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Linkasf said:
theprof00 said:
Linkasf said:
Dual analog isn't needed for mh. Played tri with mote and nunchuck throughout and it felt great. Willing to try this next mh because the useless claw method is gone.

Saying handheld without 2nd analog and no claw method is OK for MH because of wiimote/nunchuck.

I guess this case is closed.

+1 for saying claw method is useless. Confirmed for having never played the game on anything beside wii.

Yeah the MH on Wii made me like the franchise so I'm willing to try a handheld version, especially since I own that handheld. Many claimed that the claw method was terrible. Are you saying that it isn't?

I want to see how the control scheme is specifically before I will judge it on the 3DS though. A good control scheme will make or break the game for me. I know the game would've been great on the Vita though, wonder if it'll get a mh in the near future.

I guarantee you that the design scheme was specifically designed to work really well with MH, with a secondary focus on other interesting ways to play new kinds of games.

Speaking abuot the PSP, the claw method is an exceptionally efficient, easy, and logical way to play. You simply cannot play with doing it. The problem, is that it isn't a "casual" way to play. It's not a "mainstream" enough control style. But the same people who complain about the claw, are the ones who complain that there isn't any boss health bar, lock-on, etc. So, I could care less, because those people would ruin the franchise's appeal.

The only problem is that you can't even do the claw on the 3ds. No dual analog, and no claw. At that point you must resort to either the buttons, or aiming with the screen. With buttons, you'll run out of buttons, and with the screen, you can't really press buttons, unless they're  virtual buttons.

Oh, and Vita will definitely have monster hunter. The one you played on wii is already out on psp, and will be on ps3 shortly. PSP=Monster Hunter, In a similar way that Final Fantasy was PS1.