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Forums - Microsoft - The Classic Magnum Returns in an Upcoming Halo: Reach Title Update

Kotaku

At PAX's Halo-fest, 343 Industries detailed a coming title update for Halo: Reach, slated for release sometime in October. The title update will balance several of the suit abilities, changing Armor Lock's damage absorption to be based on the amount of energy a player has remaining. It will also shorten the duration of Active Camo and allow for configurable reticle bloom.

But the addition that will make diehardCombat Evolved fans happiest is doubtless the return of the (borderline ludicrously) deadly Magnum pistol from the first Halo game. Its presence will be entirely optional, so players can decide whether to include it on a game-by-game basis. But for any who want to recreate the pistol-blasting mayhem of the original game, it's going to be a welcome addition.

Pistol fanatics—and I know a few of 'em personally—rejoice. Your overpowered murder-tool of choice is making a comeback tour.

[Picture credit: Halo Nation]



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FREAKING SICK!!!



Yeah this is an extensive title update, they basically are allowing you to change litteraly every aspect of the game, and you pretty much could almost do that as it was.

It'll be interesting to see what kind of new playlists get opened up with the new tweaks and additions. I'm really interested to see what the customizable reticule bloom will be like.



BenVTrigger said:
Yeah this is an extensive title update, they basically are allowing you to change litteraly every aspect of the game, and you pretty much could almost do that as it was.

It'll be interesting to see what kind of new playlists get opened up with the new tweaks and additions. I'm really interested to see what the customizable reticule bloom will be like.

Do they mean that you can configure how much bloom there is per shot and how long it takes to re-adjust back to optimal precision? That sort of thing?

The Halo 1 pistol is a no brainer since Halo Anniversary will be using Reach multiplayer.



They are doing live feed of Halo fest on IGN if anyone is interested. http://www.ign.com/events/halo/2011/live-video#disqus_thread

 



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@nightsurge

Yeah you can change bloom to however you want now. you can make it so that it take even longer to reset back to standard, shorter, or even completly turn it off like the Battle Rifle in Halo 3 was like.



Happy 343 is listening to their fans.

btw if you are one of those people who didn't saw the behind the scenes halo reach vid:

http://www.gametrailers.com/video/pax-2011-halo-anniversary/719835

It is great to see the maps back :).

 

Only one problem I have wit the games is that it release on the same day as SRTT.



 

BenVTrigger said:
@nightsurge

Yeah you can change bloom to however you want now. you can make it so that it take even longer to reset back to standard, shorter, or even completly turn it off like the Battle Rifle in Halo 3 was like.


Is this just for customs or will there be playlists that this is done in?



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

Nsanity said:

Kotaku

At PAX's Halo-fest, 343 Industries detailed a coming title update for Halo: Reach, slated for release sometime in October. The title update will balance several of the suit abilities, changing Armor Lock's damage absorption to be based on the amount of energy a player has remaining.

 


FINALLY!!!!111!!!111

that thing annoys me, most of the time i just wait for the guy to get up so i can shoot him in the head.



The update will allow 4GB Xbox owners to play co-op over XBL in Firefight and Campaign now. A buddy of mine is going to be very happy to hear this.