster Hunter, In a similar way that Final Fantasy was PS1.

Ahhh I see what you mean now. I wouldn't want to make the game any easier since it isn't very difficult... just has a small learning curve. If the claw method is what you're saying then I would have no problem with it, since it doesn't sound like it will ruin the game. I'm wondering myself if virtual buttons will be a good thing to the series as a whole right now. The only 2 games that got me to not dislike virtual buttons have been OOT 3D and Mercenaries 3D, which don't seem to fvck up and haven't for over 100 hours of playing (Have played mercenaries alone for about 116 hours and 50+ on OOT). I hope the virtual buttons on the touch screen in MH 3DS wont wreck the experience because it seemed to make things easier in mercenaries... or maybe its because I can adapt to different control schemes abnormally quickly.

Edit: Imo Crash for me made the PS1 :P Monster Hunter being a franchise for keeping the PSP a live and known(in Japan) sounds right too :P.



Ninty, I love you dearly and I'm having a lot of fun with the 3DS, I also see its massive potential...but this is bad. getting so sick of them milking the "buy the console for cheap, pay hundreds of dollars for attachments and upgrades" method.

Not cool Ninty, not cool. I won't be buying skyward Sword at this rate, either.



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

If Nintendo is doing this to get the FPS hardcore player they have gone mad. there is no way the pretty graphics worshipers/FPS freaks are going to get a 3ds over a vita because this people think that nintendo consoles have "shitty graphics" and Nintendo games are for "little kids".

If they were inteligent they would only go after the Pokemon, 2d Mario, Mario kart, animal crossing, brain training, Puzzle quest, professor layton, Phoenix Wright, Nintendogs and Rythm Heaven crowd. They are making the 3ds the N64/Gamecube sucesor, not the DS sucesor.